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Thread: Modding traits

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  1. #1

    Default Modding traits

    Sorry for possibly wrong forum.

    I am modding Barbarian Invasion traits to alter insane corruption rates, at least for Sassanids. The regions they start with and are near to are very rich, so 20000 gold shouldn`t be such a big pile for them.

    I created a new trigger, will it work?

    Also i need feedback if somebody thinks that thing wouldn`t go like that in real life.


    ;------------------------------------------
    Trigger corruption4_eastern
    WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
    and SettlementBuildlingExists >= proconsuls_palace
    and Treasury > 86000
    and FactionType sassanids

    Affects Corrupt 1 Chance 3
    Affects Epicurean 1 Chance 3
    Affects Loyal 1 Chance 1
    Affects Embezzler 1 Chance 2
    Affects ExpensiveTastes 1 Chance 6

    ;------------------------------------------

    Another one:In Vanilla RTW i failed to assassinate a Brutii captain(i was Julii) and they broke alliance with me. Is that going to make things go terribly wrong?

  2. #2
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    Default Re: Modding traits

    It will work but unless you alter the existing traits it won't reduce the corruption traits from appearing. Check the link in my sig for my tools/tutorials for the one I wrote on Traits/Ancillaries. It will get you started.
    Under the patronage of Roman_Man#3, Patron of Ishan
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