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  1. #1
    Fable's Avatar Tiro
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    Default Regional rebels

    I was thinking about an idea.
    In future releases, how about a lot of different rebel regions with creative units?

    Rhun could have the myseroius "Easterlings with fierce berads and axes" as a rebel tribe, controling one of the regions.

  2. #2
    Venia's Avatar Auxilium meum a Domino
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    Default Re: Regional rebels

    Try creating it yourself
    There's a submod section u know
    and btw this has to be posted in the suggestions thread

  3. #3

    Default Re: Regional rebels

    Quote Originally Posted by sirvinniei View Post
    Try creating it yourself
    There's a submod section u know
    and btw this has to be posted in the suggestions thread
    Woooooow relax! It was just an idea! (That said, just before JAL closes it)
    Commander, the time has come.

    Execute Order 66.

  4. #4
    MasterBigAb's Avatar Valar Morghulis
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    Default Re: Regional rebels

    Ok so i summ it up...
    Stop working on heroes, custom settlements, new units for the factions, bu fixing and improved gameplay and focus on some new awesome units for the rebels, which cannot be controlled and will be ingame only the first few rounds in only some few areas... ?!?


  5. #5
    Muffer Nl's Avatar Praefectus
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    Default Re: Regional rebels

    Jean?


  6. #6
    Raiven's Avatar Ducenarius
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    Default Re: Regional rebels

    I like idea, because it is annoying to fight those Man rebels as elven faction.
    But I gues that such a thing is far away in list of work

  7. #7

    Default Re: Regional rebels

    Jeez guys.. He was just making a suggestion. Easy on the lynching.
    | "I don't suffer from insanity, I enjoy every minute of it." |

    My Workshop |The Graphics Workshop| Critic's Quill |Imperium Graecorum

  8. #8
    MasterBigAb's Avatar Valar Morghulis
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    Default Re: Regional rebels

    Quote Originally Posted by Ratbag View Post
    Jeez guys.. He was just making a suggestion. Easy on the lynching.
    Which belong to the suggestion thread...
    Yeah but you're right of course (btw.: the post of me, for example, isn't very serious, more sarcastic...)

  9. #9
    desean's Avatar Semisalis
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    Default Re: Regional rebels

    well actually the mod does need diferent types or rebels, orcish rebels (trollshaws and other similiar zones), bandit rebels (mainly eriador and north anduin), easterling rebels (khand, north rhun, south rhovanion), southorn rebels (East harondor), northman rebels (rhovanion, mirkwood, center anduin, wold), barbaric rebels (minhiriath, dunland zone), numenorian rebels (West Harondor and ithilien), and finally hobbit rebels (gladden fields and that new zone south of the shire)

  10. #10
    Hero of the West's Avatar Artifex
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    Default Re: Regional rebels

    Quote Originally Posted by desean View Post
    well actually the mod does need diferent types or rebels, orcish rebels (trollshaws and other similiar zones), bandit rebels (mainly eriador and north anduin), easterling rebels (khand, north rhun, south rhovanion), southorn rebels (East harondor), northman rebels (rhovanion, mirkwood, center anduin, wold), barbaric rebels (minhiriath, dunland zone), numenorian rebels (West Harondor and ithilien), and finally hobbit rebels (gladden fields and that new zone south of the shire)
    I really like where you are going with this.. it really ads a more realistic lotr rebel faction.. It really bothers me in the beginning of the game that many rebel units just not fit in.. It wouldn't be a big problem if it just sticked to that.. but later in the game.. rebel units spawne on your'e land sometimes..

    If somebody could modify new units.. maybe King Kong and his team could work it into 1.5 aswell? i mean they are pretty busy with doing their good work but this might be approved by them? i hope xD

  11. #11
    jản's Avatar █ kept in suspense █
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    Default Re: Regional rebels

    //

    oh well. lets be kind. but right - this one belongs to the suggestions thread of course.

    new rebel units would only be worth creating if they would be implemented as possible
    mercenaries. but TATW already has rebel units and a limited mercenary structure. and
    new rebel models don't make much sense, because rebellious regions are quite rare in a
    late game but making new models are huge amount of work. (but making them yourself
    would be of course nice to see )

    replacing rebel models with actual units from a faction roster? well i don't really like
    that because i think it would be ridiculous if rohan fights against some rebel eorlingas.

    anyway - closed (and hoping you use the suggestions thread next time)

    //

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