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Thread: Persian Hoplites for the Seleucids

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  1. #1
    ISA Gunner's Avatar Campidoctor
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    Default Persian Hoplites for the Seleucids

    Ive always wanted to be able recruit Persian Hoplites as the Seleucids but i lack the understanding to do so. Adding "Rome" to their ownership in the EDU is obviously not going to do anything so i would like some help as to what to change (files and such) in order to be able to recruit them as a Native unit in their current recruitment areas (for Pontos, Hayasdan and Pahlava). I just feel that my Persian satraps should be providing me with some decent heavy infantry alongside their heavy archers and cavalry. I mean, it even says in their description that they evolved in the Seleucid times to have better armour. So yeah. Help would be much appreciated.
    Last edited by ISA Gunner; January 29, 2010 at 12:07 AM.
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  2. #2
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    Default Re: Persian Hoplites for the Seleucids

    1. Open the EDU and find the Kardaka unit entry and add romans_julii to the end of the faction ownership line.

    2. Open the EDB (export_descr_buildings) and search for "eastern infantry kardaka", you will see a whole lot of lines in this form
    Code:
    recruit "eastern infantry kardaka" 0 requires factions { parthia, } and hidden_resource EA and hidden_resource C and hidden_resource n1 and hidden_resource n2 and hidden_resource y4 and hidden_resource n8
    these are the recruitment entries for individual regions, copy all of them to notepad and replace the faction (parthia in this case) with romans_julii, use the replace function to do this quickly (make sure there is a "," after the faction name otherwise it won't work).

    3.Find the entries for the Seleukid regional barracks building tree and paste the edited recruitment lines at the end of the desired barrack level, remember to do this for the following levels as well.

    4. Open the DMB (descr_model_battle) and find the Kardaka entry, decide which faction texture you want to use, copy the corresponding line to the end of the texture section and replace the old faction name with romans_julii. Do the same with the model_sprite lines.

    5. Go to the UI folder in the main data folder and open UNIT_INFO folder, find the folder for the faction who's texture you used and find the Kardaka UI image, copy it into the romans_julii folder. Do the same in the UNITS folder as well.

    That should do it, good luck!

  3. #3
    ISA Gunner's Avatar Campidoctor
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    Default Re: Persian Hoplites for the Seleucids

    Thanks for the help bobbin. Ive done what you said, and when i go to the campaign and right click the barracks, it says the Persian Hoplites are recruitable. However, when i go to the recruitment, they are not there. They are also not available in custom battles so im assuming something is missing. Ive made sure i followed all of your steps correctly so i dont know what else to do. Anything else i need to do perhaps?
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  4. #4
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    Default Re: Persian Hoplites for the Seleucids

    Which EDU did you edit? you need to change the one in the "sp game edu backup" folder.

  5. #5
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    Default Re: Persian Hoplites for the Seleucids

    It works!!! Many, many internet points to YOU, good sir!
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  6. #6

    Default Re: Persian Hoplites for the Seleucids

    Is it possible to expand the regions where certain units are recruitable. For example, being able to mod EB so you can recruit Elite Thracian Infantry in Anatolia or something like that?

  7. #7
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    Default Re: Persian Hoplites for the Seleucids

    Yes it is. All you have to do is add the region you want it to be recruited in to the original ones in the export_decr_buildings file. However, the problem is that each region is represented by a "Hidden Resource" so i do not know which one is which. But, you could find where the Seleukids for example are allowed to recruit Galatian Heavy Spearmen (Ankyra), and then copy that line to the Elite Thracian Infantry one. Then just change the unit's name to correspond with the Elite Thracian Infantry one and the faction to the corresponding one.
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  8. #8
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    Default Re: Persian Hoplites for the Seleucids

    Yes it is quite a labourious task to do by each individual region.

    Each one has a unique combination of six hidden resources that indentify it, this corresponds to the region entry in the descr_regions.txt in the world\maps\base folder.

    Taking Sparta as an example:
    Code:
    recruit "hellenistic infantry spartiateshoplitai" 0 requires factions { greek_cities, } and hidden_resource SW and hidden_resource C and hidden_resource n1 and hidden_resource n2 and hidden_resource y4 and hidden_resource y8
    This is from the EDB

    Code:
    Lakonike
           Sparte
           greek_cities
           Heilotes
           244 13 24
           copper, iron, sparta, variantgr, SW, C, n1, n2, y4, y8
           5
           1
    and this is the corresponding entry in descr_regions.

    So if you want to do it region by region you have to create a new unit recruitment line in the EDB and use the info from relavent region entry in the descr_regions file to fill out the hidden resources section.

    This takes quite a bit of work to do so i'd recommend what ISA Gunner suggested and just find another unit with a suitable recruitment range and change the entries to the unit you want.


  9. #9

    Default Re: Persian Hoplites for the Seleucids

    Thanks guys, I will give it shot and let you know how it turns out.

  10. #10

    Default Re: Persian Hoplites for the Seleucids

    It worked, but I don't think it is save compatable.

  11. #11
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    Default Re: Persian Hoplites for the Seleucids

    It should be, I do it all the time with ongoing campaigns.


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