This image is a screenshot from Rome Total Realism.
Dawn Of Empires
DOE will be a full conversion mod for RTW-BI. It will adapt both realism and gameplay (id say 70% realism, 30% gameplay)
Dates
The DOE campaign will cover the early years of the Roman Republic (After the revolution to overthrow the King - 509BC and onwards). The exact dates have not been decided as there has been a lack of research.
Map
Ignore the regions.. I got the best copy of the RTW map I could find on google.
As you can see on the spoiler, the map covers most of the GC map minus briton, Germany and other northern areas.
This map was chosen as I believe it covers the most "juicy" areas and being a smaller map, the areas can be more in-depth.
Factions
All factions will have relatively small starting territories (minus Greeks, egyptians) as factions such as Rome at this time were small. The ? means this is not certain.
Roman Republic
Carthage
Egyptians
Gaul (maybe split into tribes?)
Macedonia
Greek Cities (maybe split into different ..Kingdoms?)
Selucid
Persia
Pontic?
Armenia? (may of not been a kingdom back then - as i said there has been a lack of research
)
Parthia?
Baktria? (doubtful as the map barely/doesnt cover their kingdom)
Illyria?
Epirus
Numidia?
Iberia? (again, maybe split into tribes)
Kingdoms in Italian Peninsula? (these will only be done if faction spaces are available)
In DOE, the faction list MUST be historically accurate.
Units
The campaign will use AOR units and I would like this to be very detailed. All factions will have in-depth, historically correct units and their will be no biase in the number of units available to a faction (unlike RTW and the roman's)
Merchanies will also pay a important role, especially in regions around Carthage as they historically relied on Merceneries.
DOE will consist of good quality models for the units (Meeting the New RTR FOE standards)
Buildings
Im split in what to choose here, Either there can be buildings and reform buildings (each will have a mini logo on their logo making them different) Reform buildings will then enable new buildings to be built which will either have different units, better crop yield etc. In a sense they will act government buildings but will not change the settlements status such as town.
Or there can be just buildings (similar to vanilla RTW)
Feedback in this sector would be grateful.
Reforms
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Please ask questions, this will help get the ball moving.
-OilConsumer