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  1. #1
    Megas12345's Avatar Tiro
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    Default changing unit sizes

    love this mod just wanted to know where/how i can change the overall unit sizes can i just make like all spear units 250men all heavy cav 100 etc if not just where i can change sizes individually

  2. #2
    wudang_clown's Avatar Fire Is Inspirational
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    Default Re: changing unit sizes

    The maximum number of 250 men in an unit is Kingdoms-only feature. You can't have 250 men in BC 2.02. We've ported it to Kingdoms but it's version only for development purposes. I'm sorry, but you have to wait for new release.

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  3. #3
    Megas12345's Avatar Tiro
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    Default Re: changing unit sizes

    whats max m2tw size and where can i change sizes also, some units that have 50 men i would like 100 for example?

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    Berdiche Knyaz's Avatar Biarchus
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    Default Re: changing unit sizes

    Yeah, I dont like the Templars only having 25 men

    How do you change the unit size and men?

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    Default Re: changing unit sizes

    Quote Originally Posted by Berdiche Knyaz View Post
    Yeah, I dont like the Templars only having 25 men

    How do you change the unit size and men?
    Yes, is it possible to change the unit size of some units? Some of them are ridiculosly small i would say.
    This mod is definitely the best Medieval mod for me, it is just that i would like some units to be larger

  6. #6
    wudang_clown's Avatar Fire Is Inspirational
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    Default Re: changing unit sizes

    Quote Originally Posted by Lucius Gellius Publicola View Post
    Yes, is it possible to change the unit size of some units? Some of them are ridiculosly small i would say.
    This mod is definitely the best Medieval mod for me, it is just that i would like some units to be larger
    1. The aswer is in this thread, which you didn't even read, apparently.

    2. Elite units are small, because they are elites. It's their quality that matters, not their number. What's ridiculous in it?

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  7. #7
    wudang_clown's Avatar Fire Is Inspirational
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    Default Re: changing unit sizes

    If you want to mod it, familiarize yourself with A Guide to the export_descr_unit.txt file.

    Maximum number of men in M2TW unit is 150.

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  8. #8
    Berdiche Knyaz's Avatar Biarchus
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    Default Re: changing unit sizes

    I understood the unit_descr

    But the problem is, for example, the men in the Dismounted Templar Knights are 25
    But in the descr_unit, it says it has 20

    That doesnt make sense, because Im looking at the correct on right now

    That goes for spearmen, it says 60 in the descr_unit, but it says 62 in the game

    -Berdiche Knyaz
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  9. #9
    wudang_clown's Avatar Fire Is Inspirational
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    Default Re: changing unit sizes

    Quote Originally Posted by Berdiche Knyaz View Post
    I understood the unit_descr

    But the problem is, for example, the men in the Dismounted Templar Knights are 25
    But in the descr_unit, it says it has 20

    That doesnt make sense, because Im looking at the correct on right now

    That goes for spearmen, it says 60 in the descr_unit, but it says 62 in the game
    If you want to have maximum number of men allowed in M2TW, you have to switch on "huge" in the 'game options' or something menu. And now you can multiply those 20 by 2.5 which gives you 50 - and that's the number of men in Dismounted Templar unit on 'huge' setting.

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    Megas12345's Avatar Tiro
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    Default Re: changing unit sizes

    they dont represent absolute unit size values, here is how it goes, 20 in edu= 50 men ingame, 30=75, 40=100, 50=125, 60=150, the values inbetween such as 25 or 36 i am not sure, i would stick to the multiple of tens

    note, this using huge unit sizes so how it corresponds with large, medium, or small i am not sure

  11. #11
    wudang_clown's Avatar Fire Is Inspirational
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    Default Re: changing unit sizes

    Quote Originally Posted by Megas12345 View Post
    they dont represent absolute unit size values, here is how it goes, 20 in edu= 50 men ingame, 30=75, 40=100, 50=125, 60=150, the values inbetween such as 25 or 36 i am not sure, i would stick to the multiple of tens

    note, this using huge unit sizes so how it corresponds with large, medium, or small i am not sure
    I'm not sure too, and that's why I posted the link to the guide. Actually it's not BC-specific question, but question concerning EDU modding in general and I think you would find the answer in the "Tutorials" section of the "Mod Workshop" if you take a look in there.

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  12. #12
    wudang_clown's Avatar Fire Is Inspirational
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    Default Re: changing unit sizes

    You have to modify the line 'soldier' of an unit if you want it to be larger. For example:

    "soldier Swiss_Pikemen, 60, 0, 1"

    What matters here is number "60". This is maximum number of men you can set in M2TW mod. When you multiply it by 2.5 you'll have 150 - and that's the number of men in units available for 'huge' settings. "60" is the limit, you can't set it higher in M2TW.

    In Kingdoms you can set it to 100*2.5=250.

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  13. #13
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    Default Re: changing unit sizes

    Quote Originally Posted by wudang_clown View Post
    You have to modify the line 'soldier' of an unit if you want it to be larger. For example:

    "soldier Swiss_Pikemen, 60, 0, 1"

    What matters here is number "60". This is maximum number of men you can set in M2TW mod. When you multiply it by 2.5 you'll have 150 - and that's the number of men in units available for 'huge' settings. "60" is the limit, you can't set it higher in M2TW.

    In Kingdoms you can set it to 100*2.5=250.
    Ok, i will multiply 60 by 2.5 and will have 150. That is good enough for me, it will be lots of units on the battlefield anyway. i just wanted those massive battles that you get in Rome and its mods. Its all clear to me now. Thanx buddy

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    Dago Red's Avatar Primicerius
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    Default Re: changing unit sizes

    Is there an error with the unit sizes when running this on kingdoms ? The unit sizes do not match the descriptions.... FOr example when choosing what unit to recruit, I was weighing the differences between Poulain axemen and Outremer swordsmen... the Poulain are generally much better but the Outremer are cheaper and there are many more of them - 112. However when I recruit them there are only 50 or 60.

    This REALLY throws off game balance! IF cheaper less professional troops have no size increase then there is really no reason to recruit them - especialy since all i've seen are super experienced troops from the Ayubbids.

    What are the settings the game is balanced for???

  15. #15
    Dago Red's Avatar Primicerius
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    Default Re: changing unit sizes

    Quote Originally Posted by Dago Red View Post
    Is there an error with the unit sizes when running this on kingdoms ? The unit sizes do not match the descriptions.... FOr example when choosing what unit to recruit, I was weighing the differences between Poulain axemen and Outremer swordsmen... the Poulain are generally much better but the Outremer are cheaper and there are many more of them - 112. However when I recruit them there are only 50 or 60.

    This REALLY throws off game balance! IF cheaper less professional troops have no size increase then there is really no reason to recruit them - especialy since all i've seen are super experienced troops from the Ayubbids.

    What are the settings the game is balanced for???

    anyone.....?

  16. #16
    wudang_clown's Avatar Fire Is Inspirational
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    Default Re: changing unit sizes

    Quote Originally Posted by Dago Red View Post
    This REALLY throws off game balance! IF cheaper less professional troops have no size increase then there is really no reason to recruit them - especialy since all i've seen are super experienced troops from the Ayubbids.
    It would throw off game balance only with an assumption that the only right balance is based on "the cheaper an unit - the more men it should have" rule.

    I think that BC 2.0 and 2.02 devs had completely different approach. Just check Playing Guidelines - Battle mechanisms and this post from the preview. Maybe they will help.

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  17. #17
    Dago Red's Avatar Primicerius
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    Default Re: changing unit sizes

    Quote Originally Posted by wudang_clown View Post
    It would throw off game balance only with an assumption that the only right balance is based on "the cheaper an unit - the more men it should have" rule.

    I think that BC 2.0 and 2.02 devs had completely different approach. Just check Playing Guidelines - Battle mechanisms and this post from the preview. Maybe they will help.

    I did need to refresh myself with those posts thanks. But the main concern still remains... in the game it says i will get X number of men in a unit, but when they are actually recruited that number never matches, and is sometimes wildly off.

    If the game was balanced for Outremer swordsmen (just as an example) to have 112 men in their unit, but there are only 50 when they come out of the barracks - that's pretty far off!

    That's why i'm wondering if there is something not working right when playing with GOLD edition (Kingdoms).

  18. #18
    wudang_clown's Avatar Fire Is Inspirational
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    Default Re: changing unit sizes

    Ah, sorry, missed that part of your question. But, what descriptions exaclty are you talking about? I've never experienced any trouble with descriptions.

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  19. #19
    The Noble Lord's Avatar Holy Arab Nation
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    Default Re: changing unit sizes

    I enlarged my units size and it's working beautifully. I prefer units in BC to be of a large/huge size. Especially when you playing those set-piece open field battles and there is literally thousands of soldiers on the battlefield.
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  20. #20
    Dago Red's Avatar Primicerius
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    Default Re: changing unit sizes

    Quote Originally Posted by wudang_clown View Post
    Ah, sorry, missed that part of your question. But, what descriptions exaclty are you talking about? I've never experienced any trouble with descriptions.
    I am not sure how else to describe this so I attempted to take a screenshot, but I can't find where they are now. ( It sure would be nice if screenshots were stored in the same general area, but in fact are in different places for EVERY release with ETW having none available - insanely stupid steam crap).



    Anyway, I'll have to just describe it again. simply put:

    In the recruitment tab of a city/castle when I select a unit to review it says the unit will be recruited with X number of troops - when you read the unit card. This number is always wrong when the unit actually becomes real on my campaign map.... and wrong by a great deal.

    For example: Outremer swordsmen are supposed to have 112 men in the unit, but when recruited there are only 60.

    Many other footsoldiers only have 20, 25, and 50 men in their units. Cavalry are usually 20, but sometimes 25 or 30.

    This is on HUGE unit settings with a Gold install.

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