Credits:
King Kong (giving premission for editing the hobbit units)
El Cid (for helping with coding)
Old Hickory (making armor upgrades)
VOA team (for letting us use their wonderful stoor model)
TATW team (for this wonderful mod)
DAC team (for letting us use their dunedain symbol)
tell me if I forgot someone'
The incident in Bywater wasn't a battle. It was a kicking out a few ruffians, trying to minimize casualties.
No, hobbits are depicted as peace loving and they are far from competent warriors.
alhoon is not a member of the infamous Hoons: a (fictional) nazi-sympathizer KKK clan. Of course, no Hoon would openly admit affiliation to the uninitiated.
"Angry Uncle Gordon" describes me well.
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Beta-tester for Darthmod Empire, the default modification for Empire Total War that does not ask for your money behind patreon.
Developer of Causa Belli submod for Darthmod, headed by Hammeredalways and a ton of other people.
Developer of LtC: Random maps submod for Lands to Conquer (that brings a multitude of random maps and other features).
Yes I know, but Hobbits never brought war to anybody. At best they defended their fields from goblin raiders. Some served as scouts for Arnor (not really battlefield material) vs. Angmar and BTW that's why Argeleb II gave them the Shire to settle in.
In no way ther can be a Hobbit empire, waging wars & dominating others. Anyway, i'd love some more hobbit units in TATW, Shiriffs being an obvious choice. Just my opinion btw
IMO I think it would be a cool faction to play as. One big problem would be the unit the roster, I don't belive the hobbits had kings or queens nor did they have knights or nobles. They would have to be a low armoured faction, but they would be very good at ambushing. I never really thought lorewise they would have blacksmith's or weapon fineries since they were a peacful faction, but it would not make any sense to sen hobbits in with 1h twigs or hobbit long-stick men.
Divide and conquer will not even feature a stand-a-lone hobbit faction. That while we have 31 factions!!! True, we have seperated the men of bree and the hobbits from the dunedain. But hobbits aren't a real faction and aren't big enough. It would just make no sence. And which way should they expand? They have only eriador around them.
Divide and conquer will not even feature a stand-a-lone hobbit faction. That while we have 31 factions!!! True, we have seperated the men of bree and the hobbits from the dunedain. But hobbits aren't a real faction and aren't big enough. It would just make no sence. And which way should they expand? They have only eriador around them.
I see no problem in this, they could be veery small, easily crushed by an enemy, they should start with only one unit and veeery weak units for the first say.. 80 turns, and all they would do would be sitting around, life dependant on eriador. They should be a protectorate of eriador.
By having it like this, they would be a little helpless faction, until about 80 then they could have built up enough strength to capture a few more regions, and they could also have alot of Eriador units in their roster to give them abit of a boost
I see no problem in this, they could be veery small, easily crushed by an enemy, they should start with only one unit and veeery weak units for the first say.. 80 turns, and all they would do would be sitting around, life dependant on eriador. They should be a protectorate of eriador.
By having it like this, they would be a little helpless faction, until about 80 then they could have built up enough strength to capture a few more regions, and they could also have alot of Eriador units in their roster to give them abit of a boost
That would work with a player only faction. we have made dol amroth a player only faction, but we thought dol amroth was still more important and realistic as a seperate faction then the hobbits are. Given them eriador units would make them not fun to play anymore imo. Dac has tried/is trying to make every faction unique in playing style and that can't be the case for the hobbits.
Maybe, but not very realistic, we could add them as a rebel faction. But probably not.
Definitely not, because then they would be enemies with the good guys.
But a small, passive AI Hobbit faction with a small roster and limited resources wouldn't be bad, in my opinion...
Officially yes, but in reality, they will never attack anyone unless attacked themselves. They will still have their own units, flags, campaign map color. Very lore appropiate imo and not a waste of a faction slot.
i look forward for a microfaction of hobbits, just be used as a buffer state of a late game or something, with only (for now, while the re-worked eriador isnt completed) hobbit archers and a general unit, with low recruitment pole, and still limited to AoR, also they would only have access to economic and public order buildings
also their settlements should be limited to villages-towns-large towns, no cities, hobbits with cities would be strange..
Originally Posted by Ellin Athinaios
Ok, maybe that would work... But how would you make sure no good faction attacks them?
make the hobbits allied with eriador and high elves, and maybe with the dwarves also just to make sure... ^^
Last edited by desean; January 25, 2010 at 04:46 PM.
I might be able to, Hobbit's get tired of being small so they build stilts to look like men and build an entire empire underground eventually reaching far enough to get to helm's deep. With large numbers they burrow out and assassinate the king
But really, IMO if they were a faction they would have to be a hit-and-run type of faction. since hobbits don't go to war, their death rate has to be below there birth rate, so they could be high in numbers. now, I can barly imagine a hobbit force slicing their Opponits feet and bringing them to the ground, then stabing their face. I think its a cool idea, like a what if... kind of thing.
I would like to see more places to build hobbit places, perhaps in either the misty mountains or Rohan. I personally love hobbit archers (They are one of the only units I have ever seen actually hit anything with arrows that are arched into the air), but making a hobbit faction is pointless. The most they would do is force the nearby good factions into a war then die.