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  1. #1
    Jaytee's Avatar Miles
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    Default Cavalry charges and other problems

    Why when I charge my cavalry does the unit sometimes just stop right before the enemy? Or other times the first member of the unit in the charge makes contact and the rest stop?


    Also, why do the catapults for the KOJ faction act weird? Sometimes claiming they are firing when they obviously aren't. Sometimes being in clear veiw and within range of the enemy but refusing to fire, whether on auto fire or by selecting the enemy manually.


    Why do all infantry units not pile into the enemy when instructed to charge into them? The first line of men fight whilst the rest behind them could be the equivalent of a few metres behind them not doing anything. I don't have a screen shot but I once had a huge army line up outside a city in a seige battle. I had instructed a unit standing some distance from the city walls to climb the tower to fight on the city wall, however the first line of men split of from their unit and walked all the way to the tower whilst the rest of there unit were the equivalent of a few hundred metres behind them standing in formation.

    I constantly during battles have to drag a unit's formation out in amongst the enemy unit so my entire unit will do what they are supposed to do and engage the enemy unit en-masse with every man getting involved. It's frustrating, and causes men to be killed whilst they are running through the enemy and not fighting their way through.


    I can never remember these things happening in vanilla. What's causing these problems?

  2. #2

    Default Re: Cavalry charges and other problems

    Quote Originally Posted by Jaytee View Post
    Why when I charge my cavalry does the unit sometimes just stop right before the enemy? Or other times the first member of the unit in the charge makes contact and the rest stop?


    Also, why do the catapults for the KOJ faction act weird? Sometimes claiming they are firing when they obviously aren't. Sometimes being in clear veiw and within range of the enemy but refusing to fire, whether on auto fire or by selecting the enemy manually.


    Why do all infantry units not pile into the enemy when instructed to charge into them? The first line of men fight whilst the rest behind them could be the equivalent of a few metres behind them not doing anything. I don't have a screen shot but I once had a huge army line up outside a city in a seige battle. I had instructed a unit standing some distance from the city walls to climb the tower to fight on the city wall, however the first line of men split of from their unit and walked all the way to the tower whilst the rest of there unit were the equivalent of a few hundred metres behind them standing in formation.

    I constantly during battles have to drag a unit's formation out in amongst the enemy unit so my entire unit will do what they are supposed to do and engage the enemy unit en-masse with every man getting involved. It's frustrating, and causes men to be killed whilst they are running through the enemy and not fighting their way through.


    I can never remember these things happening in vanilla. What's causing these problems?
    it dose happen in vanilla alot all the things u said happened to me in vanilla
    just try vanilla custom battle


  3. #3
    Jaytee's Avatar Miles
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    Default Re: Cavalry charges and other problems

    Quote Originally Posted by Shadowfax View Post
    it dose happen in vanilla alot all the things u said happened to me in vanilla
    just try vanilla custom battle

    I never play custom battles. Only campaigns and I can never remember it happening.

  4. #4

  5. #5

    Default Re: Cavalry charges and other problems

    Yup, all those are vanilla isues, mate.

  6. #6
    Dago Red's Avatar Primicerius
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    Default Re: Cavalry charges and other problems

    Yep the physics of the game are pathetic, and I mean pathetic. GIven that these hurdles were overcome in the development of RTW, and perfected in mods like RTR and AE, it's just sad that this horrible game play is present in a later release.

    am hoping modders can do something about it. Broken Crescent should work on it since it's a great mod. Number one problem with the game hands down.

  7. #7

    Default Re: Cavalry charges and other problems

    I hate it when the cavalry don't charge right

  8. #8
    Jaytee's Avatar Miles
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    Default Re: Cavalry charges and other problems

    It's so annoying isn't it. I love moving the camera alongside my cavalry as they charge towards the enemy waiting to see the damage they cause and there is nothing more annoying than seeing them just come to a stop in front of the enemy unit. Especially when that enemy unit then charges my cavalry and starts hacking them down!

  9. #9

    Default Re: Cavalry charges and other problems

    I know what you are talking about. The only way you can deal with it is giving your cavalry plenty space to gather speed. I noticed that the "stop before impact" problem only happens when I charge with my cavalry from a short distance away from the enemy, but that is just my observation.

