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Thread: More Ancillaries 3.2 -update 24.2.2010

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    Default More Ancillaries 3.2 -update 24.2.2010



    Version 3.2

    This sub-mod adds more ancillaries/retinue to CoWH, and it's my first try to add them ingame.
    It's NOT save-game compatible, so don't mess your old favourite saves with it

    To make this sub-mod fruitfull, I would like to people suggest all kind of ancillaries to add, with little description preferred I got plenty of ideas from community, and Saladin is now providing wh-knowledge to me. Still if you have a must add-on, please, tell us about it

    Here's current Ancillaries pictures



    Current Ancillaries:


    Gotrek's axe (for Gotrek)
    Battleaxe imbued with powerful rune magic, having gained this weapon during his first excursion into the northern Chaos Wastes, where he recovered it from the dead son of King Thangrim Firebeard. Gotrek's axe is as powerful as that wielded by the dwarven High King, Thorgrim Grudgebearer. This weapon was the Runemaster's Axe of the lost dwarven fortress of Karag Dum, and supposedly previously belonged to the dwarven deity Grimnir. The elven mage Teclis once read the magical aura of Gotrek, and determined that immense power is flowing from the axe and slowly changing The Slayer into something greater than an ordinary dwarf.

    *Sword of Solarius- Long ago, Solarius was a noble knight of the Blazing Sun. After he led the defense of an elven trade caravan enroute to Cathay, he was gifted
    this magical sword. It is said that underneath the rays of the sun that this blade cuts through armor as if it was paper, and that no warrior could withstand Solarius's wrath.
    The mighty warrior was killed by a goblin during a night raid.

    *Badge of Valor- When a soldier shows unsurpassed bravery on the field of battle, there is a chance that he will be selected to recieve this honor. During the ceremony
    the elector count(or Emperor if that soldier is from Reikland) will reward this honor, and thus those who wear it are held in high esteem. Many Greatswords have earned this honor and
    there is talk of adding this badge as a requirement in becoming a greatsword.

    *Holy Vestige of Daranis- Daranis was a brave and pious war priest of Sigmar, who through a number of events became leader of one the wall garrisons during the siege of Praag by Arek Daemonclaw. Alongside the frightened
    men who looked to him for courage, Daranis held off scores of marauders, beasts, and even daemons. Only after the first day the forces of Arek Daemonclaw relented for a brief period did he start to lose faith, saying the end was inevitable. At that time he succumbed to wounds that appeared out of nowhere. He is remembered as one of the heroes of Praag, alongside
    Gotrek and Felix. While wearing these ancient rags of war, if one has true faith in Sigmar, the rags will be as tough as a full suit of plate armor. Only when one loses faith does the relic becomes what it actually is: a bunch of rags.

    *Juggernaut-(Action fighter's description)
    Description: Juggernauts are incredibly powerful steeds that are half daemon and half enchanted metal. They hold a great rage that is equal to their masters at least. The charge of a Juggernaut causes the ground itself to tremble.

    *Map of the Old World-Any general on the campaign would be wise to have a good informative map of the Old World. In these dark times, a warrior never knows when the next battle will be, not knowing the lay of the land could be fatal indeed.

    Master Engineer-A Master Engineer is expert in many fields. He is first and foremost a doughty warrior whose skill alone merits a place of honor in the dwarf throng. In addition, he is a consumate craftsman who can perform any task relating to metal or stone from forging cannon barrels to designing steam engines to drafting the plans for fortifications and mines.

    *Knight of the Blazing Sun- Knights of the Blazing Sun are an order of templars devoted to the cult of Myrmidia:Goddess of warfare and protector of civilization. They are well versed in the use of arms and armor, but their true expertise is as tacticians and strategists, and they often serve as military advisers and commanders on the battlefield. Throughout the Empire, countless villages, farms and isolated outposts owe their survival to the timely arrival (and subsequent assumption of command) by a Knight of the Blazing Sun


    *Shadow Walker of Nagarythe- Shadow Walkers are veteran Shadow Warriors whose have survive countless raids against the Druchii. There skill with the bow is only surpassed by their wood elf cousins of Athel Loren. They are master scouts, and trackers, and can spot ambushes from miles away. They will aid all who fight the Druchii.

    *Masterwork Bandolier-Heavily sought after by gun enthusiasts and nobles from Hochland, a masterwork bandolier is light, durable, and can carry a significantly larger amount of ammo than standard ones. Usually the bests ones are made by dwarfs.

    *Warrior Priest of Sigmar-Warrior priests are among the true vanguard of the Empire's armies. Their presence at the forefront of all battle serves as a constant inspiration to the soldiers who march in defense of the Empire. They are not true warriors in the classical sense, but the Warrior Priest stands squarely against the enemy in the front line of battle, for courage is both demanded and rewarded by his patron god, Sigmar.

    *The Hat of Ernst Traugott-Once belonging to one of the most ruthless witch hunters of all time(burned thousands of citizens of Altdorf for suspected taint of Chaos), This hat whispers to the wearer of those who have dark thoughts, and lets the wearer percieve the aura of a person, to see if one has been using dark magic. Unfortuately, everyone has stray thoughts that they don't even know their thinking, and to the wearer of the hat, everyone is a heretic. Only those with the strongest of will are able to keep there sanity.

    *Witch Hunters-Witch Hunters are grim individuals from The Empire who have dedicated themselves to eradicating the forces of Chaos, either in the service of the state or the Church of Sigmar. Their dedication is such that they will travel far indeed if they think they can strike a meaningful blow against the forces of evil. Witch Hunters tend to be a surly and suspicious lot with no qualms about killing innocents, so long as they also manage to slay the guilty, which means their appearance is often regarded with dread by the common folk. The official name for the body which controls and coordinates the activities of sanctioned Witch Hunters is the Holy Order of the Templars of Sigmar, also known as the Order of Sigmar.


