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  1. #1

    Default Battle difficulty level question

    Hi folks,

    Im quite new to SS but certainly i enjoy this mod very much.
    Most probably its the best modification i've tried so far, thus i want to say THANKS everyone involved.
    Kudos to you!

    I started my 1st campaign on H/H difficulty level, but after 50 turns or so gave up and decided to switch to VH/VH. I note AI is a bit more active on the campaign map but can't find
    any improvment on the battlefield.
    Is there any difference between High and Very High level in battle mode. All i found is that AI army morale may be slightly increased, but as im Cavalry Slave (playing with Poland you gotta love Cav, hehe) its just one more angle charge and they are broken to the end.

    I just hammered a 700 men (3xWoodmens, 2xSpear Militia, 2xPeasants) with 16 mens only - General & his Bodyguard losing only 4 warriors

    Im just at the start of this new campaign and would like you to ask for any notable differences between
    High - Very High difficulty level. Thanks!

  2. #2
    SoulBlade's Avatar Vicarius
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    Default Re: Battle difficulty level question

    At sieges AI's towers shoot faster, and vice versa - at siege defences your towers shoot slower.
    Also on VH AI's morale is the same as the player's morale.
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  3. #3

    Default Re: Battle difficulty level question

    Try changing play style too- 2 things which increase difficulty the most I've found is waiting 10-20 turns before expanding to give AI some time to build and take rebel settlements. 2nd is to only use 1 general per army with no other cavalry. Some battles still be easy with only 1 general but when you fight some balanced AI armies it gets more interesting.

    Some of the cavalry centric factions that is really difficult to do or really impossible if you have only HA or a couple basic infantry the rout as soon as charged. Sitting 2 generals in front of a castle and luring a sally all across the map gets boring so playing HA factions is ehhh.
    Last edited by Ichon; February 03, 2010 at 01:40 AM.

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