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Thread: Walk then run Cavalry

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  1. #1
    gta_140's Avatar Libertus
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    Default Walk then run Cavalry

    When my cavalry are standing in one spot, then i tell them to attack an enemy (walking), then after they all start going I order charge, they seem to keep formation much better and have much better charge results. Whereas if I order them to charge immediately some go and some are delayed and results in a much weaker charge. Anyone else experience this or is this one of those things everyone else seemed to know but me haha.

  2. #2

    Default Re: Walk then run Cavalry

    In RR things are solved. Thats the way they charge. About a perfect line of cavalry, allow me to not agree, is not realistic.

  3. #3
    gta_140's Avatar Libertus
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    Default Re: Walk then run Cavalry

    I am using 6.2 with the latest RR/RC btw

  4. #4
    Caesar Clivus's Avatar SS Forum Moderator
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    Default Re: Walk then run Cavalry

    Then shouldn't this be posted be in the RR/RC forum? The magic 8-ball says.....yes.

    BftB2 UPDATED 22nd DECEMBER. Member of the Complete Byzantine Unit Roster team

  5. #5
    gta_140's Avatar Libertus
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    Default Re: Walk then run Cavalry

    Well I thought it was a generic thing really, not something implemented by RR/RC. So I guess if it is RR/RC please move.

  6. #6

    Default Re: Walk then run Cavalry

    I found that tactic more necessary with infantry than with cavalry.

  7. #7

    Default Re: Walk then run Cavalry

    I think that it's a good idea to make them walk anyway, save energy Unless of course you're going for a swift flanking manoeuvre
    ...ceterum autem censeo Carthaginem esse delendam.

  8. #8

    Default Re: Walk then run Cavalry

    This effect is also to prevent cavalry charges being OP. They need to be set up and properly executed, rather than just right-clicking on anything you want to destroy. Its more realistic as well.

  9. #9

    Default Re: Walk then run Cavalry

    Quote Originally Posted by Point Blank View Post
    This effect is also to prevent cavalry charges being OP. They need to be set up and properly executed, rather than just right-clicking on anything you want to destroy. Its more realistic as well.
    More satisfying to. Nothing beats seeing 80 Scholari demolishing 100+ Saracens with a well-excecuted charge.

    Save possibly seeing them wipe out the entire unit.
    Quote Originally Posted by Denny Crane! View Post
    How about we define the rights that allow a government to say that isn't within my freedom.

  10. #10

    Default Re: Walk then run Cavalry

    How is the AI handling this change? I can't test it myself at the moment so any info would be appreciated

  11. #11

    Default Re: Walk then run Cavalry

    AI does well with it, better than the player IMHO.

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