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Thread: FactionMod

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  1. #1

    Default FactionMod

    As we and my friend have no experience in moding, we are gonna make FactionAdd mod, so we can make something bigger later. We are gonna add folowing factions:

    - Duchy of Carniola

    - Old Swiss Confederation

    - Teutonic Knight Order

    - Knights Templars

    - Knights Hospitaller

    - Kingdom of Naples

    - Republic of Genoa

    - Kingdom of Croatia

    - Bulgarian Empire

    - Kingdom of Bohemia

    - Kingdom of Austria

    - Kingdom of Ireland

    - Kingdom of Wales

    - Kingdom of Lithuania

    - Kingdom of Sweden

    - Serbian Empire

    I am the idea director, historian and scripter, while my friend will make the graphics.

  2. #2
    Domesticus
    Artifex

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    Default Re: FactionMod

    Doesn't work...
    Spoiler Alert, click show to read: 
    M2TW has a faction limit of 31 including Rebels.
    Other than that, the idea is very nice. Keep it up, I'm sure your ideas will provide lots of fruit, especially if you can accomplish them properly.
    If it was possible, nearly all mods would have most of those factions.

  3. #3

    Default Re: FactionMod

    Oh... Well, thanx, I didn't know that. So, I will add only:

    - Old Swiss Confederation

    - Kingdom of Naples

    - Republic of Genoa

    - Kingdom of Croatia

    - Kingdom of Ireland

    - Kingdom of Wales

    - Kingdom of Lithuania

    - Kingdom of Sweden

    That will work, right?

  4. #4
    Domesticus
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    Default Re: FactionMod

    Don't remember the original amount of factions, but if that doesn't make the total amount cross 31 then it works.

  5. #5

    Default Re: FactionMod

    This was so not dramatical as I tought it will be.

    Anyway, I just started to make Wales.

    For all of those factions, maybe I will some day make a mod basing on a precise part of Europe, and I will be able to include those.

    Wales' military force will relay on devastating missile units, better even than England's, and mobile light infantry and calvary. They will be ideal for ambushing, flanking and raiding. However, they will often lose heart (that sounds very French) and they will lack heavy armored units, particularly in early period.

    Some Welsh units, that I will (try to) make:

    - Horse Riders (Light Calvary)
    Commoner, horse and primitive weapon results in backbone of welsh army: light horsemens. Very mobile and cunning, this calvary is useful for hit and run attacks, pursuing and flanking. Beware: if involved combat with heavier units, they will quickly lose heart and flee. Lightly armored, they will also take heavy casulties when under fire.

    - Welsh Dragon Warriors (Heavy Infantry)
    According to legend, two dragons once fight over each other: the white, representing the Saxons, and the red one, representing the Welsh; the red was victorious. History tels us that this myth simbolyses victory of british tribe over invading Saxons in dark ages; this tribe has later become Wales.
    Welsh dragon warriors are avare of this tale and of their history: very patriotic, attribute Welsh are lacking, they will be last unit fleeing the field. As pretty good heavily armed unit, they are useful when holding a line or suppresing enemy's frontlines when flanking. However: they will not be in much use against calvary or when sorounded.

    - Teulu Calvary (Heavy Calvary)
    Carrying lance and shield, this horse riders serve as bodyguard of nobles. Tough they are best calvary force that Wales can train, they cannot match late horsemens of England and France.
    Last edited by ModderN00b; February 09, 2010 at 01:57 PM.

  6. #6

    Default Re: FactionMod

    I have just fired my companion, because he did not want to play the tutorial of game, citating: "Tutorial is for n00bs." I do not need such a n00bs in my team.
    It looks like I will have to make mod by miself. However, I woud realy appreciate help; I have problems with creating army banners in Gimp. Can anyone point me to some tutorial or something?


  7. #7
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: FactionMod

    Quote Originally Posted by ModderN00b View Post
    I have just fired my companion, because he did not want to play the tutorial of game, citating: "Tutorial is for n00bs." I do not need such a n00bs in my team.
    It looks like I will have to make mod by miself. However, I woud realy appreciate help; I have problems with creating army banners in Gimp. Can anyone point me to some tutorial or something?
    Tools,Tutorials and resourses.
    Quide of editing army banners.
    Everything you want to know about banners.
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  8. #8

    Default Re: FactionMod

    Quote Originally Posted by ModderN00b View Post
    - Welsh Dragon Warriors (Heavy Infantry)
    According to legend, two dragons once fight over each other: the white, representing the Saxons, and the red one, representing the Welsh; the red was victorious. History tels us that this myth simbolyses victory of british tribe over invading Saxons in dark ages; this tribe has later become Wales.
    Welsh dragon warriors are avare of this tale and of their history: very patriotic, attribute Welsh are lacking, they will be last unit fleeing the field. As pretty good heavily armed unit, they are useful when holding a line or suppresing enemy's frontlines when flanking. However: they will not be in much use against calvary or when sorounded.
    this is a fantasy mod, right?
    Hr. Alf han hugg til han var mod, Han sto i femten Ridderes Blod; Så tog han alle de Kogger ni Og sejlede dermed til Norge fri. Og der kom tidende til Rostock ind, Der blegned saa mangen Rosenkind. Der græd Enker og der græd Børn, Dem hadde gjort fattig den skadelige Ørn.
    Anders Sørensen Vedel

  9. #9

    Default Re: FactionMod

    Quote Originally Posted by absinthia View Post
    this is a fantasy mod, right?
    No?


  10. #10
    Hrobatos's Avatar Praeses
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    Default Re: FactionMod

    whats with the cat?
    perhaps picture with green horns would be beter

  11. #11

    Default Re: FactionMod

    Thats my little Greyman. I have ten cats, if you are interested.


  12. #12

    Default Re: FactionMod

    Note!

    FactionMod cancelled - heading over to Dark Ages: Bellum Brittanica (http://www.twcenter.net/forums/showt...63#post6764863).


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