Page 7 of 14 FirstFirst 1234567891011121314 LastLast
Results 121 to 140 of 281

Thread: XAI 4.0 released!

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Re: XAI 4.0 released!!

    Congratulations and thanks for this monumental piece of work.

    It's a shame though - some people still continue to tinker away at RTW....even though the AI is hopeless. I guess they don't care about the AI and just want pretty classical units?

  2. #2
    AnthoniusII's Avatar Μέγαc Δομέστικοc
    Join Date
    Feb 2007
    Location
    Thessalonike Greece
    Posts
    18,974

    Default Re: XAI 4.0 released!!

    Quote Originally Posted by xeryx View Post
    That would be awesome!! to include XAI!!

    Vassalage; We definitely want to test that area further, your mod sounds perfect to test it's functionality. We were unable to put much time into testing that area in the CAI this go around. Vassals within vanilla never worked correctly, and they were never broken at the proper times. I made an entire section just for vassals! So with your mod, we could really refine it's operation. Through the XCAI though we can make it easier for the AI to get them. We were unable to test how the new rules work with vassals. So let's test it and get it working the way it 100% should be. That will be one of the last things to get properly working within the campaign AI. (not counting garrisons)

    More on Ships: In our latest testbed, miikll made a great discovery of how water and ships work. If you look at some of the screenshots in this thread and this one you will see that the aztecs have expanded to Africa! and in my current campaign 100 turns later, they still have 3 cities there. So with these changes, the AI will reinforce its newly conquered areas. Which previously the AI would not do. We theorize that it is a pathfinging issue! between how the AI sees shallow and deep water with differend ship settings in the EDU. I am having Miikll work up a little FAQ about this.
    That is what i realy needed to hear my dear friend!
    Here you can see TGC map in early stage.
    The area may look small but the map is huge.
    In the map's small box you can see that sea covers half of the map.
    So a muslim fleet from Crete may be able to raid norther coasts of Aegean or Cyprus.
    A muslim fleet of Sicily may be able to raid north-north east coasts of Adriatic etc.
    We are going to add some naval invasions via events but we need the unexpected in order to show the era's real essence!
    I will be in tuch..
    Last edited by AnthoniusII; April 19, 2010 at 11:31 AM.
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  3. #3
    xeryx's Avatar Follow the White Rabbit
    Join Date
    Nov 2006
    Location
    Wyoming, Usa
    Posts
    4,337

    Default Re: XAI 4.0 released!!

    Quote Originally Posted by AnthoniusII View Post
    That is what i realy needed to hear my dear friend!
    Here you can see TGC map in early stage.
    The area may look small but the map is huge.
    In the map's small box you can see that sea covers half of the map.
    So a muslim fleet from Crete may be able to raid norther coasts of Aegean or Cyprus.
    A muslim fleet of Sicily may be able to raid north-north east coasts of Adriatic etc.
    We are going to add some naval invasions via events but we need the unexpected in order to show the era's real essence!
    I will be in tuch..
    Oh AnthoniusII

    You are in for a great treat. We have a whole section of code devoted to naval invasion. The thing is we had to tone it down for this release, and for the typical mod. We can modify the Xcai to perform in whatever way you want with minimal scripting a higher degree of strategic planning. Of course the scripts are great for historical accuracy! The current build will only need tweeked in a few areas to give you what you are looking for. You see it is mostly about path-finding on the map (even water) to have an efficiant xcai. Mikll found that by making the sea all one type and all ships heavy the xcai has a much easier time getting across the oceans.

    Our most recent breakthough is pathfinding on the battlefield, you really should try it. It is a great improvement in battle, over the last one and vanilla. We still have issues to deal with, but one by one we are knocking them out. Stone Forts are fabulous and work great on the map. But we still need to figure them out in battles, so they act like a castle for troop deployment.
    Last edited by xeryx; April 19, 2010 at 09:11 PM.
    Proudly patronized by B. Ward Click Sig Logo for Downloads, Click forums here and here
    "Do not try and bend the spoon, that is impossible, instead only try and realize the truth.
    There is no spoon, and you will see, it is not the spoon that bends, only yourself."-The Matrix


  4. #4

    Default Re: XAI 4.0 released!!

