Chivalry has always seemed better than dread - not only does it provide a morale boost for the entire army, but it's also much more useful in developing cities.
With the much higher difficulty in bringing about city growth and huge cities, it seems that even dread's bonus to law is now effectively obsolete, and chivalric generals are needed even more than before.
That's all well and good, and just requires a change in gameplay to get the most out of your generals now... however, it feels quite odd to play as the baddies and need to (for instance) release prisoners... and for instance, I don't think orcs would actually do better under a "soft" governor than a "cruel" one to begin with. I still play the part, mostly, and cultivate dreaded generals, just wondering what thoughts and ideas other people playing evil campaigns have.




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