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Thread: OUT OF DATE Realistic Colonial India with AI changes

  1. #1

    Default OUT OF DATE Realistic Colonial India with AI changes

    PLEASE NOTE, THIS SUB-MOD IS OUT OF DATE, AS THE REGION CHANGES HAVE BEEN MERGED INTO THE DM STARTPOS ALREADY. THE AI CHANGES IN IT WILL MOST LIKELY CLASH WITH THE LATEST VERSIONS OF DM, SO INSTALLING THIS MOD IS NOT CURRENTLY ADVISED.

    This startpos contains all improves added to DM startpos and Realistic Colonial India:


    .....................................................................................................
    Effects in BAI & CAI are not provoked by magical values because there are not AI changes in any mod due to ETW limitations, and it's very subjective noticing them.
    The change-log and my comments explain you what I have tried to done, hopefully it works exactly as I have written.
    .....................................................................................................

    -Maratha will have a non-expansionist behavior.
    -More AI landings in India, America, Europa, ...
    -More balance in Europe. Some minor factions will have a hardest AI (Bavaria for ex.); it will stop other major factions conquering all.
    -Some minor factions (which are supposed to be Major factions) now appear in the prestige panel. This with the changes in DM related with technology and prestige will give you an idea of how much advanced the factions are. So a new variable: espionage.

    .....................................................................................................
    .....................................................................................................

    ---------------------------------------------------------------------------------
    Victory conditions added to these factions to improve the AI:

    EUROPE, AMERICA & INDIA:

    faction|revision

    Spoiler Alert, click show to read: 
    -Russia (revised, more influence in Europe)
    -Britain (revised, more influence in Europe, Asia, Arabia, Mediterranean isles )
    -Ottomans (revised, more influence in Mediterranean isles )
    -France (revised, more influence in Europe, Asia, Arabia, England )
    -Prussia (revised)
    -Austria (revised)
    -Netherlands (revised, more influence in America)
    -Sweden (revised, more influence in Europe, America,Asia)
    -Spain (revised, more influence in Europe, Asia, Arabia, Mediterranean isles, Scotland )


    ---------------------------------------------------------------------------------
    Karl XII portrait fixed. Now it shows the proper portrait (when using Period Portraits or other portrait mod).

    ---------------------------------------------------------------------------------
    Behaviors of these factions have been changed to improve the AI ('' means: original value):

    AI:
    Major factions:
    faction|AI manager|AI personality
    Spoiler Alert, click show to read: 
    -Denmark: FULL & continental_progressive
    -Portugal: FULL & ''
    -Sweden: '' & continental_progressive
    -Maratha: MAINTAINANCE & ''

    Emergent factions:
    faction|AI manager|AI personality
    Spoiler Alert, click show to read: 
    -Mexico: FULL & continental_progressive
    -Hesse: FULL & continental_progressive
    -Colombia: FULL & continental_progressive
    -Mamelukes: FULL & ''
    -Afghanistan: FULL & ''
    -Naples & Sicily: FULL & continental_progressive
    -Scotland: FULL & ''[


    ---------------------------------------------------------------------------------
    These factions are now Major factions (they appear in the prestige panel):
    Major factions:
    faction|Major/Minor
    Spoiler Alert, click show to read: 

    -Denmark: Major
    -Portugal: Major
    -Sweden: Major

    Major & Emergent factions:
    emergent faction|Major/Minor

    Spoiler Alert, click show to read: 
    -Mexico: Major
    -Hesse: Major
    -Mamelukes: Major
    -Naples & Sicily: major


    ---------------------------------------------------------------------------------
    REALISTIC COLONIAL INDIA:

    -Bengal (region) controled by Great Britain.
    -Orissa (region) controled by France.
    -No Fow bug.
    -No camera bug.
    -Initial camera/advisor enabled.




    Old versions:


    Download 7-Zip 9.10 beta for uncompress it:
    Download Windows 32-bit 1 MB

    No bugs, no FOW, no CTD's. Tested by me.

    A minor fix for Maratha: Fix_Maratha 1.1
    Last edited by Tango12345; July 01, 2010 at 06:37 AM. Reason: Updating status

  2. #2

    Default Re: Realistic Colonial India with AI changes

    I don't know if this is intentional or not but it seems Spain has almost all of India as a victory condition in the long campaign. Keep up the good work!

  3. #3
    Flugelhorn19's Avatar Foederatus
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    Default Re: Realistic Colonial India with AI changes

    I'm receiving some extraction errors with this file, I've downloaded it three times just to ensure that it's not a corrupt download or something silly. Has anyone else had this happen?

  4. #4

    Default Re: Realistic Colonial India with AI changes

    Use 7zip beta:

    Download 7-Zip 9.10 beta (2009-12-22) for Windows:

    Download .exe Windows 32-bit
    Last edited by Isabelxxx; January 30, 2010 at 05:12 AM.

  5. #5
    Flugelhorn19's Avatar Foederatus
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    Default Re: Realistic Colonial India with AI changes

    ..... haha, okay, I feel a little dumb now. But thanks!