    It would be amazing if a total conversion was made for MTW to become a new RTW ;D

  5. #5
    xeryx's Avatar Follow the White Rabbit
    Join Date
    Nov 2006
    Location
    Wyoming, Usa
    Posts
    4,337

    Default Re: XAI 4.0 released!!

    Yeah if pigs could fly we would probably do it too!! unfortunately the AI is locked, and I doubt we could do as much
    Proudly patronized by B. Ward Click Sig Logo for Downloads, Click forums here and here
    "Do not try and bend the spoon, that is impossible, instead only try and realize the truth.
    There is no spoon, and you will see, it is not the spoon that bends, only yourself."-The Matrix


  6. #6

    Default Re: XAI 4.0 released!!

    Thanks. I'm gonna try it and if possible give you guys some feedback.

    +rep.

  7. #7
    tium's Avatar Miles
    Join Date
    Aug 2009
    Location
    Portugal
    Posts
    385

    Default Re: XAI 4.0 released!!

    Hey, Just on question, would this work in SS?
    Check out the World Realism Thread : create and build up your own country! Join quick before its full

    Lost count on the people but there is still a good amount of space
    ++++++++++++++++++++++++++++++++++++++++++++
    The United Confederacy of Portugalia

    Random flag spammer FTW!


  8. #8
    Indefinitely Banned
    Join Date
    May 2006
    Location
    My Web.
    Posts
    17,514

    Default Re: XAI 4.0 released!!

    Hi Xeryx, congratulations on the release of 4.0, it is good to see that you and your team are continuing your epic work. In the not too distant future, we hope to make the transition ourselves onto the Med II engine and I hope that you will allow us to use XAI as part of our build. It would be really cool if, when the time comes, you could even help us tweak it specifically for the Ancient Era.

    In the meantime, I shall be trying out 4.0 in KGCM (it's a shame PDER 2 is not out - I'd have loved to try it in that).

  9. #9
    Dewy's Avatar Something Witty
    Join Date
    Jun 2008
    Location
    Australia
    Posts
    4,697

    Default Re: XAI 4.0 released!!

    Quote Originally Posted by Tony83 View Post
    Hi Xeryx, congratulations on the release of 4.0, it is good to see that you and your team are continuing your epic work. In the not too distant future, we hope to make the transition ourselves onto the Med II engine and I hope that you will allow us to use XAI as part of our build. It would be really cool if, when the time comes, you could even help us tweak it specifically for the Ancient Era.

    In the meantime, I shall be trying out 4.0 in KGCM (it's a shame PDER 2 is not out - I'd have loved to try it in that).
    I miss the good old RTW days. RTW is so much easier to work on and has better tools.
    Oh no the picture of my dog disappeared!

  10. #10

    Default Re: XAI 4.0 released!!

    Quote Originally Posted by Dewy View Post
    I miss the good old RTW days. RTW is so much easier to work on and has better tools.
    And well, the era was great fun too. Though I love the Medieval, Roman was even more fun.

  11. #11
    Indefinitely Banned
    Join Date
    May 2006
    Location
    My Web.
    Posts
    17,514

    Default Re: XAI 4.0 released!!

    Quote Originally Posted by Dewy View Post
    I miss the good old RTW days. RTW is so much easier to work on and has better tools.
    Yeah, I know what you mean, but RTW has its limitations, which is why we shall probably be migrating after we've finished our current RTRVII project.

  12. #12
    xeryx's Avatar Follow the White Rabbit
    Join Date
    Nov 2006
    Location
    Wyoming, Usa
    Posts
    4,337

    Default Re: XAI 4.0 released!!

    Thanks for all the good words guys!! It is good to see the community being active here again.

    For you guys that don't have alot of experience with modding. I recommend you try Soul Firez's version of KGCM it is here It is called heroes Hordes and beyond.

    Hey Tony!! When you get to that point of using AI let me know!
    Proudly patronized by B. Ward Click Sig Logo for Downloads, Click forums here and here
    "Do not try and bend the spoon, that is impossible, instead only try and realize the truth.
    There is no spoon, and you will see, it is not the spoon that bends, only yourself."-The Matrix


  13. #13
    Protector's Avatar Senator
    Join Date
    Oct 2006
    Location
    Germany
    Posts
    1,035

    Default Re: XAI 4.0 released!!

    Cant download without creating an account.

    When I click on the 3 files and then on download I get lost in all the advertising of mediafire site.

    Anybody out there who can help me to get the download without creating an account. I just want it easy to download like all the other MTW2 mods.

