
Originally Posted by
IHV
2. How to remove armies that pop up after the settlement has fallen, to retake it.
You would need to manually edit the campaign script. Open campaign_script.txt with notepad located in
...\Medieval II Total War\mods\Third_Age\data\world\maps\campaign\imperial_campaign
Go to section:: ;########################## HELP WEAKENED FACTIONS ###########################
and delete the ''spawn army lines''. For instance:
So in this case they don't get additional armies when Edoras is lost. Do this until you reach the section:

Originally Posted by
IHV
3. How to remove Invasion from the game or better yet, if its possible, how to lower the amount of armies that join invasions and also how to lower their move distance per turn.
Just set this line to 300 or something, so invasions start at that turn:
Code:
<crusade_called_start_turn float="20"/>