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Thread: Question about SS 6.2 RC4

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  1. #1

    Icon5 Question about SS 6.2 RC4

    On it's thread, it says:

    Using the work of: "..., Byg, Santiago de Pola, agart (strat model castles), Soupdragon (watchtower), Loose Cannon (beta tester), Point Blank (rr/rc),..."

    I've read about each of them and also, on some thread, I think Caesar Clivus said that SS already has RC only incorporated into it from some versions (well, I noticed that the battles are different, but don't know for sure). So, I wonder..

    1.what is included and not from Byg's and Point Blank's work in the current 6.2 RC4 + the 2 bug fixes. (I don't want a very detailed answer if you don't have it, just the important aspects).

    2. Why would I like the entire RR/RC mod ? also, can the AI make effective use of them ? They are somewhat hard even for a human player tbh.. ?

    3. Is it currently 6.2RC4 the most fun way to play kingdoms or not ? So far, it's very enjoyable as it is, but I noticed the foraging/supply system which I guess is from Byg and RC which is included, also very interesting ancilliaries or titles.. which I don't know from where they came. The point is, is there somewhere a complete guide/description for 6.2RC4 or you just have to search 1 zillion threads of different versions and changelogs of different mods to really know the new 'mechanics/content'.

    I know that you can learn by play and observation, but I was just wondering if all this is documented in a centralized way (e.g. 1 big readme file with anything) Since I just started to use mods for kingdoms, it seems like a missed very much and don't know from where to begin. Ofc, the game totally rocks know, a different game almost.. Thanks.
    Last edited by JohnDoe5x5; January 24, 2010 at 10:47 AM.

  2. #2
    Mr. Tornado's Avatar Semisalis
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    Default Re: Question about SS 6.2 RC4

    6.2 RR/RC is DEFINATELY the most enjoyable way to play kingdoms. The Roman Empire gets an awesome new roster of units, and the units are quite balanced out in general, making it more fair for everyone.

  3. #3
    Tom Servo's Avatar Semisalis
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    Default Re: Question about SS 6.2 RC4

    I could be totally wrong here but i dont think it includes everything from byg and rr/rc, but the obvious ones like the supply system and RC. Its not as hardcore as those two, but tries to expand on the original SS6.1. I really dont know much about what he took from them but its not much different from the standard SS. You DEFINATELY dont need to read anything prior to using 6.2, you should be good to go from vanilla.

    As far as it being the most fun way to play it, in my opinion it is if you like the medieval setting, but obviously there are a bunch of fantasy mods that will suit different tastes. So if you want an expanded vanilla experience, then yes 6.2 is for you. (If you're new to medieval2 mods then you should definately try some of the fantasy mods as well.)

  4. #4
    JorisofHolland's Avatar Primicerius
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    Default Re: Question about SS 6.2 RC4

    6.2 is a nice way to play Kingdoms, prefereable over vanilla (of course) and more stable than 6.1, it also contains some text fixes. You'll only have to beware of the dificulty boost CC mentions, altough I did not experience it like that.

    RR/RC (Real Combat Real Recruitmen) is not included in 6.2, but 6.2 is included in RR/RC. Check this sub forum for more details: http://www.twcenter.net/forums/forumdisplay.php?f=1397

    From BYG only the supplies system is taken, if I'm correct. It's not really complicated, but you should know about it.
    The Enemy of Human Souls
    Sat grieving at the cost of coals;
    For Hell had been annexed of late,
    And was a sovereign Southern State.

  5. #5

    Default Re: Question about SS 6.2 RC4

    Thank you all.

    To Tom Servo:

    Maybe I don't need anything more hardcore for now. But I'm tempted to install also Third Age, I like fantasy too and I saw the movies + read the books. I was browsing TA's forum yesterday and the screenshots looked wonderful.

  6. #6

    Default Re: Question about SS 6.2 RC4

    Nobody mentions, however the game-breaking errors and the precautions you need to take.

    For the RR/RC compilation, around turn 60, you have to leave the game on until the end of your campaign, as there is an error with siege emergences and it corrupts your save file.

    For 6.2, around turn 100 when the mongols arrive, the same thing happens.