    *Ezekiel's Cloak of Brilliance-Ezekiel Mauro was a quiet and stoic Knight of the Blazing Sun. It is said that the soldiers that followed him would fight for him even if victory was impossible. His men always fought as if they had just heard a heroic, rallying speech but it is fact that the Ezekiel rarely spoke, and never did on the eve of battle. It is said he wore cloak that dazzled and shone with fiery brilliance.

    Prototype gun

    Cloak of Twilight-Imbued with the darkness of a moonless night this cloak allows the wearer to move rapidly and unseen.


    *Witchbrew-Witchbrew is distilled from blood by the Hag Queens. It drives the drinker into such an ecstasy of destruction that they will fight on against impossible odds.

    *Mountain Armour of Karak Ungor
    Before the fall of Karak Ungor, this armor was worn by the King of Karak Ungor during battle. It is unique amongst dwarf craftmanship and has not been replicated since. The armor itself is made out of solid stone, the powerful runes it has makes it light but also near impenetrable.

    *Faction Empire
    *Hp potion-use same description, just differen picture with empire flavor.

    The steeds of the Asur are touched by beneficial magics, and fed on the long grasses of the steppes of Ellyrion, a land of gentle summers and mild winters, where herds of Elven Steeds thunder across the sweeping plains. Elven steeds are the swiftest and most noble of four-legged beasts. Fast as the wind and loyal unto death, they are the perfect mount for Elf nobility.

    *Luther Huss-Luthor Huss was born in a small peaceful Imperial village, however he was soon orphaned by a Chaos raid. While the raiders were driven away from the village, both of his parents had been killed and the rest of the villagers decided to give young boy to the Church of Sigmar. Luthor is well known for rebelling against the Church of Sigmar, believing they are corrupt and no long interested in fighting Chaos, and for being a supporter of Valten.

    *Armour of Living Death-It is claimed that anyone wearing this armour cannot die, sustained by it's magical energy. Unfortunately, they cannot remove the armour and are driven insane by it's magic.

    *Great book of grudges- The High Kings have kept the Great Book of Grudges for generations, the oldest and most important of the many throughout the Dwarf lands. Sometimes known as Dammaz Kron, the book recounts all wrongs and treachery perpetrated against Dwarves since the dawn of time. It is always written in the blood of the High Kings, and only the High King can write in it. Occasionally, the Dwarfs have the opportunity to set a wrong right, in which case the High King has the satisfaction of striking out the record in the book. This hardly ever happens though, as Dwarfs much prefer to hold a grudge forever. Even crossed out grudges can still be read and are never forgotten, but fondly recalled together with the story of how vengeance was finally exacted. It is also interesting to note, that the Dwarf language has no word for forgiveness, but many subtle variations on revenge, recompense and retribution.

    * Cold Ones are an ancient race of green-skinned reptiles that are the favored mounts of Druchii nobles. Their cold flesh is almost immune to pain and their bodies exude a toxic slime.

    *Honakinn Hammer-Powerful runehammer that used to belong to one the rich dwarf merchant clans of Barak Varr, This weapon was lost in the darkness of the once great hold of Karak Varn.


    *Rune Hammer of Kadrin Redmane- Kadrin Redmane, Dwarf Runelord of Karak Varn, was killed beside the shore of Black Water after being ambushed, leading a mule train to the High King. His last act was to throw his powerful runehammer far out into the Black Water to stop it from being used by the enemy.

    *Rune Axe of Karak Varn: The runeaxe of Karak Varn was found in the ruins of Karak Varn in the dead hands of the last ruler of Karak Varn, King Ulfgan. His closest living relative Uthor Algrimson retrieved the axe and returned a few months later with a small force of 300 dwarfs to wipe the orcs, goblins, and skaven that infested the hold. His attempt was unsuccessful as his men became cut off and killed until only a handful remained. Realizing he was doomed, Uthor led his men to break the dam of Karak Varn and let the river kill all who remained in the hold, including the dwarfs themselves. They were successful and somehow Uthor and two others survived. Unfortunately the niece had hidden amongst the warriors and joined them on their quest, and she was on the dwarfs who died once the river was unleashed onto the hold. Mad with grief, the High King banished Uthor and his two surviving comrades. With the shame of failing to reclaim *Karak Varn and allowing a member of the royal family to be killed in the process, Uthor and his men took the slayer oath. Uthor became a well known slayer in his time, slaying several monsters with the powerful rune axe of Karak Varn.

    Faction High Elves
    The steeds of the Asur are touched by beneficial magics, and fed on the long grasses of the steppes of Ellyrion, a land of gentle summers and mild winters, where herds of Elven Steeds thunder across the sweeping plains. Elven steeds are the swiftest and most noble of four-legged beasts. Fast as the wind and loyal unto death, they are the perfect mount for Elf nobility.

    *Hammer of Judgment- This mighty hammer is said to have been carried into battle by Frederick the Bold, great-grandfather of current Emperor Karl Franz. It's mighty strikes not ony crush flesh and bone, but evil spirits are cast to ruin as well.

    *Armor of Tarnus- This armor was worn by the warrior wizard Frederick Von Tarnus. Such was the power invested in the armor’s forging that von Tarnus' own magic was unaffected by it's protection.