    Thx in advance.

  14. #14
    xeryx's Avatar Follow the White Rabbit
    Join Date
    Nov 2006
    Location
    Wyoming, Usa
    Posts
    4,337

    Default Re: XAI 4.0 released!!

    I sure didn't see a bunch of advertisements, when i click on MF? let alone for them asking me to join. Maybe it took you to a different site?

    I explained earlier, I chose MF because it is easy to organize on my end and has folders, it is a good site and I am sorry you are having issues. I suppose that it is going to have issues for some people.
    Me being able to have one centralized site saves me time, as I have little to spare. If it becomes a MAJOR issue then I will find another. But so far over 150 people have been able to download it fine and only 4 have not.

    Maybe I can email them to you.
    Last edited by xeryx; April 18, 2010 at 03:09 PM.
    Proudly patronized by B. Ward Click Sig Logo for Downloads, Click forums here and here
    "Do not try and bend the spoon, that is impossible, instead only try and realize the truth.
    There is no spoon, and you will see, it is not the spoon that bends, only yourself."-The Matrix


  15. #15
    tium's Avatar Miles
    Join Date
    Aug 2009
    Location
    Portugal
    Posts
    385

    Default Re: XAI 4.0 released!!

    You just have to dowload one at a time.
    Check out the World Realism Thread : create and build up your own country! Join quick before its full

    Lost count on the people but there is still a good amount of space
    ++++++++++++++++++++++++++++++++++++++++++++
    The United Confederacy of Portugalia

    Random flag spammer FTW!


  16. #16
    Protector's Avatar Senator
    Join Date
    Oct 2006
    Location
    Germany
    Posts
    1,035

    Default Re: XAI 4.0 released!!

    When ever I click on download it goes to "Upgrade Media pro". I want to have a download not any upgrade.

    And when I click on upgrade ... on next site I click on free user and it gives me 3 buttons to select:

    1x upload file button button
    1x create account button
    1x video tour button

    very annoying...

  17. #17
    xeryx's Avatar Follow the White Rabbit
    Join Date
    Nov 2006
    Location
    Wyoming, Usa
    Posts
    4,337

    Default Re: XAI 4.0 released!!

    That is very odd, I can sign out and it takes me straight to my page.

    http://www.mediafire.com/Xeryx

    Try that. or do a search for XAI. Let me know what you find
    Click on the folder, don't download it, it will take you to all the files, just like in your windows.

    You will get some pop ups, but block them. Just look on your desktop, for the download window! It is there
    Last edited by xeryx; April 18, 2010 at 03:28 PM.
    Proudly patronized by B. Ward Click Sig Logo for Downloads, Click forums here and here
    "Do not try and bend the spoon, that is impossible, instead only try and realize the truth.
    There is no spoon, and you will see, it is not the spoon that bends, only yourself."-The Matrix


  18. #18
    Protector's Avatar Senator
    Join Date
    Oct 2006
    Location
    Germany
    Posts
    1,035

    Default Re: XAI 4.0 released!!

    Thx man,

    the trick is not to click on the download button...very odd.

    When I click on the folder itself it works ...

    Thx again.

  19. #19
    Protector's Avatar Senator
    Join Date
    Oct 2006
    Location
    Germany
    Posts
    1,035

    Default Re: XAI 4.0 released!!

    I do use and install RTW + MTW2 mods as long as I can think (about 8 years now) but to install all your files now to make your mod work correct seems to me very much complex ...

    I just thought to paste your files into the MTW2/mods/ data folder as usual or even into some sub folder but .. hhuuh ... there is much more to do and to think about...

    I also did never have to read so much read me.txt before instalation of few files...

  20. #20
    xeryx's Avatar Follow the White Rabbit
    Join Date
    Nov 2006
    Location
    Wyoming, Usa
    Posts
    4,337

    Default Re: XAI 4.0 released!!

    That is because they are core files. The BAI file (XBAI, Formations, and Pathfinding) are all plug and play files. There are just drop into the data directory.

    It is the XCAI that require more work and is done in steps.
    Proudly patronized by B. Ward Click Sig Logo for Downloads, Click forums here and here
    "Do not try and bend the spoon, that is impossible, instead only try and realize the truth.
    There is no spoon, and you will see, it is not the spoon that bends, only yourself."-The Matrix


Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •