nordland crach

Thread: nordland crach

  1. tintin111 said:

    Default nordland crach

    hello,

    when dark elves attach the city of norland and took it,the game crach...
    So answer?
     
  2. tintin111 said:

    Default Re: nordland crach

    When the dark elves attack the barrony of northland the game go away
     
  3. The Holy Pilgrim's Avatar

    The Holy Pilgrim said:

    Default Re: nordland crach

    Can you post an error log?
     
  4. tintin111 said:

    Default Re: nordland crach

    how I can find it
     
  5. The Holy Pilgrim's Avatar

    The Holy Pilgrim said:

    Default Re: nordland crach

    It's in your logs folder (C:\Program Files\SEGA\Medieval II Total War\logs). You'll see a .txt file called "system.log.txt" That's what I'm talking about.
     
  6. tintin111 said:

    Default Re: nordland crach

    this the log

    ****************************************************************************************************
    Error, Geomod v0.6.18 2010-01-01 16:21:51

    The following files are untraceable:
    data\world\maps\base\map_climates.tga
    data\world\maps\base\map_ground_types.tga
    data\world\maps\base\map_heights.tga
    data\world\maps\base\map_regions.tga
    data\world\maps\base\map_features.tga
    data\world\maps\base\map_fog.tga
    data\world\maps\base\descr_regions.txt
    data\world\maps\base\descr_sounds_music_types.txt
    data\world\maps\base\descr_terrain.txt
    data\world\maps\campaign\imperial_campaign\descr_events.txt
    data\world\maps\campaign\imperial_campaign\descr_strat.txt
    data\world\maps\campaign\imperial_campaign\descr_mercenaries.txt
    data\world\maps\campaign\imperial_campaign\descr_win_conditions.txt
    data\text\historic_events.txt.strings.bin
    data\text\names.txt.strings.bin
    data\text\rebel_faction_descr.txt.strings.bin
    data\text\religions.txt.strings.bin
    data\text\imperial_campaign_regions_and_settlement_names.txt.strings.bin
    data\text\expanded.txt.strings.bin
    data\text\export_units.txt.strings.bin
    data\text\export_ancillaries.txt.strings.bin
    data\text\export_vnvs.txt.strings.bin
    data\text\strat.txt
    data\descr_cultures.txt
    data\descr_names.txt
    data\descr_sm_resources.txt
    data\descr_sm_factions.txt
    data\descr_rebel_factions.txt
    data\descr_religions.txt
    data\export_descr_ancillaries.txt
    data\export_descr_buildings.txt
    data\export_descr_character_traits.txt
    data\export_descr_unit.txt

    END
     
  7. tintin111 said:

    Default Re: nordland crach

    ****************************************************************************************************
    Error, Geomod v0.6.18 2010-01-01 16:36:40

    The following labels do not correspond to any name:

    Adalbert
    Adalbert
    Adalbert
    of Karak_Gunbad
    Kazimierz

    ****************************************************************************************************
    Error, Geomod v0.6.18 2010-01-01 17:31:29

    Impossible to find the external name of unit 'Swordsmen of Talabecland' !

    ****************************************************************************************************
    Error, Geomod v0.6.18 2010-01-01 17:32:15

    Impossible to find the description of unit 'Screemer' !

    ****************************************************************************************************
    Error, Geomod v0.6.18 2010-01-01 17:32:48

    Impossible to find the description of unit 'Elven big ship' !

    ****************************************************************************************************
    Error, Geomod v0.6.18 2010-01-01 17:34:39

    Impossible to find the external name of unit 'pirate ship' !

    ****************************************************************************************************
    Error, Geomod v0.6.18 2010-01-01 17:36:06

    Impossible to find the description of unit 'pirate ship' !

    ****************************************************************************************************
    Error, Geomod v0.6.18 2010-01-01 17:36:09

    A fort of unknown type is at coordinates 26, 65: this reference will be ignored and removed.

    ****************************************************************************************************
    Error, Geomod v0.6.18 2010-01-01 17:36:13

    A fort of unknown type is at coordinates 52, 83: this reference will be ignored and removed.

    ****************************************************************************************************
    Error, Geomod v0.6.18 2010-01-01 17:36:13

    A fort of unknown type is at coordinates 19, 98: this reference will be ignored and removed.

    ****************************************************************************************************
    Error, Geomod v0.6.18 2010-01-01 17:36:13

    A fort of unknown type is at coordinates 33, 111: this reference will be ignored and removed.

    ****************************************************************************************************
    Error, Geomod v0.6.18 2010-01-01 17:36:14

    A fort of unknown type is at coordinates 86, 101: this reference will be ignored and removed.

    ****************************************************************************************************
    Error, Geomod v0.6.18 2010-01-01 17:36:15

    A fort of unknown type is at coordinates 128, 86: this reference will be ignored and removed.

    ****************************************************************************************************
    Error, Geomod v0.6.18 2010-01-01 17:36:15

    A fort of unknown type is at coordinates 71, 45: this reference will be ignored and removed.

    ****************************************************************************************************
    Error, Geomod v0.6.18 2010-01-01 17:36:16

    A fort of unknown type is at coordinates 69, 19: this reference will be ignored and removed.

    ****************************************************************************************************
    Error, Geomod v0.6.18 2010-01-01 17:36:16

    A fort of unknown type is at coordinates 48, 22: this reference will be ignored and removed.

    ****************************************************************************************************
    Error, Geomod v0.6.18 2010-01-01 17:36:17

    A fort of unknown type is at coordinates 71, 73: this reference will be ignored and removed.

    ****************************************************************************************************
    Error, Geomod v0.6.18 2010-01-01 17:36:17

    A fort of unknown type is at coordinates 35, 158: this reference will be ignored and removed.

    ****************************************************************************************************
    Error, Geomod v0.6.18 2010-01-01 17:36:18

    Impossible to associate a first name to the character 'Ali'!

    ****************************************************************************************************
    Error, Geomod v0.6.18 2010-01-01 18:39:20

    Impossible to associate a first name to the character 'Jalal'!
     
  8. The Holy Pilgrim's Avatar

    The Holy Pilgrim said:

    Default Re: nordland crach

    I suggest that you attatch the enitre systems.log to the post.

    To do that, when posting a message, click the "adavanced" button. You'll see a little paper clip button. CLick that. Then click the browse button next to the top box, and find your file. Then click the button that says "upload". Then you're done!

    Also, make sure you post the systems.log immediately after a crash. The game rebuilds it everytime you start Medieval 2 up.

    And for the error.log you posted, I'm not sure what's going on. Hopefully a COW team member can
     
  9. tintin111 said:

    Default Re: nordland crach

    ok thank for explication
     
  10. Smokey Ladybridge said:

    Default Re: nordland crach

    Same here,

    Norland campaign is redundant at this point (turn 19 i think).

    Tried a few times, batlle pretty much unwinnable on VH anyway, against 3 or 4 full stacks.

    CTD everytime they occupy settlement.