    Felix Jaeger
    Felix Jaeger is Gotrek's reluctant companion and "Rememberer". After Gotrek saved Felix from being killed in the Window Tax Riots in Altdorf, Felix, in a drunken stupor, swore a blood-oath to record Gotrek's doom so that his honor could be maintained and to let him be remembered by the world. A blood-oath was the gravest one a dwarf could make, and so Felix was compelled to travel with Gotrek. Over years of following Gotrek, Felix has become an accomplished swordsman and duelist.

    Empire Longsword-Forged by dwarf citizens of Altdorf, high quality swords like this one are what many a noble would pay a ransom to have in their armory.

    Honor of Sigmar-This badge is given to nobles who have participated and completed a righteous mission given from the Grand Theogonist himself. These are rarely awarded, such is the danger of the missions given. The warriors who were rewarded with this honour are the ones who survived the horrors of Praag, The Battle at Hel Fenn, and the Battle of Black Fire Pass.

    Officer's Longsword- These swords are only given to those who were captains of a swordsmen regiment. It is finely balanced,
    and lighter than one would suspect.

    Factions Chaos
    Dagger of Eternal Rage- Assassins who do the bidding of the Dark Gods particulary favor this type of dagger. Once the dagger draws the target's blood, the unending rage of Khorne enters the person's mind, and they go completely berserk, killing all who come near him until the ones he once called friends will be forced to kill him. The followers of chaos love nothing more than to see their enemies tear themselves apart.

    Faction Dark Elves
    Serpent Banner of Rindhor- Rindhor was of the first, and most ruthless of Druchii corsairs. His insignia, the golden serpent, caused so much fear in the port citys and towns that when someone caught sight of his banner, there were no defenders. Every man woman and child were holed up in there homes, with their most valuable belongings in front of the door. What the silly humans never understood was that Rindhor, and none of the famous corsairs after him came for their riches. They came for the people themselves, to take back to Naggaroth to sell, which would pay more than the paltry belongings of the new slaves could ever amount to.


    Faction High Elves
    Swordmaster's Book of Meditation-To perform the incredible feats of sword mastery the Swordmasters perform, they spend a large amount of time meditating, forging mind, body, and soul into one powerful weapon. This book contains the meditation techniques that the Swordmasters use regulary.

    Faction High Elves
    Spellweaved Cloak-These cloaks are weaved and worn by mages from the tower of Hoeth. These magic cloaks protects the wearer from missiles and more powerful cloaks can even protect against enemy spells. These cloaks are sometimes given as rewards to deserving generals of Ulthuan.

    Faction Empire
    Assasin's Pistol-Hochland is also famous for its gunsmiths. While the foundries of Nuln churn out handguns and pistols of functional but unremarkable quality, the master-gunmakers of Hochland create unique and very expensive weaponry for the nobility. This pistol is unique in that it has been made make barely a sound when fired, and the bullets dissolve into a quick acting poison to kill the victim.

    Faction Dark Elves
    Venom Sword- The Venom Sword is quenched in the poison of a thousand malicious serpents. When it strikes mystical poisons flow into the veins of the victim.

    Faction Dark Elves
    Sword of Ruin-This magical sword can cleave through armour as if it was air.

    Faction Dark Elves
    Dread Banner-Such is the supernatural fear instilled by the visage of the Bloody Handed God upon this standard that few dare to even look at it.

    Faction Dark Elves
    Heartseeker-The Heartseeker has the uncanny ability to find the heart of a living thing. Dark Elves delight in it's ability to destroy the lifeforce of a living thing.


    Faction Dwarves
    Dwarf Ale-Dwarf Ale is the finest in the world, and many tavern owners pay hefty fees to get that ale to their customers. The highest honor ale brewed by humans was a "not bad".

    Faction Dwarves
    Bugman's XXXXXX
    There are many famous Dwarf Ales, and many renowned brewers, but the name of Josef Bugman stands as a paragon of quality. Bugman's XXXXXX is said to be his finest product. It is said that any Dwarf drinking this ale will be reminded of the glories of the past, refreshed and restored.

    Faction Orcs
    Orc Head- Bosses sometimes keep the head of the former boss around to show the boyz you used to be the "Biggest and da Baddest" and who is now.

    Faction Dwarves
    Runesmith-The ancient guild of runesmiths is one of the oldest and most respected institutions in all the Dwarf realms. All runesmiths are related in some, often very remote, fashion. Each carries on his family's traditions of arcane study, learning the ancient craftmanship of working metal and magic into mighty runes of power. Although some other races make magic items of great potency, Runesmiths are masters of the art.

    Faction-Empire
    Paymaster- The paymaster is the keeper of the army’s pay chest, and that makes him a very popular fellow. They also usually expert leaders of men, roguish and often loved by their soldiers. As being manager's of the mercenary money, they know what loot is valuable and what isn’t.

    *Urskin (for Boris)
    *Boris went into the forests to tame a bear. He was not heard from for 18 days and preparations began to put his daughter on the throne, but search parties found his body being protected by a great white bear. The bear would not allow them past until Boris awoke, wounds still bleeding from vicious attacks by wolves. It is said he found and confronted this beast, before being attacked by wolves. They worked together to beat off the wolves, but Boris was badly wounded in the process. Urskin noticed this and protected Boris until he was rescued. From then on, the bear was at his side at all time, and Boris rode him into battle, making use of the viciousness of his talons and claws.

    Armour of Ursun (for Boris)
    Forged in the spring Equinox, one of the boliest days of Cult of Ursun, the powdered bones of a score of the mightiest bears were mixed with the steel of the armor before it was quenched in the finest mead. This suit of armor is imbued with the power and might of Ursun himself, and those who wear it feels it’s power coursing through theyr veins.

    Maggot (for Ruglund)
    *Maggot the Goblin, accompanies Ruglud wherever he goes, acting as his standard bearer. He has survived countless battles and is regarded as lucky mascot. Hes presence encourages the Orcs to fight all the more fiercely.

    Dwarf Trinket (for Badruk)
    *Of the many trophies Badruk has taken from the Dwarfs over the years, this bauble is his favorite. He hasn’t any idea how it works, but there’s something appealing about the way it glints and sparkles, and he thinks it’s lucky. Certainly he has survived a lot of really dangerous fights while wearing it.


    Faction Dark Elves
    Sorceress-Chief among the magic users of the Druchii are the 'sisters' of the Dark Convent of Sorceresses, who are gathered at the fortress of Ghrond. Competition for positions in the Dark Convent are bloody and fierce, and only the most powerful and ruthless Sorceresses survive the initiations. Those that succeed learn some of the most powerful magic in the world.

    Faction Averland
    Franz Vogel-Once just a captain of a Greatswords regiment, Franz Vogel world changed when led an effort to regroup the army of Averland after a crushing defeat against an army of Chaos. Alongside a ragtag band of heroes he led the enemy into a small pass that would not allow their numbers to overwhelm their small group. His men held the pass up long enough for the Elector Count of Wissenland to muster his forces and destroy the forces of Chaos with a massive barrage of cannon blasts and gun shots. Vogel was lauded a hero, and now is the personal champion of the Elector Count Marius Leitdorf.

    Faction Empire
    Balthasar Gelt is the Supreme Patriarch of the Colleges of Magic. After defeating Thyrus Gormann of the Bright Order in an epic duel, Balthasar of the Gold Order became the supreme patriarch, replacing the prominance of fire with that of metal. Since that day, the new supreme patriarch, riding a pegasus surrounded by a golden halo, has appeared on many battlefields, where the Emperor's soldiers are fighting. Now the Winds of Magic blow strongly for the Gold College as their fortunes are once again on the rise.

    Faction Empire
    Bright Wizard-The Bright Wizard is a master of destruction by magic and a specialist in fire. Fire is at the heart of his every ability, and indeed at the heart of the Wizard himself. Using the power of the wind of fire, he can lay waste to swaths of enemies, or incinerate select foes with white hot energy. His magic feeds upon itself, upon the enemy, and upon the Wizard. Embracing the fires within his mind, the Bright Wizard himself is engulfed in flame. He directs this inferno against his foes, filling them with searing power until they burst, incinerated by arcane flames so hot they threaten to ignite the air itself. Hailing from the Bright College of Magic, they tap into the red wind of magic called Aqshy to wield their fiery powers.

    New picture for Hammer-Axe of Skoll (Ar-Ulrics Hammer)
    I believe there's them all

    Couple ingame-screenies:










    Currently planned/wip for next version: (please, add comments/suggestions for effects/triggers/ideas etc.. )


    Dragon Bow (for Valmnir,Ostland)
    Faction - Middenland

    The Knight of the White Wolf - are a Knightly Order in the Empire dedicated to the old god of wolves and winter, Ulric. The spiritual home, and the location of their Order's fortress is Middenheim. In battle they carry great two-handed hammers and go helmetless, making them a fearsome sight as they charge into battle.
    Faction Empire
    Book of Sigmar- A priest of Sigmar have relatively few materialistic valuables, except two. His book, and his hammer. A book of Sigmar contains prayers that can be used to smite evil, protect against foul demons, or inspire men to bravery that they themselves did not know they had. The words of priest of sigmar have been known to cause fear in even the mightiest vampires.

    Faction Orcs
    Tuff Sholder Guardz- Doz thingz goez on da sholderz der. The ol' boss Blacktooth wor dis til' he was offed. He liked em coz deyz blocked the pointy-eared big arrowz and saved da bosses life. But now he dead. Now im da biggest, im da baddest, and i sayz dos sholder guardz belongz ta me!

    Faction Chaos
    Skullhelm of Ragnaroth-this helm belonged to the Champion of Khorne by the name of Ragnaroth the Bloodsworn. Crafted out of the skull of a Warpriest of Sigmar, the once holy power that radiated from it's remains have been corrupted into a primal dark force. The warrior who wears this helm feels no fear, and gains the fighting skills of all the previous wearers, turning him to a maelstrom of death and bloodletting, a perfect weapon for Khorne.

    Faction Orcs
    Black Orcs-Black Orcs are the biggest and strongest of all Orcs, and get their name from their dour, grim demeanour as much as from the colour of their skin, which is extremely dark green or black. They are bigger and stronger than normal Orcs and pride themselves on being the best fighters of all. They are more diciplined than other Orcs and have better equipment.

    Faction Orcs
    Bonecrusha-"Yeah i heard of boss Bonecrusha, had a nice lookin basha he had, till I crushed his head wit it. Get back ta work or ima start bashin skulls!"

    Faction Orcs-
    Good Choppa- "This choppa saved me arse a few times. Stupid humies and der purty armor. Too bad it can't stand up to me good ol' choppa!

    Faction Orcs
    Gitsnik-This large and blood spattered axe, whose name simply means "foe killer" has many charms and pouches chained to it's haft. These contain powerful sorceries woven by mighty Orc Shamans that enable Grimgor to wield Gitsnik with blurring speed.

    Faction Orcs
    Morglor the Mangler- One of the most feared weapon ever to be wielded by an Orc warlord, it's thirst for mayhem and death is matched only by it's owner.

    Faction Empire
    Bronze Shield- A shield made of bronze can carry a powerful enchantment of protection, but only for a short time.

    Faction Dwarfs
    Gyrocopter-Gyrocopters are flying machines whose rotor blades are propelled by an ingenious lightweight steam engine. These devices can take off and land vertically or even hover on the spot. Gyrocopters were invented by the Dwarf Engineers Guild and are flown by members of the guild. It is easy to see why Dwarfs invented these machines when you consider their high mountain realm. The inventor was probably inspired by watching dragons swooping down from mountain crags and combined the idea of wings with that of engines used to drive drilling machines and flywheels from grinding machines! Gyrocopters can take off and land easily amid the peaks, as the lofty pinnacles make excellent landing points.

    Faction Empire
    Knight Panther-The Knights Panther were established after the wars against Araby when returning crusaders brought back magnificent leopards, tigers, and panthers, as well as furs that adorned their clothing. Unlike many Knightly Orders, the Knights Panther owe their first loyalty to the Empire itself and are sworn to the protection of its people and lands. The Knights Panther are based predominantly in the cities of Middenheim and Talabheim. These cities are traditionally major centers of Ulric worship, and as a result, the Knights Panther have a fierce rivalry with the Knights of the White Wolf, each Order trying to outdo the other in battle.

    Faction Empire
    Light Wizard-Light Wizards are able to banish spirits and daemons back to the darkness with a flourish of their staves. Light energy is particularly effuse: it penetrates solid things and its energies soak into the ground. Uncontrolled shockwaves of Light Magic can course though the earth causing earthquakes, landslides and similar destructive phenomena. Because it is so thin and diffuse, Light Magic is notoriously difficult to concentrate into a form that can be controlled. As a result Light Wizards must master difficult rituals in order to channel its power. To compensate for this, the College has many acolytes trained in the basic chants and incantations who aid the Wizards as they draw on the insubstantial power of light.

    Faction Chaos
    Death's Head- This champion of chaos carries the skull of one of his fallen enemies, filled with Nurgle's most virulent poxes and sealed with blood laced wax.

    Faction Chaos
    Chaos Runeshield- The Chaos runeshield is covered writhing carvings that have the power to destroy magic.

    Faction Dwarfs
    Dwarf Hp potion variant

    Faction Night Goblins
    Sneaky Belt of Protectyness-The best form of attack is defence, and the best form of defence is the kind you can 'borrow' from your opponent, particulary if it's better than yours.

    Faction Empire
    Wizard's Cape- One of the first enchantments a battle wizard learns is to enchant his cape or cloak with some sort of spell of protection, varying on which college of magic the wizard helms from.

    Faction High Elves
    Seerstaff of Saphery-Made from starwood and crackling with powerful enchantments, the Seerstaff focuses the bearer's mind allowing him to recall even the smallest details clearly.

    Faction Empire
    Warrior Priest's Hammer- The warhammer is one the most known symbols of Sigmar, and are the only weapons used in the bsttlefield by Warrior Priests of Sigmar. In the hands of a strong man, the can crush an orc's skull. In the hand's of a priest of Sigmar, they can possibly slay a Vampire with a single blow.

    Faction Empire
    Warhammer of the Everstrong- Delmar Von Heinrich was a giant of man, a peerless warrior, and was given the title Everstrong. In a great battle against a Orc horde on the plains of Averland, Delmar crushed the skull of a wyvern with a mighty blow. He perished in the battle, but in honor to his bravery the Elector Count had his hammer enchanted to be the bane of Orcs, and particulary wyverns.

    Faction Chaos
    Chaos Armour-All-enclosing suits of Chaos Armour are the living gifts of the Dark Gods upon their Champions. They become part of the wearer's body, and can never be removed.

    Faction Night Goblins
    Chieftan's Hood-Night Goblins despise sunlight, and wear cloaks to hide their flesh from the sunlight. A particulary successful chieftan will have his hood enchanted by the shamans to protect them not just from the sun, but other perils they might face on the surface.

    Faction Night Goblins
    Skull Wand of Kaloth-Originally captured from the Necromancer Kaloth, this staff fascinated the Goblin Shaman Kazgi, who spent long hours attempting to plumb it's secrets- until his mysterious disappearance.

    Faction Night Goblins
    Skarsnik's Tricky Hood- It's not only because of Skarsnik's devious schemes that he remains alive and in charge. He wears a magic hood that makes it difficult to hit him, as if there nothing underneath his hood but cloth and air. The last thing many a dwarf hear after frustratingly fail to strike a killing blow on Skarsnik is his screechy laughter as his cave squig Gobbla feeds on them while they are still alive.


    Faction Empire
    Valten-Valten is a young blacksmith born in Reikland in a village called Lachenbad. He was born with a strange mark on his chest, in the shape of twin tailed comet, one of the symbols of Sigmar. He was also blessed with strength and intelligence, although nothing that would set him apart from another man. His village was attacked by beastmen. On his 18th birthday however, hordes of Beastmen poured from the forests. They were led by a Beastlord known as Rargarth and his horde was ten times bigger than anything that had come in living memory. They plundered and burnt the village, those who could defend themselves tried but ultimatly failed. They gave no quarter and killed any they found. Valten on the other hand, refused to die. He smashed his way to his fathers forge, using his bare fists to kill Beastmen in his way. He picked up two heavy hammers and set about the horde like a possessed man. All who came near him were killed, and the villagers seeing this followed the boy towards the hordes. Valten then found Rargarth. A great battle ensued, where Valten was sliced across the chest by Rargarth's scimitar. Rargarth howled in joy and prepared for the killing blow. Valten raised his hammer in defiance just in time and the titanic clash forced Valten to one knee. Valten slowly began to rise, his every limb shaking with the effort until he was on his feet. He kicked out and sent the Beastlord stumbling backwards and hurled his hammer at the beasts head, shattering its skull. With their leader dead, the Beastmen retreated in panic and the villagers chanted Valten's name. Though the village had been half razed, it had been saved from total destruction by a boy. Word of his victory spread quickly and a number of interested parties came to visit him, to learn of the boy who had become a hero.



