
Originally Posted by
Vaz
Achilla, perhaps the sight range can be countered with a hidden trait AI Sight Range boost of +10 to counter act that effect? I had always thought that the AI could see the entire map to counter act the obvious advantages the human player has (adaption over script), but if this is not the case, maybe it's worth adding that to my AI's hidden traits - or maybe scaling it to the Command so we've not got strikes lead by a captain? +1 Sight, +5 Movement points?
In my particular mod, there's no advancement of settlements at all, so you start off with what you got, other than increasing the build tree of certain settlements to a certain level - so while you can get 3 Levels of Roads, you can only benefit in certain areas.