  6. #6

    Default Re: Realistic Colonial India with AI changes

    Flugelhorn19
    No problem, all users have the same problem with my downloads. I have put the solution in my sig.
    All my downloads need for uncompressing them:

    7-Zip 9.10 beta Windows 32-bit

  7. #7

    Default Re: Realistic Colonial India with AI changes

    Thanks a lot. You did a good job.
    My Mods:
    Earth 35 Civilizations Mod v2.5 Sid Meier's Civilization IV Beyond The Sword 3.19
    Modular United Mods v1.3 Sid Meier's Colonization 1.01
    Two Sicilies Mod v1.0 Europa Universalis III DW5.2 - Death&Taxes Mod 9.1

    My AAR:
    King Etgar the Conqueror AAR Medieval II Total War Stainless Steel 6.4

  8. #8
    Geronimo2006's Avatar TAR Local Moderator
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    Default Re: Realistic Colonial India with AI changes

    I notice that this brings back incorrect portraits e.g. Karl XII of Sweden, in the Period Portraits Mod. Can you fix this plz.
    Last edited by Geronimo2006; January 30, 2010 at 04:36 PM.
    Colonialism 1600AD - 2016 Modding Awards for "Compilations and Overhauls".



    Core i7 2600 @ 3.4ghz - NVIDIA GTX950 2GB

    Colonialism 1600 AD blog

  9. #9

    Default Re: Realistic Colonial India with AI changes

    Geronimo2006
    Thanks for the info, I will fix it. All the other startpos have the same problem (DM, DMUC,....)
    All my downloads need for uncompressing them:

    7-Zip 9.10 beta Windows 32-bit

  10. #10
    Geronimo2006's Avatar TAR Local Moderator
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    Default Re: Realistic Colonial India with AI changes

    Thank you.
    Colonialism 1600AD - 2016 Modding Awards for "Compilations and Overhauls".



    Core i7 2600 @ 3.4ghz - NVIDIA GTX950 2GB

    Colonialism 1600 AD blog

  11. #11

    Default Re: Realistic Colonial India with AI changes

    I have a small ETW update running on my STEAM right now. Who knows what can be?
    I see the game version is still the same v1.5 Build 1327.15706

    I know for sure they update the startpos: I had this modded startpos and after the update I find the vanilla one back.
    I think it's time to "update" this submod too

    A question:

    Playing a faction without colonies in America... Is there a way to let the 13 colonies, New Spain and Louisiana become part of the respective empire MORE LATER (not in 10 turns) in game or with "mission reward" like if you use them?
    Last edited by liambane; February 03, 2010 at 09:39 PM.
    My Mods:
    Earth 35 Civilizations Mod v2.5 Sid Meier's Civilization IV Beyond The Sword 3.19
    Modular United Mods v1.3 Sid Meier's Colonization 1.01
    Two Sicilies Mod v1.0 Europa Universalis III DW5.2 - Death&Taxes Mod 9.1

    My AAR:
    King Etgar the Conqueror AAR Medieval II Total War Stainless Steel 6.4

  12. #12

    Default Re: Realistic Colonial India with AI changes

    Uhm im unable to extract it .
    I used that 7 zip thingie ,but my system is 64 bits. Could it be caused by this?
    Son of the now supersilly walking MasterBigAb/戦国無双



  13. #13

    Default Re: Realistic Colonial India with AI changes

    BURNY26
    I suppose you have to use the beta version X64
    Download x64
    All my downloads need for uncompressing them:

    7-Zip 9.10 beta Windows 32-bit

  14. #14

    Default Re: Realistic Colonial India with AI changes

    Im sooooo stupid ,how come i didnt think of that . So sorry Isabelxxx;had a drink to much yesterday, brains require restart
    Son of the now supersilly walking MasterBigAb/戦国無双



  15. #15
    hip63's Avatar Give me some BASS!
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    Default Re: Realistic Colonial India with AI changes

    so is this based on shakyrivers original mod or is it based on the one form the DMUC?

    The reason I ask is that if it is based off the one from the DMUC, please list myself and HusserITW in the credits as well because we did a lot of work to it because the state it was in when I got it from shakyrivers, it was not ready for primetime. Much of the fog war was still present and unit sizes where totally fubarded (even by vanilla standards) among other things.

    If not and you used shakyrivers' original mod and modded it yourself, then carry on soldier.

    hip63

  16. #16

    Default Re: Realistic Colonial India with AI changes

    hip63

    I only have used the image from http://www.twcenter.net/forums/showt...colonial+india.
    Other things are mine (but I have seen that other modders are able to do the same with HusserTW tutorial).

    -Bengal to Great Britain.
    -Orissa to France.
    -No Fow bug.
    -No camera bug.
    -Initial camera/advisor enabled.
    Last edited by Isabelxxx; February 06, 2010 at 07:46 AM.
    All my downloads need for uncompressing them:

    7-Zip 9.10 beta Windows 32-bit

  17. #17
    hip63's Avatar Give me some BASS!
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    Default Re: Realistic Colonial India with AI changes

    no problem, just checking

    hip63

  18. #18

    Default Re: Realistic Colonial India with AI changes

    "30-01-2020"?

    The is this?

  19. #19

    Default Re: Realistic Colonial India with AI changes

    RuleBritannia
    My mods are really advanced.
    All my downloads need for uncompressing them:

    7-Zip 9.10 beta Windows 32-bit

  20. #20

    Default Re: Realistic Colonial India with AI changes

    I've downloaded and extracted successfully and have heard a good deal of praise about this mod, but one thing strikes me as odd. This startpos is around 51 mb, while DM's regular startpos is around 67 mb. Wouldn't that mean a myriad of files are missing from this one?

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