    Emmanuelle Von Liebitz-
    Daughter of the elector count of Wissenland, and in her father's stead Emmanuelle rules the city-state Nuln, where many consider her the rule separate from the the rest of the province of Wissenland. If Emmanuelle had her way Nuln would become a city-state separate from Wissenland and have it's own electoral vote. This would make her a Countess and very powerful. Many young nobles have attempted to court the beautiful noblewoman, only to be made the new gossip of the city, and quickly old news. The "Countess of Nuln" has many toys that she plays with, only to forget about them once she is bored. But if a noble man could keep her interest longer than a one night stand, that nobleman could become very powerful indeed…Updated list coming later..

    List updated later..

    More detailed/better triggers/effects for all ancillaries.
    Version history:


    3.2
    - Fixed numerous typo/generic errors from all ancillaries, all I could find in CoWH
    - Implemented full english translation to "no persons" download
    - Fixed "2 hp-potions" glitch for Empire
    - Edited some triggers
    3.1
    -All ancillaries (original CoWH) now in english, big thanks to Grand Admiral Thrawn
    -Fixed some grammatical and punctuation errors, thanks to Astor (I haven't checked all of them yet )
    -Fixed some triggers, thanks to izanagi11
    -Added:
    ---Franz Vogel
    ---Balthazar Gelt
    ---Sorceress
    ---Bright wizard
    ---Ludwig Schwarzhelm
    and new picture for Ar-Ulrics hammer

    3.0
    22 new ancs added

    2.0
    22 new ancs added

    1.0

    11 ancs added

    Files this mod uses (incase you want to make backup)


    teutonic/data/text/export_ancillaries
    teutonic/data/export_descr_ancillaries
    teutonic/data/export_descr_ancillary_enums
    Adds some pictures to teutonic/data/ui/ancillaries

    So if other sub-mod uses these, I'm pretty sure this won't be compatible with it.These files are based on current Beregonds official translation, and Grand Admiral Thrawns translations.All ancillaries in-game should be now in english.


    If you encounter any problems, please contact me. I tryed these ingame, and they worked for me, but just in case..
    And I hope you like these

    Credits:
    Kahvipannu - 2d-art & putting/testing ancs in game
    Saladin - WH lore brains, names, descriptions..
    CoWH-team for making awesome mod, for all us TW-fans to enjoy.

    Download and installation instructions:
    Just to remaind, it's NOT save-game compatible, every update = new game
    Extract to MedievalII/mods/teutonic/data and overwrite existing ones.
    Compatible with CoWH 1.031

    Also version without person retinue, like architecs, siege-engineers, Alex, etc..
    Last edited by Kahvipannu; August 09, 2010 at 05:14 PM.

  2. #2
    The Holy Pilgrim's Avatar In Memory of Blackomur
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    Default Re: More Ancillaries 1.0

    These are really cool!

    +rep

  3. #3

    Default Re: More Ancillaries 1.0

    It's very nice addition! Keep up!
    CoW (Rage of the Dark Gods)team
    From Russia with love.

  4. #4
    Tiro
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    Default Re: More Ancillaries 1.0

    Good job!

    If you like some suggestions on what to do it might be cool having Knights from all orders and also retinues alike them for all other factions.(Blood Knights for VC, Champion of ... for Chaos, Black Orc for orcs etc. etc) Maybe you could even add various other retinues like sorcerors of chaos, bright wizards, disc of tzeentch(this does appear in fantasy too right?).
    Maybe you already planned this but incase you didn't it might be a cool addition.

  5. #5
    Kahvipannu's Avatar Bring me Solo & wookie
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    Default Re: More Ancillaries 1.0

    Thanks pals, and thanks for rep
    Quote Originally Posted by Action Fighter View Post
    Good job!

    If you like some suggestions on what to do it might be cool having Knights from all orders and also retinues alike them for all other factions.(Blood Knights for VC, Champion of ... for Chaos, Black Orc for orcs etc. etc) Maybe you could even add various other retinues like sorcerors of chaos, bright wizards, disc of tzeentch(this does appear in fantasy too right?).
    Maybe you already planned this but incase you didn't it might be a cool addition.
    That's great idea, and yes, this is what I am aiming at One thing I need help with is faction specific retinue for empire (like blazing sun), what to whom, and what achievement brings them to you?

    Edit:
    added this line to OP:
    These files are based on current Beregonds official translation.
    so if you have own translations conserning files this mod uses, please make back up.
    Last edited by Kahvipannu; January 30, 2010 at 01:24 PM.

