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  1. #1

    Default 6.3 ?

    Is there any plan for releasing 6.3 and what news will it bring if thats the case ?

  2. #2

    Default Re: 6.3 ?

    Yes, the rumours are all true - Repman's authentic 6.3 bubbling away nicely. But please no one ask when. Just be patient, supportive - suggest ideas or promote your favourites from the mini-mod section. ...and look forward to Repman's new DLV build.

  3. #3
    LaMuerte's Avatar Senator
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    Default Re: 6.3 ?

    As Tokus*Maximus already stated , there's an intention of making a 6.3 , a lot of new stuff is being tinkered with and is being (re)balanced. Here are a few things that might make it in 6.3 :

    -Battlefield Balance : Taiji's epic quest for the ultimate battle experience and much , much more
    (just look at the change log!)
    -Complete Symbol Set : Shadrach & Tokus*Maximus' turning this mod into a graphical masterpiece
    -New loading screens : Check out both Tokus' and Brips' new loading screens in the mini mod section. Great stuff.
    -Furin's Fixes : amongst a lot of other things , an attempt to turn the Mongols into your worst nightmare
    -...

    Well , actually it's just too much to write down ... Just go and see for yourself in the DLV Mini Mod section. You'll get the idea.

  4. #4
    Marku's Avatar Domesticus
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    Default Re: 6.3 ?

    just want to say thank you DLV team, i love your work i look forward to 6.3

    "It's not always possible to do what we want to do, but it's important to believe in something before you actually do it"

  5. #5
    Tiro
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    Default Re: 6.3 ?

    I'm wondering how the hell you guys are keep getting DLV better and better. When this madness will stop?

  6. #6
    Kjertesvein's Avatar Remember to smile
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    Default Re: 6.3 ?

    As some old chap said to me after I had my first ludacris proposal for DLV almost 2 years ago:

    I've been playing DLV almost from the beginning and the amount of work these guys have done in the last year is insane. Sit back, enjoy the ride... It gets better and better with every update. If they need your help.... I'm sure they will let you know.

    ~Mr. X72

    ...and
    Spoiler Alert, click show to read: 

    There were certian people who promised something tho....

    No doubt by 7.0 there will be many more RPG ultimatum's spicing the game up.

    ~Sir. Tokus

    asas
    and I'm still whaiting for 7.0

    Wille
    Thorolf was thus armed. Then Thorolf became so furious that he cast his shield on his back, and, grasping his halberd with both hands, bounded forward dealing cut and thrust on either side. Men sprang away from him both ways, but he slew many. Thus he cleared the way forward to earl Hring's standard, and then nothing could stop him. He slew the man who bore the earl's standard, and cut down the standard-pole. After that he lunged with his halberd at the earl's breast, driving it right through mail and body, so that it came out at the shoulders; and he lifted him up on the halberd over his head, and planted the butt-end in the ground. There on the weapon the earl breathed out his life in sight of all, both friends and foes. [...] 53, Egil's Saga
    I must tell you here of some amusing tricks the Comte d'Eu played on us. I had made a sort of house for myself in which my knights and I used to eat, sitting so as to get the light from the door, which, as it happened, faced the Comte d'Eu's quarters. The count, who was a very ingenious fellow, had rigged up a miniature ballistic machine with which he could throw stones into my tent. He would watch us as we were having our meal, adjust his machine to suit the length of our table, and then let fly at us, breaking our pots and glasses.
    - The pranks played on the knight Jean de Joinville, 1249, 7th crusade.













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    This is the only forum I visit with any sort of frequency and I'm glad it has provided a home for RTR since its own forum went down in 2007. Hopefully my donation along with others from TWC users will help get the site back to its speedy heyday, which will certainly aid us in our endeavor to produce a full conversion mod Rome2.

  7. #7

    Default Re: 6.3 ?

    Exegi monumentum aere perennius

    BareBonesWars 8.1 for RTW 1.5
    Integration Mod which combines unique strategic challenges due to a 4 Season scripted campaign from 280 BC - 180 AD on several big/small maps and with an ruthless AI on the battlefield.
    Deus lo Vult DLV 6.2 for MTW II Kingdoms
    Norway+Ireland+Flanders+Kiev+Lithuania+Teutonic_Order+Armenia+Crusader+Georgia,1y2t script, army field costs, Ultimate AI 1.6, big map, military career, economic system, age simulation, heraldic system, new factions, garrison script, Crowns + Swords, Trait bugfixer, religion dependent recruiting, ancillary enhancements, darth battle mechanics

  8. #8
    PedroL's Avatar Citizen
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    Default Re: 6.3 ?

