I'd like to change the default walk to a run when mounting/dismounting,
gonna try myself but have no experience with anims.
If someone would give it a go and confirm ok be great help.

it makes no sense they casually walk to their horse with the enemy bearing down seconds away, especially annoying is galloper arty, I have seen them live in St,James park etc they LOOK fast but efficient, speedy NOT casual.

In the animation tables it specifies a time in s+ms, question: does this mean...
a) time taken for each section of anim
or
b) time frame during whole anim when this part takes place
eg:

Marker name: Footstep_Turn
Position: 351 ms
Type: Generic
Marker name: Hand_Grab
Position: 933 ms
Type: Generic
Marker name: footstep_walk
Position: 2 s 357 ms
Type: Generic
Marker name: Hand_Grab
Position: 3 s 312 ms
Type: Generic
Marker name: Equipment_Rattle
Position: 3 s 843 ms
Type: Generic
Marker name: hand_grab
Position: 5 s 381 ms
Type: Generic


it seems (B) by the numbers, if so what effect does changing the numbers have.
to mount fast will changing FOOTSTEP_WALK to FOOTSTEP_RUN work do you think?

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BTW can anyone figure and fix the slow-mo when horses leap walls etc.
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one last gripe blast those invulnerable fences!!!!! me thinks if real-life armies would carry them into battle to hide behind and in one go nullify all arty