    So if you are going to play any of these mods, you have to permanantly leave your game on after those turns. Keep that in mind, or else you will lose multiple great campaigns like I have
    "There must be a positive Passion for the public good, the public Interest, Honor, Power, and Glory, established in the Minds of the People, or there can be no Republican Government, nor any real Liberty. And this public Passion must be Superior to all private Passions. Men must be ready, they must pride themselves, and be happy to sacrifice their private Pleasures, Passions, and Interests, nay their private Friendships and dearest connections, when they Stand in Competition with the Rights of society." - John Adams

  7. #7

    Default Re: Question about SS 6.2 RC4

    Quote Originally Posted by zchmrkenhoff View Post
    Nobody mentions, however the game-breaking errors and the precautions you need to take.

    For the RR/RC compilation, around turn 60, you have to leave the game on until the end of your campaign, as there is an error with siege emergences and it corrupts your save file.

    For 6.2, around turn 100 when the mongols arrive, the same thing happens.

    So if you are going to play any of these mods, you have to permanantly leave your game on after those turns. Keep that in mind, or else you will lose multiple great campaigns like I have
    I have absolutely fixed this in TATW and upcoming SS RR/RC update will include same fix.

  8. #8
    gracul's Avatar 404 Not Found
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    Default Re: Question about SS 6.2 RC4

    Who told you that? in 6.2 after the mongols nothing bad happens...

  9. #9

    Default Re: Question about SS 6.2 RC4

    Quote Originally Posted by gracul View Post
    Who told you that? in 6.2 after the mongols nothing bad happens...
    Quote Originally Posted by Germanicu5 View Post
    Yes, this is enough and unfortunately it's connected to bugged siege_settlement command from campaign script (unrelated to my AI), there's no way to fix it and it's likely to occur again when you start a new campaign. The only way to "fix" it is doing something like: finding a savegame from a previous turn, teleporting your army with some siege equipment to Urgench (by using move_character command) and/or Khiva and using "auto_win_attacker" console command. Then you wait for the next turn and Mongols' attack (or you give the settlement to some faction that's at war with Mongols).

    Regards
    Quote Originally Posted by Germanicu5 View Post
    PB fixed it for the next update, so as soon as it's out you can be sure that everything is fine, strangely this code's been present in 6.2 since the beginning and there weren't that many cases with crashes until RR/RC Oct30 release.

    Regards
    "There must be a positive Passion for the public good, the public Interest, Honor, Power, and Glory, established in the Minds of the People, or there can be no Republican Government, nor any real Liberty. And this public Passion must be Superior to all private Passions. Men must be ready, they must pride themselves, and be happy to sacrifice their private Pleasures, Passions, and Interests, nay their private Friendships and dearest connections, when they Stand in Competition with the Rights of society." - John Adams

  10. #10
    gracul's Avatar 404 Not Found
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    Default Re: Question about SS 6.2 RC4

    I think ur lost somewhere.
    G5 is talking about a CTD problem which might occur, not a cannot-load-game-after-certain-turn problem.

  11. #11

    Default Re: Question about SS 6.2 RC4

    Quote Originally Posted by gracul View Post
    I think ur lost somewhere.
    G5 is talking about a CTD problem which might occur, not a cannot-load-game-after-certain-turn problem.
    I must be lost, as I observed the problem happen only around that turn, which G5 says is when a cannot-load-game happens.
    "There must be a positive Passion for the public good, the public Interest, Honor, Power, and Glory, established in the Minds of the People, or there can be no Republican Government, nor any real Liberty. And this public Passion must be Superior to all private Passions. Men must be ready, they must pride themselves, and be happy to sacrifice their private Pleasures, Passions, and Interests, nay their private Friendships and dearest connections, when they Stand in Competition with the Rights of society." - John Adams

  12. #12

    Default Re: Question about SS 6.2 RC4

    After installing 6.2RC4, I also installed the needed 2 bug fixes that were recommended in the install thread. One was specifically for the turn x problem and another for some merchant bug I think. Am I wrong or not ?

    Anyway, I already have a very random campaign CTD problem and I have a different save for every turn, so, no problem

  13. #13

    Default Re: Question about SS 6.2 RC4

    Yeah..I've got the RR/RC compilation and I've always managed to crawl my way through the turn 60 door.

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