Page 1 of 2 12 LastLast
Results 1 to 20 of 30

Thread: NP Eriador hammering HE in 1.4

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Huor's Avatar Laetus
    Join Date
    Jan 2010
    Location
    Quakertown, N.J.
    Posts
    19

    Default NP Eriador hammering HE in 1.4

    After 260 turns or so in two gondorian campaigns (now on 120 in the second) in patch 1.4, I've noticed that Eriador has ended up at war with the Dwarves and HE, and has basically taken the HE to woodshed both times. They actually eradicated the HE the first time, taking mithlond etc., and are doing their best to repeat that in my current campaign. I reckon I'm going to have to grant them some kind of territory just to keep them around. Anybody else seeing this from non-player Eriador (1.4, vh/vh if it matters)? Those are some p-oed peasants up there!

  2. #2

    Default Re: NP Eriador hammering HE in 1.4

    I've seen this too in my Gondor campaign.
    At first the Dwarves allied with the High Elves. A few turns later the Dwarves attacked Eriador. Therefore the Alliance between Eriador and HE broke. Afterwards Eriador declared a truce and alliance with the dwarves, while they attacked the HE. After taking over most of their settlements, I decided I could lend the Elves a helping hand.
    With the new patch wars between the good factions became much more common than before. That's one of the reasons why I prefer RR/RC over Vanilla.

  3. #3
    Bloodzen's Avatar Decanus
    Join Date
    Mar 2009
    Location
    Ireland
    Posts
    545

    Default Re: NP Eriador hammering HE in 1.4

    Same thing happened in my campaign as Mordor.
    The Dwarves and Eriador were allied and than a few turns later they go to war and the HE/Eriador alliance is broken in the process.

  4. #4
    Huor's Avatar Laetus
    Join Date
    Jan 2010
    Location
    Quakertown, N.J.
    Posts
    19

    Default Re: NP Eriador hammering HE in 1.4

    Harad is down, looks like I'll be heading north in force now that I can afford it. So much for the Elrond / Aragorn relationship et al. I do really like the idea of a more viable OOMM in 1.4 and this can only be helping them as well as Isengard. Rohan being my second most played faction, a stronger OOMM and Isengard can only mean more fun. With all respect to KK and company who are simply the best, interesting thought about RR/RC.

  5. #5
    Baron Samedi's Avatar Citizen
    Join Date
    Apr 2009
    Location
    The Netherlands
    Posts
    1,414

    Default Re: NP Eriador hammering HE in 1.4

    This is still a total war game. The A.I. wants to expand 99% of the time. Unfortunately it happens that the good guys are powning each other, but it still beats the situation in which nothing happens.
    Under the patronage of MasterBigAb

  6. #6

    Default Re: NP Eriador hammering HE in 1.4

    To be honest I would love for them to just hang out or maybe gather armies to face mordor and other foes. Is there anyway to set it so the 'good' factions can't attack each other until at least all of the 'evil' have been defeated?

  7. #7
    desean's Avatar Semisalis
    Join Date
    May 2009
    Location
    Portugal
    Posts
    403

    Default Re: NP Eriador hammering HE in 1.4

    with the alliance script shouldnt allied factions be unable to wage war on each others?

  8. #8

    Default Re: NP Eriador hammering HE in 1.4

    Quote Originally Posted by desean View Post
    with the alliance script shouldnt allied factions be unable to wage war on each others?
    Dwarf attack Eriador, If High Elven are both alliance with Dwarf and Eriador

    High Elven will automatically broke alliance to Dwarf no matter what and then Dwarf can go rape those High Elven as well
    Its easy to make war with others, its never been easy when we need a peace.



    My holy damn simple tactic; Strike First, Strike HARD and SHOW NO MERCY.

  9. #9
    alhoon's Avatar Comes Rei Militaris
    Join Date
    Apr 2008
    Location
    Chania, Greece
    Posts
    24,234

    Default Re: NP Eriador hammering HE in 1.4

    Quote Originally Posted by RyuAzai View Post
    To be honest I would love for them to just hang out or maybe gather armies to face mordor and other foes. Is there anyway to set it so the 'good' factions can't attack each other until at least all of the 'evil' have been defeated?

    Well, it could be done propably but is it necessary? It's not that the "good" factions were happy and friends after all.
    alhoon is not a member of the infamous Hoons: a (fictional) nazi-sympathizer KKK clan. Of course, no Hoon would openly admit affiliation to the uninitiated.
    "Angry Uncle Gordon" describes me well.
    _______________________________________________________
    Beta-tester for Darthmod Empire, the default modification for Empire Total War that does not ask for your money behind patreon.
    Developer of Causa Belli submod for Darthmod, headed by Hammeredalways and a ton of other people.
    Developer of LtC: Random maps submod for Lands to Conquer (that brings a multitude of random maps and other features).

  10. #10
    MDT's Avatar Decanus
    Join Date
    Mar 2009
    Location
    Germany
    Posts
    504

    Default Re: NP Eriador hammering HE in 1.4

    Quote Originally Posted by alhoon View Post
    Well, it could be done propably but is it necessary? It's not that the "good" factions were happy and friends after all.
    True, though considering gameply it would be better if Dwarves help daale against Rhun.

  11. #11
    NSFW's Avatar Semisalis
    Join Date
    Aug 2009
    Location
    UK
    Posts
    476

    Default Re: NP Eriador hammering HE in 1.4

    Quote Originally Posted by RyuAzai View Post
    To be honest I would love for them to just hang out or maybe gather armies to face mordor and other foes. Is there anyway to set it so the 'good' factions can't attack each other until at least all of the 'evil' have been defeated?
    Best way is to make all good factions allied with each other, and the same for all the evil factions, at the start of the campaign.
    It's a change I've been testing recently & I have to say that so far I like the way it's making campaigns play out. It encourages the AI factions to start a good vs evil war, rather than the craziness which seems to happen pretty much every game (& especially in Eriador).

    Although, lorewise, there was bad history between some of the good factions, and they certainly wouldn't be considered allies in everyday circumstances, when it came down to it they all recognised Sauron as a greater danger who needed to be fought.
    Unfortunately, given the constraints of the TW AI the only way to make sure that good mainly fights evil, and vice versa, is to use the alliance mechanism. It's an idea which some people might hate, but having the game develop as a war between the forces of good and evil feels far more lore-flavoured to me overall. Plus, it's not as if the AI is actually very good at acting as an ally, pretty much all it equates to is a non-aggression pact, which IMO represents the positions of the various good factions towards each other fairly well.

    It's a change which I'd thoroughly recommend to anyone to give a try.
    "Never argue with an idiot; They drag you down to their level, then beat you with experience." -Obake Date

  12. #12
    Baron Samedi's Avatar Citizen
    Join Date
    Apr 2009
    Location
    The Netherlands
    Posts
    1,414

    Default Re: NP Eriador hammering HE in 1.4

    Quote Originally Posted by NSFW View Post
    Best way is to make all good factions allied with each other, and the same for all the evil factions, at the start of the campaign.
    It's a change I've been testing recently & I have to say that so far I like the way it's making campaigns play out. It encourages the AI factions to start a good vs evil war, rather than the craziness which seems to happen pretty much every game (& especially in Eriador).

    Although, lorewise, there was bad history between some of the good factions, and they certainly wouldn't be considered allies in everyday circumstances, when it came down to it they all recognised Sauron as a greater danger who needed to be fought.
    Unfortunately, given the constraints of the TW AI the only way to make sure that good mainly fights evil, and vice versa, is to use the alliance mechanism. It's an idea which some people might hate, but having the game develop as a war between the forces of good and evil feels far more lore-flavoured to me overall. Plus, it's not as if the AI is actually very good at acting as an ally, pretty much all it equates to is a non-aggression pact, which IMO represents the positions of the various good factions towards each other fairly well.

    It's a change which I'd thoroughly recommend to anyone to give a try.
    Yes bit it might lead to great gameplay issues, such as factions doing nothing since they share only borders with allies. I think it could be possible, but then you would need to make sure the A.I. can easier break alliances which is not the case right now.
    Under the patronage of MasterBigAb

  13. #13

    Default Re: NP Eriador hammering HE in 1.4

    In my HE campaign all the good guys stayed friends and even allied eachother, but Orcs of the Misty Mountains went rogue and attacked Isengard

  14. #14

    Default Re: NP Eriador hammering HE in 1.4

    I disagree on the note that Hobbits arn't fighters. They are just reluctant too at first... now, destroy a few burrows and killing their people, they'll rise up against the overly large folks and bash their knees in!


