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Thread: Locked teams/alliances

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  1. #1

    Default Locked teams/alliances

    Hello RTW community,

    I am wondering, is there anyway to lock factions into alliances for the whole campaign via changing some code. I have been using the Force Diplomacy mod for awhile and find that sometimes I get betrayed. I would also like to see historical friendships not turn their backs on one another.

    -thank you
    Hartwich

  2. #2

    Default Re: Locked teams/alliances

    try asking in the rome workshop
    Last edited by Squid; January 29, 2010 at 12:20 PM.

  3. #3
    Xavier Dragnesi's Avatar Esse quam videre
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    Jan 2008
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    Default Re: Locked teams/alliances

    You might find more help here

  4. #4

    Default Re: Locked teams/alliances

    You can have a script that forces an alliance (or neutrality) between two factions every turn, but the AI will still declare war, even if it's forces to stop the very next turn, and might keep on declaring war/having the war canceled again and again.

    Without a script, you can use a command in descr_strat that goes like this:
    Code:
    ai_do_not_attack_faction faction1_name, faction2_name, etc
    which makes the AI less likely (but still not impossible) to attack faction1 and faction2. This works only with Alex.exe though.

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