Napoleons’ Battle AI

Thread: Napoleons’ Battle AI

  1. nigelnire's Avatar

    nigelnire said:

    Default Napoleons’ Battle AI

    What will the Battle Ai be like in Napoleon TW ? Have we any evidence yet that it will be an improvement over Empires other than the word of CA? Sure the game will look lovely but for me the BAI is at the core of the game. Will the BAI be able to form a line and open fire this time? Will it be able to keep formation? Will the melee bug and mindless squares be there again?
    My other concern is that if the BAI is improved CA will release a patch at some stage that will mess the BAI up as they did with Empire after 1.4
    I’ve had my fingers burned by CA not fixing Empires BAI and as much I have an interest in the period I’m in no rush to put my hand into the fire by buying Napoleon TW unless there is a massive improvement over Empires pathetic BAI.
     
  2. Ulan1990 said:

    Default Re: Napoleons’ Battle Ai

    kieran promised the ai would be better and a lot of previewers have lost historical battles against the ai however these battles could have been scripted
     
  3. Principe Alessandro's Avatar

    Principe Alessandro said:

    Default Re: Napoleons’ Battle Ai

    Quote Originally Posted by Ulan1990 View Post
    kieran promised the ai would be better and a lot of previewers have lost historical battles against the ai however these battles could have been scripted
    I don't believe that previewers are so skilled as us hardcore fanbase to judge correctly how is the BAI.
     
  4. Redbeard said:

    Default Re: Napoleons’ Battle Ai

    1.5 ETW AI + the following:

    Quote Originally Posted by Kieran
    We've improved the battle AI for Napoleon. Improvements include committing to melee when more appropriate, using height terrain to better advantage. More committed behaviour, multi tasking on plans and improved siege behavior.
    Kieran: "Empire is a moddable game, this is proven by the fact that mods exist for it."
    Jester: "Empire is a text editor, this is proven by the fact you can edit text in it"
     
  5. nigelnire's Avatar

    nigelnire said:

    Default Re: Napoleons’ Battle Ai

    Quote Originally Posted by Redbeard View Post
    1.5 ETW AI + the following:
    Yes that would just be 1.5 ETW BAi again then
     
  6. RuleBritannia's Avatar

    RuleBritannia said:

    Default Re: Napoleons’ Battle Ai

    Quote Originally Posted by nigelnire View Post
    Yes that would just be 1.5 ETW BAi again then
    Agreed. 1.1 AI was quite good, and was actually half-decent at fighting. They would hold their ground and even rout some enemies without even charging. 1.5 AI was unresponsive, buggy, and broken. However, hopefully they've revamped the AI rather than just building on to it.

    I wish they'd use 1.1 AI as a base point.
     
  7. Dartanianx's Avatar

    Dartanianx said:

    Default Re: Napoleons’ Battle Ai

    Yeah let’s wait and see but if it’s anything like Empires Battle ai it will stink. They have been happy to leave us with broken bugged battle ai for Empire that’s more like a medieval melee battle than 18th century warfare. So they may be happy enough to give us more of the same.
     
  8. smegma said:

    Default Re: Napoleons’ Battle Ai

    Quote Originally Posted by nigelnire View Post
    Yes that would just be 1.5 ETW BAi again then
    precisely. they released 1.5 in roughly october, that is as far as they had gotten with the AI at that time. In a little less than 1/2 a year, how much different do you think it is?

    I'm betting not much. They've been working on this AI thing for nearly a decade... don't expect a whole lot.
     
  9. nigelnire's Avatar

    nigelnire said:

    Default Re: Napoleons’ Battle Ai

    Warning Melee bug
     
  10. roebra's Avatar

    roebra said:

    Default Re: Napoleons’ Battle Ai

    The most 'Human' thing to do is to retreat in this scenario but if you can't retreat I would charge one line to just to kill some... By the time you would form a proper line you would be decimated anyway by the flanking and frontal fire...

    In other cases (without being surrounded) :
    But if they still charge head on without firing a couple of volleys and staying their ground like they do in ETW then it sucks... But I don't judge, the 'melee bug' can't be seen from a screenshot imo, ...
    We need gameplay vids with BAI. A bug that I saw in one of the screens here was : "The ultimate move by BAI : Forming the X " (2 infantry units crossing each other and firing) so with much friendly fire casualties which is sad...
    Last edited by roebra; January 22, 2010 at 01:48 PM.
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  11. jimmy44 said:

    Default Re: Napoleons’ Battle Ai

    I expect the BAI to be marginally better in some areas, and introducing new problems in others = about the same. I think the player 'drop in' feature is an indication that CA don't have much faith in their 'new' BAI. In mathimatical terms, based on all previous TW games, we have about a 10% chance that the BAI will be good and the majority of consumers will be happy with it.
     
  12. irish437 said:

    Default Re: Napoleons’ Battle Ai

    I see no evidence of classic Napoleonic tactics in any of the screenshots. I'm seeing more Blob Melee warfare than anything.
     
  13. ♔Dignan♔'s Avatar

    ♔Dignan♔ said:

    Default Re: Napoleons’ Battle Ai

    Quote Originally Posted by irish437 View Post
    I see no evidence of classic Napoleonic tactics in any of the screenshots. I'm seeing more Blob Melee warfare than anything.
    If the BAI is "blob" and "melee" happy like in ETW...I won't be getting NTW. Still pretty steamed (pun intended) about CA's complete abandonment of ETWs outstanding bugs so we'll see.
     
  14. Quivis said:

    Default Re: Napoleons’ Battle Ai

    Quote Originally Posted by jimmy44 View Post
    I expect the BAI to be marginally better in some areas, and introducing new problems in others = about the same. I think the player 'drop in' feature is an indication that CA don't have much faith in their 'new' BAI. In mathimatical terms, based on all previous TW games, we have about a 10% chance that the BAI will be good and the majority of consumers will be happy with it.
    Less than 1% I would say.

    But I want at least an AI which doesn't make really stupid mistakes. I can play with higher difficulty level (cheating AI), but I don't want to see any chicken dance or mob charge behavior. It's far from being good what I want
     
  15. Abspara's Avatar

    Abspara said:

    Default Re: Napoleons’ Battle Ai

    There is currently no evidence that shows any improvments made with the BAI. All we have is Kieran speak at this point proclaiming it will be better. Unfortunately that's an overused word which, as of late, is shallow.

    A definitive lack of gameplay videos with one month before release is worrysome.
    The extra development time will allow us to finalize and polish Empire, making it the most accomplished and epic of the Total War series." said Kieran Brigden, Studio Communications Manager at The Creative Assembly. "There is a great deal of anticipation around Empire: Total War and we want to ensure that it is the benchmark for strategy games upon its release.
     
  16. Yojimbo's Avatar

    Yojimbo said:

    Default Re: Napoleons’ Battle Ai

    Quote Originally Posted by Abspara View Post
    There is currently no evidence that shows any improvments made with the BAI. All we have is Kieran speak at this point proclaiming it will be better. Unfortunately that's an overused word which, as of late, is shallow.
    Especially when they talked a load of bs about having three guys working on the ai then it getting "hal" then their guy leaving and that's why it sucks. If the AI was really going to be better they would put it in empire too.

    I will eat my pre order napoleon statuette if its good.
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  17. Turbo's Avatar

    Turbo said:

    Default Re: Napoleons’ Battle Ai

    Quote Originally Posted by ForlornHope. View Post
    Especially when they talked a load of bs about having three guys working on the ai then it getting "hal" then their guy leaving and that's why it sucks. If the AI was really going to be better they would put it in empire too.

    I will eat my pre order napoleon statuette if its good.
    Heh. How very true. They also told us they had a "team working on the Empire BAI" and then we got told that it was a question of "resources" and that they would focus instead on NTW. What never ceases to amaze me is how many naive people continue to fall for hollow promises from a company that never intends to deliver.
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  18. Huberto's Avatar

    Huberto said:

    Default Re: Napoleons’ Battle AI

    With the twenty unit limit you put a full balanced stack in the field (as shown by the screenshot) and I count 1,760 men. That's the elephant in the room with this game -- how can these little skirmishes possibly recreate the feel of Napoleonic battles?
     
  19. Sol Invictus's Avatar

    Sol Invictus said:

    Default Re: Napoleons’ Battle AI

    Quote Originally Posted by Huberto View Post
    With the twenty unit limit you put a full balanced stack in the field (as shown by the screenshot) and I count 1,760 men. That's the elephant in the room with this game -- how can these little skirmishes possibly recreate the feel of Napoleonic battles?


    I agree, it would be nice to at least have the reinforcement feature of RTW in order to fight larger battles and this would perfectly reflect the operational doctrine of Corps reinforcing during a battle. But even that would not come close to the size of a Napoleonic battle. We simply must remember that each individual soldier figure is representing many soldiers. I usually try to think of each unit as representing a brigade and the name is only for the senior unit within the brigade. It helps a bit but yeah it would be nice if we had around 30 units in an army as well as controllable reinforcement.
     
  20. irish437 said:

    Default Re: Napoleons’ Battle Ai

    Quote Originally Posted by Abspara View Post
    There is currently no evidence that shows any improvments made with the BAI. All we have is Kieran speak at this point proclaiming it will be better. Unfortunately that's an overused word which, as of late, is shallow.

    A definitive lack of gameplay videos with one month before release is worrysome.
    Its not worrisome. Even if they had gamepley videos it could very well be human vs. human portrayed as human vs. AI to trick the consumer. And "Baahh Bahh" go the sheep.