Having finally figured out how to add family members without causing a crash, I have decided to upload some of my File modifications! These include:
-Given Caffa (now stone castle) to Milan, along with a new Family member in garrison. Have also modified descr_region in to make Caffa_region 20% catholic
-Given Caffa small garisson script, albeit not tested
-General rebalancing of units which is compatible with KGCM 4.2 plus Christmas present ONLY! Examples are:
French calvary are much stronger, as they were and as "advertised" in discriptions
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Near all Artillery units have 3 engines, with the anti personell ones having 4. Now they are more devastating in battle!!! (except rocket launchers and monster ribaults, which have an increase in ammo instead).
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More infantry-such as Norman Knights- have frighten_foot attribute. More realistic: what would you do if a very big and vicious man came over the hill with a big sword?
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Longbowmen now more effective agaist lighter troops
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Shield_wall attribute given to some norse units. As to actuall point... Basically, just looks cool!
+more
All in all, faction units are more unique, which to me is a good thing.
Enjoy!
PS. soundtrack on the way as well, depending on how good i think it is.
(If you dont know where anything goes, just ask)
VERY IMPORTANT: Unless you want a screwed up game, DO NOT implement these changes (apart from the EDU) halfway through a campaign!