  10. #10
    Jaytee's Avatar Miles
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    Default Re: Cavalry charges and other problems

    Quote Originally Posted by vityazb View Post
    I know what you are talking about. The only way you can deal with it is giving your cavalry plenty space to gather speed. I noticed that the "stop before impact" problem only happens when I charge with my cavalry from a short distance away from the enemy, but that is just my observation.
    I could swear that this is not the case. I believe it can happen from a long distance charge also as that's why I have the time to move the camera into position, follow them and build up the excitement enough to be disappointed when nothing happens. haha

  11. #11
    wudang_clown's Avatar Fire Is Inspirational
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    Default Re: Cavalry charges and other problems

    Well, yes, if you order you cavalry to charge from too big distance the charge will not work.

    Under the patronage of m_1512

  12. #12
    Jaytee's Avatar Miles
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    Default Re: Cavalry charges and other problems

    Quote Originally Posted by wudang_clown View Post
    Well, yes, if you order you cavalry to charge from too big distance the charge will not work.
    It wasn't meant to mean a charge from too far a distance, it was because the previous poster mentioned he believed it was a problem that occurs when charging from a short distance, therefore I used long. Just a mistake of semantics.

  13. #13

    Default Re: Cavalry charges and other problems

    Well, like I said, it was just an observation of some random battles I had. But in general it does happen even when the charge has gathered its momentum. It is surly a bug, but it sort of gives you the feeling of realism, you know like in real life the cavalry charges are sometimes half hearted and do not do the job. The example of many Napoleonic battles serves that purpose:-)

  14. #14
    wudang_clown's Avatar Fire Is Inspirational
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    Default Re: Cavalry charges and other problems

    Quote Originally Posted by Jaytee View Post
    It wasn't meant to mean a charge from too far a distance, it was because the previous poster mentioned he believed it was a problem that occurs when charging from a short distance, therefore I used long. Just a mistake of semantics.
    That way or another, there's an optimal distance for charge to be successful - it can't be performed neither too close to nor too far from an object of attack. BC is quite 'sensitive' in this matter. I'm not sure now whether it's BC-related issue or M2TW-related issue.

    Under the patronage of m_1512

  15. #15
    Jaytee's Avatar Miles
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    Default Re: Cavalry charges and other problems

    If you have a look at the user Archer9's lithuania youtube video link and click on on a related video for the Teutonic Knights and watch the cavalry charge at 1m25s into the video, that's the type of devastating charge I expect to see!

  16. #16

    Default Re: Cavalry charges and other problems

    This might be a stupid question but I'll ask it anyway - are you using a single- or a double-click to order your cavalry to charge?

  17. #17
    Jaytee's Avatar Miles
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    Default Re: Cavalry charges and other problems

    Quote Originally Posted by Captain_Aramsham View Post
    This might be a stupid question but I'll ask it anyway - are you using a single- or a double-click to order your cavalry to charge?
    Yes it was a stupid question. haha. I have been playing Total War games since Shogun:TW came out.

  18. #18

    Default Re: Cavalry charges and other problems

    Quote Originally Posted by Jaytee View Post
    Yes it was a stupid question. haha. I have been playing Total War games since Shogun:TW came out.
    That doesn't answer my question though

    Cavalry charges in M2TW work differently quite than in the previous games.

  19. #19
    Dago Red's Avatar Primicerius
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    Default Re: Cavalry charges and other problems

    We are, many of us, experienced enough in TW games and mods (some even on or having been on mod teams, myself included) to know there is something wrong here - it's not just people running their cav all over and then expecting a 900 meter charge to work out well. Or "charging" 10 feet from the target and expecting it to be devastating.

    It seems to happen all the time, even under the most perfect circumstances.

    Even if a charge makes few kills, I expect the horse to push through the targeted unit to a degree, not prance about in place as if hitting an invisible cushion that they cannot pass.

    I always double click a charge and then double check to make sure the horse are actually 'running' to target (because the double click in this game is finicky for some reason).

  20. #20

    Default Re: Cavalry charges and other problems

    Strange. I occasionally experience what you describe. Most of the time though, as long as I've been careful and lined things up properly my heavy cav. will devastate enemy inf. in a single charge. And I always use a single click, not double.

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