  6. #6
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    Default Re: More Ancillaries 1.0

    i really like this. some suggestions, swordmaster of hoeth, elven greatsword, dark elf beastmaster, cold one, hunter of taal, hochland longrifle, averland steed, backstabba(for goblins) choppa (there might be an ancillary for this already, not sure), Corsair sea dragon cloak, blessed warhammer, bretonnian warhorse, squig, Wolf mount(goblins) Questing Knight of Bretonnia, Druchii highborn retainer, Druchii assassin, riding Boar, Ellyrian Steed, Chaos armour, Chaos Steed, Empire Greatsword (weapon or warrior)

  7. #7
    cedric37's Avatar Why Not ?!
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    Default Re: More Ancillaries 1.0

    Very nice mate! Like Timorfeys said, keep it up !
    Patronized by y2day/Patron of KDK, Swagger & Navajo Joe, of the Imperial House of Hader



  8. #8
    Kahvipannu's Avatar Bring me Solo & wookie
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    Default Re: More Ancillaries 1.0

    Quote Originally Posted by cedric37 View Post
    Very nice mate! Like Timorfeys said, keep it up !
    Thanks pal

    Quote Originally Posted by Saladin View Post
    i really like this. some suggestions, swordmaster of hoeth, elven greatsword, dark elf beastmaster, cold one, hunter of taal, hochland longrifle, averland steed, backstabba(for goblins) choppa (there might be an ancillary for this already, not sure), Corsair sea dragon cloak, blessed warhammer, bretonnian warhorse, squig, Wolf mount(goblins) Questing Knight of Bretonnia, Druchii highborn retainer, Druchii assassin, riding Boar, Ellyrian Steed, Chaos armour, Chaos Steed, Empire Greatsword (weapon or warrior)
    Thanks a lot These are much appreciated. When I get some done, I might ask for some descriptions too (but let's not get ahead of things ).

    ps. Currently I have alredy almost done Chaos steed, cold one, and elven greatsword. Small descriptions for these would be great

  9. #9

    Default Re: More Ancillaries 1.0

    This is a really great addition to this mod; Kahvipannu!
    +rep to you and Saladin for those great ideas

  10. #10
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    Default Re: More Ancillaries 1.0

    Quote Originally Posted by Kahvipannu View Post
    Thanks pal


    Thanks a lot These are much appreciated. When I get some done, I might ask for some descriptions too (but let's not get ahead of things ).

    ps. Currently I have alredy almost done Chaos steed, cold one, and elven greatsword. Small descriptions for these would be great
    Cold One: Cold Ones are an ancient race of green-skinned reptiles that are the favored mounts of Druchii nobles. Their cold flesh is almost immune to pain and their bodies exude a toxic slime.

    Greatsword of Hoeth: These mighty elegantly shaped swords are often as long as six or seven from the pommel to the tip of the razor sharp blade. In the right hands, one can wield this weapon with amazing speed and precision.

    Daemonic Mount(chaos steed): Born from foul magicks and summoned to the world by ceremonies of sacrifice and appeasment, this gigantic destrier very breath is like a pestilent cloud, and it's hooves can pulverize bones with a single kick. Only the most trusted and bravest of champions may ride a daemonic mount, for these creatures are intelligent and malevolent in their own right and do not normally allow mere mortals to ride them.

    That's great idea, and yes, this is what I am aiming at One thing I need help with is faction specific retinue for empire (like blazing sun), what to whom, and what achievement brings them to you?
    some ideas for empire specific retinues
    Hochland-Hochland Marksman, Huntsman of Taal
    Tabacland-Huntsman of Taal, Or a Knight Panther, their headquarters is in Talabheim, Law enforcer(will think of a better name for them) Law Enforcer because Talabheim is known for its many many laws.
    Averheim-Halfling cook, Knight of the Bear, Berjaeger Corpsman(hunter, tracker, trapper, defender of Blackfire Pass, part of Averland's mountainguard)
    Last edited by Saladin; January 30, 2010 at 02:10 PM.

  11. #11

    Default Re: More Ancillaries 1.0

    Kahvipannu, we will add bunch of ancillaries to empire priests, spyes and assasins in next patch. Just inform you for not doing double job.
    Thanks again)
    CoW (Rage of the Dark Gods)team
    From Russia with love.

  12. #12

    Default Re: More Ancillaries 1.0

    I'll suggest some benefits from it, they can be quite hard. Personally, I'd prefer to see less "powerful" traits and ancs, and would like more +1 and +2's.

    Anyway -

    Cold One Knights: -10% Movement, +1 Dread, +1 Hit Point, +1 Attack.

    Greatsword of Hoeth: +1 Command, +1 Dread, +1 Attack

    Daemonic Mount: +10% Movement, +1 Dread

    Hochland Marksman: +1 Command when leading archers, +1 Personal Security

    Huntsman of Taal: +1% Population Growth from Food, +10% Trade from food, +1 Personal Security, -1 Piety

    Knight Panther: +1 Command when commanding Cavalry, +1 Personal Security, +1 Piety, +1 Chivalry, +1 Command

    Law enforcer: +1 Personal Security, +1 Unrest, +2 Law

    Halfling cook: +1 Popularity, -10% from Trade due to stolen food/paying for the cook, +1 Happiness, +1 Happiness, +10% Battle Surgery

    Berjaeger Corpsman: +1 Line of Sight, +10% Movement Speed, +1 Personal Security.

    Knight of the Bear: +2 Command, +2 Personal Security

    Obviously some have too many - Pic and choose

    [ Cry Havoc:: ] - [ link ] - [ An Expanded World Submod for Call of Warhammer ]
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  13. #13

    Default Re: More Ancillaries 1.0

    Great work bro

    Call of Warhammer : Total War

  14. #14
    Kahvipannu's Avatar Bring me Solo & wookie
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    Default Re: More Ancillaries 1.0

    @Saladin thanks for those They come very handy

    Quote Originally Posted by Timorfeys View Post
    Kahvipannu, we will add bunch of ancillaries to empire priests, spyes and assasins in next patch. Just inform you for not doing double job.
    Thanks again)
    Good that you informed i'll focus more on elsewhere until the patch is out

    Quote Originally Posted by Vaz View Post
    I'll suggest some benefits from it, they can be quite hard. Personally, I'd prefer to see less "powerful" traits and ancs, and would like more +1 and +2's.

