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Thread: No Wages for Evil Factions

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  1. #1

    Default No Wages for Evil Factions

    The mod's aim is to be closer to the lore. Now, "Orcish", if not all Evil factions/countries/states/etc. work with slaves everywhere. Everyone under their banner is a slave. That includes workers, state fonctionnaries, even generals. Now, in the game, these factions pay wages to these people, who are slaves after all. So I propose, if it is possible and not hardcoded, reducing wages to 0 for Evil/Orcish factions, to portray this element of slavery.
    Commander, the time has come.

    Execute Order 66.

  2. #2
    MasterBigAb's Avatar Valar Morghulis
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    Default Re: No Wages for Evil Factions

    Quote Originally Posted by Michael X View Post
    The mod's aim is to be closer to the lore. Now, "Orcish", if not all Evil factions/countries/states/etc. work with slaves everywhere. Everyone under their banner is a slave. That includes workers, state fonctionnaries, even generals. Now, in the game, these factions pay wages to these people, who are slaves after all. So I propose, if it is possible and not hardcoded, reducing wages to 0 for Evil/Orcish factions, to portray this element of slavery.

  3. #3

    Default Re: No Wages for Evil Factions

    thats like using /win button..

  4. #4

    Default Re: No Wages for Evil Factions

    What?

    If I rememeber right then not all of the Evil forces were slaves... Orcs more or less, but I think the Evil mannish forces weren't all slaves.

    But most importantly: the Evil factions are already doing a stack-spam as big as (the population of the "Soviet union" + China) x 10!!!! The only acception being when the player plays one of the evil factions, but even then there "more of them then the Russians".

    So I think the last we would need is to allow the evil factions to have even moe troops and to it for free....
    "He will die, but you will be destroyed" - Marion. From the AAR "Sword of Albion" by Theodotos I.


  5. #5
    MDT's Avatar Decanus
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    Default Re: No Wages for Evil Factions

    Even if they are slaves you would still spend ressources on feeding them.

  6. #6
    MDT's Avatar Decanus
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    Default Re: No Wages for Evil Factions

    Quote Originally Posted by MDT View Post
    Even if they are slaves you would still spend ressources on feeding them.
    Well, perhaps I cept this to short.
    Spies, diplomats and governors would also need special equipment etc.
    As example a spy in human territory would normaly be a bribed human (even for mordor) so he would need money to by things.
    Perhaps for generals they should be lower than those of free factions, but:
    1. Don't know if this is even possible
    2. Their economy should be crippeled by the amount of money they safe to keep the balance. so you'd have a 0 effect which isn't worth the work (also slave systems thend to be less effectiv...).

    I would also say with the M2TW game engine it's impossible to represent lore accurate economy so lets just keep it like it is.
    Last edited by MDT; January 27, 2010 at 05:16 AM.

  7. #7

    Default Re: No Wages for Evil Factions

    Quote Originally Posted by MDT View Post
    Well, perhaps I cept this to short.
    Spies, diplomats and governors would also need special equipment etc.
    As example a spy in human territory would normaly be a bribed human (even for mordor) so he would need money to by things.
    Perhaps for generals they should be lower than those of free factions, but:
    1. Don't know if this is even possible
    2. Their economy should be crippeled by the amount of money they safe to keep the balance. so you'd have a 0 effect which isn't worth the work (also slave systems thend to be less effectiv...).

    I would also say with the M2TW game engine it's impossible to represent lore accurate economy so lets just keep it like it is.
    Well no, they need not be crippled They should not be crippled exactly to keep the balance of the lore

    Quote Originally Posted by Hermes Trismegistos View Post
    I would say even if we assume Mordors servants are all slaves it doesn't mean they are all equal. I would imagine people who serve in important missions like assasins, diplomats and spies would be privileged.
    In the Ottoman empire there were people in important functions who were technically slaves of the sultan and still lived in luxury and were really rich.
    Well better not bring the amount of "freedom" people ever had in the Ottoman Empire... it could be a long discussion irrelevant to this.