    Quote Originally Posted by repman View Post
    Exegi monumentum aere perennius
    "I have erected a monument more lasting than bronze"
    Horace
    Vencerei não só estes adversários mas quantos a meu Rei forem contrários

    MEMBER OF THE IMPERIAL HOUSE OF HADER
    UNDER THE PATRONAGE OF y2day

  9. #9
    Foederatus
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    Default Re: 6.3 ?

    Exciting news...I can't stop sharing the info with local guys in China...

  10. #10
    Vindahl's Avatar Citizen
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    Default Re: 6.3 ?

    Well, I have some suggestions, I can quickly come up with...

    - Correct the names of rebel-leaders, seems so stupid that there in Ireland for example are rebel generals named Miguel or Enrique...

    - Rework the crusades, so that the AI actually try to take the target, instead of just surrouning it with 10 huge armies from all kinds of factions, with nothing happening...

    - Remove those Silver generals and captains that still float around...

    - Let it be optional to use the supplytraits

    - Let the traits in general be more meaningful... Instead of having rebelious and "unattended" generals, when your nation is flourishing...

    - Lock the New World, so it first is open later in game...
    Under the Patronage of deRougemont.
    Belonging to the House of Wilpuri.

  11. #11

    Default Re: 6.3 ?

    I have an idea...

    When the battle is won it would be nice to get some money for the looting form the dead or at least that some troops gain the armour or weapon upgrade (armor and weapons from the dead).

  12. #12

    Default Re: 6.3 ?

    I just wanted to point out that my "fixes" thread is not in any way connected to the next official version of 6.3. I am in no contact regarding development to Repman whatsoever and it is totally his decision if he wants to implement any of it into the next version.

    Under the benevolent guidance of jimkatalanos

  13. #13

    Default Re: 6.3 ?

    Quote Originally Posted by Furin View Post
    I just wanted to point out that my "fixes" thread is not in any way connected to the next official version of 6.3. I am in no contact regarding development to Repman whatsoever and it is totally his decision if he wants to implement any of it into the next version.
    I hope that much of the excellent mini-moddage makes it into build 6.3 - and from there we'll have a new platform on which to spring a new branches of sub-mods from. Good to see you around once again Furin. DLV will be all the better for your fixes and I'm sure our modfather Repman will investigate all the new goodies we've all been cooking up.

  14. #14

    Default Re: 6.3 ?

    I have an idea for the upcoming 6.3 DLV.

    Is it possible to receive the experience AFTER the battle regardless of how active a unit was, and not receive experience in the middle of the battle and each unit gain experience independently.
    It doesn't matter if only one men survive the battle, he will be able to teach his whole new battalion what he had learned on the battlefield. The stack of units will gain experience based on how big the enemy army is, how much of the enemy army has been killed in the battle, reinforcements, ambush, siege, how big is the difference between the level of experience of the two armies, etc.
    If one stack of troops is "resting" in one city, and he has some troops with high level of experience but also a few units with no experience, the experienced one will teach the "stupid ones" about the battlefield and so they will gain some experience as well.(For example if more than 50% of the stack have 4 or more experience level, the other less than 50% units of the stack witch has no experience will gain one level.)
    The main general and the additional generals that can be in the stack will gain experience separately of the rest of the troops. Based on how much experience the general receive after battle he will receive special traits, upgrade existing ones or unlock a better one.

    Is it possible to disable the old experience system and create a whole new one ? Or to change the one we have ?



    Regards, Infinity !!!
    Kids in the back seats causes accidents .
    Accidents in the back seats causes kids .

  15. #15

    Default Re: 6.3 ?

    Quote Originally Posted by bojan811 View Post
    I have an idea...

    When the battle is won it would be nice to get some money for the looting form the dead or at least that some troops gain the armour or weapon upgrade (armor and weapons from the dead).
    yep, would be good to get some money that'd represent enemy's booty captured

  16. #16
    s.rwitt's Avatar Shamb Conspiracy Member
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    Default Re: 6.3 ?

    I can't ****ing wait.

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