    Anyway -

    Cold One Knights: -10% Movement, +1 Dread, +1 Hit Point, +1 Attack.

    Greatsword of Hoeth: +1 Command, +1 Dread, +1 Attack

    Daemonic Mount: +10% Movement, +1 Dread

    Obviously some have too many - Pic and choose
    Made quote a bit smaller, my post got so damn long

    I'll try to keep it in control, I don't too like it when you get +10 star commanders without anywork
    For example I have for Daemonic mount at the moment (I added Saladins biography after that pic)
    Spoiler Alert, click show to read: 





    So pretty close your suggestion. Only thing I might make a bit over the top, is that Chaos, Orcs, etc.. gets more easily dread, since it just have to be that way.

    And by the way great suggestions, they come in handy, I'm sure of it.

    Ok, now I'm overhelmed with info, so I'll ask next time when I need advice Unless someone has some uber-cool idea

    Oh, and thanks Steroid and Toluas
    Last edited by Kahvipannu; January 30, 2010 at 03:09 PM.

  15. #15
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    Default Re: More Ancillaries 1.0

    Quote Originally Posted by Vaz View Post
    I'll suggest some benefits from it, they can be quite hard. Personally, I'd prefer to see less "powerful" traits and ancs, and would like more +1 and +2's.

    Anyway -

    Cold One Knights: -10% Movement, +1 Dread, +1 Hit Point, +1 Attack.

    Greatsword of Hoeth: +1 Command, +1 Dread, +1 Attack

    Daemonic Mount: +10% Movement, +1 Dread

    Hochland Marksman: +1 Command when leading archers, +1 Personal Security

    Huntsman of Taal: +1% Population Growth from Food, +10% Trade from food, +1 Personal Security, -1 Piety

    Knight Panther: +1 Command when commanding Cavalry, +1 Personal Security, +1 Piety, +1 Chivalry, +1 Command

    Law enforcer: +1 Personal Security, +1 Unrest, +2 Law

    Halfling cook: +1 Popularity, -10% from Trade due to stolen food/paying for the cook, +1 Happiness, +1 Happiness, +10% Battle Surgery

    Berjaeger Corpsman: +1 Line of Sight, +10% Movement Speed, +1 Personal Security.

    Knight of the Bear: +2 Command, +2 Personal Security

    Obviously some have too many - Pic and choose
    nice work vaz, the -10% from trade for halfling cooks is hilarious

    Ostland-Knight of the Bull(order of knights based in Ostland, grandmaster is Leopold Von Raukov, a nephew of the elector count of Ostland, Valmir Von Raukov), Ogre Bodyguard(Ostland is home to a decent size population of ogres and they aid in the defense of Ostland)

    Wissenland-Nuln's Gunnery School Engineer, Court attendant(Countess or princess for COW is known for her lavish and extravagant parties)

    Ostermark-Black Guardian of Morr, Priest of Morr, dwarf slayer(ostermark being so close to Karak Kadrin, it's armies usually have a substantial number of slayers in their ranks) ogre bodyguard: ogres are almost as common in ostermark as Ostland.

    Stirland- Scarlet Guard halberdman, Stirland Free Forester, Stirland River Patrolman, Sylvanian Tax Collector: sylvania is considered to be within Stirland's territory, thus the Elector Count sends tax collectors in numbers that constitute armies(backed by crusader-priests of sigmar and morr, and ogre mercenaries) even then they sometimes don't return.

    Ill stop for now lol, i think i got a little carried away
    Last edited by Saladin; January 30, 2010 at 03:35 PM.

  16. #16
    Tiro
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    Default Re: More Ancillaries 1.0

    I have an Uber Cool idea. Juggernaughts of Khorne!

    Description: Juggernauts are incredibly powerful steeds that are half daemon and half enchanted metal. They hold a great rage that is equal to their masters at least. The charge of a Juggernaut causes the ground itself to tremble.

    Some pictures that might come in handy.
    Spoiler Alert, click show to read: 


    Spoiler Alert, click show to read: 

    Maybe you can cut out the head in the second picture and use as picture ingame.

  17. #17
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    Default Re: More Ancillaries 1.0

    Quote Originally Posted by Action Fighter View Post
    I have an Uber Cool idea. Juggernaughts of Khorne!

    Description: Juggernauts are incredibly powerful steeds that are half daemon and half enchanted metal. They hold a great rage that is equal to their masters at least. The charge of a Juggernaut causes the ground itself to tremble.

    Some pictures that might come in handy.
    Spoiler Alert, click show to read: 


    Spoiler Alert, click show to read: 

    Maybe you can cut out the head in the second picture and use as picture ingame.
    cant believe i forgot about the juggernaut, nice one!

    A little revising for Averland: Knights of the Bear are actually Order of the Black Bear so i guess the ancillary would be called Knight of the Black Bear.

    Also for Averland:Knight of Sigmar's Blood(based in Averland and Grandmaster is Hans Leitdorf, brother of the Elector Count Marius Leitdorf)

  18. #18
    Kahvipannu's Avatar Bring me Solo & wookie
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    Default Re: More Ancillaries 1.0

    Thanks for all info Saladin, and Action fighter, that sure is uber-cool
    Which one you prefer?:


    Last edited by Kahvipannu; January 30, 2010 at 04:07 PM.

  19. #19

    Default Re: More Ancillaries 1.0

    1st one!

    Call of Warhammer : Total War

  20. #20
    Tiro
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    Default Re: More Ancillaries 1.0

    I would say second. A bit easier to see what's there+ more metallic look. But both are really nice so i would say it doesn't matter which one you use really.

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