    Be careful: everyone working for Evil is not only forced to do so, but also wants to. They are slaves. And I mean at least Orcs, Mordor and Isengard. Rhun and Harad were established human kingdoms and the social structure might be more similar to non-Orcish factions. Mordor, Isengard and OOMM are all about war and plunder, they don't have a social structure and are all slaves of their masters, who may choose to use them as he wants to, without them having the right to object. Yes, they're not equal, but they're all slaves of their masters. What they take, they take from the plunder of their subordinates. They never get anything from their superiors. Wages of the game are paid by the superiors.

    Commander, the time has come.

    Execute Order 66.

  8. #8
    Bloodzen's Avatar Decanus
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    Default Re: No Wages for Evil Factions

    Did you ever stop to think about how this would effect the game itself?

  9. #9
    Muffer Nl's Avatar Praefectus
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    Default Re: No Wages for Evil Factions

    I agree with the above.


  10. #10
    Arbitrary Crusader's Avatar Praefectus
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    Default Re: No Wages for Evil Factions

    Quote Originally Posted by Michael X View Post
    The mod's aim is to be closer to the lore. Now, "Orcish", if not all Evil factions/countries/states/etc. work with slaves everywhere. Everyone under their banner is a slave. That includes workers, state fonctionnaries, even generals. Now, in the game, these factions pay wages to these people, who are slaves after all. So I propose, if it is possible and not hardcoded, reducing wages to 0 for Evil/Orcish factions, to portray this element of slavery.


    Do it yourself,and see the horror...

    ♪ Now it's over, I'm dead and I haven't done anything that I want, or I'm still alive and there's nothing I want to do

  11. #11
    Pietrak's Avatar Biarchus
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    Default Re: No Wages for Evil Factions

    Yeah, I can imagine the whole map littered with full stacks EVERYWHERE. Bad idea that would ruin the gameplay.

  12. #12

    Default Re: No Wages for Evil Factions

    Erm. Are you talking about upkeep or about wages?
    Quote Originally Posted by Skooma Addict View Post
    After reading wikipedia for about ten minutes, I hearby declare myself an expert on medieval history.

  13. #13

    Default Re: No Wages for Evil Factions

    Glavryba, I think he is talking about the upkeep.

    I believe I already saw a mod that did away with upkeep and regulated the production of troops with other methods (limiting recruitment pool, for one). I'd rather like the idea, less scripted stacks, more troops created "on their own".

  14. #14
    desean's Avatar Semisalis
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    Default Re: No Wages for Evil Factions

    no Wages = IWIN

  15. #15

    Default Re: No Wages for Evil Factions

    Quote Originally Posted by desean View Post
    no Wages = IWIN
    It does not. If the enemy numbers could be controlled through modified recruitment limits, a player could still manage to contain and eliminate the enemy faster than the enemy trains units.

  16. #16

    Default Re: No Wages for Evil Factions

    i can see what your saying BUT it would need uber work to balance it perfectly limit recruitment to much and factions that are spending but have afreer recruitment will crush dont limit it enough and the reverse will happen.

    Alot of useless work for nothing dont look at it as paying them look at it as using resources to equip them feed them paying your slave masters to whip them if you like generally i think its a bad idea extra work for gain in game play pretty much 0

    Heroes Hordes & beyond The official submod of KGCM (click the sig)

  17. #17

    Default Re: No Wages for Evil Factions

    I don't think he is talking about unit upkeep, I think he means that mysterious expense called wages in the budget scroll (not army maintenence)

  18. #18

    Default Re: No Wages for Evil Factions


  19. #19

    Default Re: No Wages for Evil Factions

    Ok, you can freely rephrase all of the above posts with bold statements, except of those who understood.

    W-A-G-E-S not U-P-K-E-E-P

    Has any of you ever opened the Financial Overview?

    (Anyway, if it is as Baron Samedi says, then it's impossible.)
    Commander, the time has come.

    Execute Order 66.

  20. #20

    Default Re: No Wages for Evil Factions

    Quote Originally Posted by Skooma Addict View Post
    After reading wikipedia for about ten minutes, I hearby declare myself an expert on medieval history.

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