    Also, a common misconception about smaller races is that their small size makes them weak, but in truth it also makes it easier for them to move then the bigger and more burdened races, and they are much smaller targets to hit in the first place.

  15. #15

    Default Re: NP Eriador hammering HE in 1.4

    Quote Originally Posted by RyuAzai View Post
    To be honest I would love for them to just hang out or maybe gather armies to face mordor and other foes. Is there anyway to set it so the 'good' factions can't attack each other until at least all of the 'evil' have been defeated?
    if they just gathered armies etc and then attacked mordor. mordor would need a serious buff to hold off against all the "good" factions

  16. #16
    Plumo's Avatar Decanus
    Join Date
    May 2009
    Location
    Belgium
    Posts
    522

    Default Re: NP Eriador hammering HE in 1.4

    In my Harad game as well, Eriador was killing off HE They can't stand the frustration of having the worst textures :p

  17. #17
    Pietrak's Avatar Biarchus
    Join Date
    May 2005
    Location
    Warsaw, Poland
    Posts
    682

    Default Re: NP Eriador hammering HE in 1.4

    The problem is that in the North-west of the map the good factions have no natural enemy. For the AI it is obvious that if you don't have an enemy at your borders, then sooner or later the AI will make an enemy out of it's ally.

    Besides, I opposed the idea of an Eriador faction from the very beginning of the creation of this mod. It is still ridiculous to me, that in game there is a faction based on some peasants and a handful of Rangers - the whole idea is not lore-acceptable.

  18. #18
    MDT's Avatar Decanus
    Join Date
    Mar 2009
    Location
    Germany
    Posts
    504

    Default Re: NP Eriador hammering HE in 1.4

    Quote Originally Posted by Pietrak View Post
    Besides, I opposed the idea of an Eriador faction from the very beginning of the creation of this mod. It is still ridiculous to me, that in game there is a faction based on some peasants and a handful of Rangers - the whole idea is not lore-acceptable.
    And why is this ridiculous?
    In the end one of thos ranger claimed kingship over gondor and arnor(which is basically eriador) and one of thos pesants took an important role in destroying that ring.
    And why would it be not lore-accaptabel to have a weak faction there? The rangers were an organized force that kept the lands safe.

  19. #19
    Pietrak's Avatar Biarchus
    Join Date
    May 2005
    Location
    Warsaw, Poland
    Posts
    682

    Default Re: NP Eriador hammering HE in 1.4

    Yes, but to form a kingdom that can field armies, a population is needed. What population did Eriador have? Several thousands of hobbits - but hobbits aren't warriors. Perhaps over 2 thousands of Men around Bree. There weren't almost any Dunedain left in Eriador, not more than 500 Men of Numenorean origin full told (sending the Grey Company to Aragorn - around 100 men - was a very big strain on the Rangers' resources).

    You could put almost the whole population of Eriador into Minas Tirith, with some Hobbits left to make a garden out of the Pellenor.

    It would be enough if the Good Factions could recruit Rangers as mercenaries.

  20. #20

    Default Re: NP Eriador hammering HE in 1.4

    Quote Originally Posted by Pietrak View Post
    Yes, but to form a kingdom that can field armies, a population is needed. What population did Eriador have? Several thousands of hobbits - but hobbits aren't warriors. Perhaps over 2 thousands of Men around Bree. There weren't almost any Dunedain left in Eriador, not more than 500 Men of Numenorean origin full told (sending the Grey Company to Aragorn - around 100 men - was a very big strain on the Rangers' resources).

    You could put almost the whole population of Eriador into Minas Tirith, with some Hobbits left to make a garden out of the Pellenor.

    It would be enough if the Good Factions could recruit Rangers as mercenaries.
    Maybe the Eriador faction shouldn't be required to take any territories at all and only have to maintain Bree for a certain # of turns to win...Hard to be lore acurate with a total war rendition of middle earth...kinda mixing apples and rubberbands...

Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •