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  1. #1

    Default some questions about EB

    I have some questions about Rome history, which can help me setup more realistic house rules.

    1. Historically, whether only 2 consuls can lead rome army in battle field? I mean when SPQR expand, how can 2 consuls looked after the whole republic?

    2. How a itally city be managed by Rome in EB time frame? Whether rome will send migistrate to each itally city as governor? Some office such as Aedile, Quaestor, will they only work in Rome or they can expand their power to other itally cities?

    3. Some people are talking about the commander star of EB Rome. It is so slow for general to upgrade their command level. But I think it is true as Rome armies were not lead by professional general, but politicians. But I want to know the real effect of commander star in game? Will it only affect the result of auto-calculate?

    4. There are some Avxilla military buildings in rome homeland cities. Should I upgrade them? I can't find any new units by upgrade them to higher level. There is only a rebelling level changed for this buildings.

    5. There are some buildings, such as school and acadmia, without any traits. Does it has any effects in the EB?

    6. After I capture some city of Cathagie, I found there are some high level military buildings exist already, but when I click on the description, there is only a "EB Description" under the graphic.

    I have too many questions, please the senior player give me some tips.
    thanks

  2. #2

    Icon3 Re: some questions about EB

    1) No, Praetors could also lead armies. The Conculs were given the most important assignments, though. And yes, the late Roman republic did have some trouble keeping order in the more distant provinces, but this was often for political rather than military reasons. At this point her external enemies were mostly too weak to contemplate attacking Rome.

    2) No, the cities of Italy were "allies" and had their own government. This government was expected to obey Rome, though.

    3) See this thread.

    4) Check out the recruitment viewer. It should be somewhere inside the folder where you installed EB (IIRC the install file is RV.exe).

    5) Yes: they will educate your governors and generals (in game: give them ancillaries and traits).

    6) The military buildings of other cultures are often useless. You can tear them down.

  3. #3

    Default Re: some questions about EB

    Quote Originally Posted by Ludens View Post
    6) The military buildings of other cultures are often useless. You can tear them down.
    They are all useless for Romans. The SPQR is the only faction that cannot utilize other faction's MICs, and consequently Roman MICs cannot be used by others. By contrast, there are some factions that share both kinds of MICs:
    KH and Epeiros
    Swęboz and Getai
    Aedui, Arverni, and Casse
    Ptolemaioi and Seleukids
    Saka and Sauromatae
    Pontos and Hayasdan


    This might come useful for you as a Roman player if you are trying to establish a "balance of powers" among the other factions (ultimately for your own benefit of course, har har).

  4. #4

    Default Re: some questions about EB

    Quote Originally Posted by athanaric View Post
    They are all useless for Romans. The SPQR is the only faction that cannot utilize other faction's MICs, and consequently Roman MICs cannot be used by others. By contrast, there are some factions that share both kinds of MICs:
    KH and Epeiros
    Swęboz and Getai
    Aedui, Arverni, and Casse
    Ptolemaioi and Seleukids
    Saka and Sauromatae
    Pontos and Hayasdan


    This might come useful for you as a Roman player if you are trying to establish a "balance of powers" among the other factions (ultimately for your own benefit of course, har har).
    Thanks, I still don't have a chance to play other factions.
    But I can't understand why I can use this to establish a balance of power?

  5. #5

    Default Re: some questions about EB

    You can manipulate other factions with agents or expedition armies, wrecking their MICs or causing their settlements to revolt to a third faction, which might be able to use some MICs that already exist in those settlements.

    For example, if you have trouble with the Ptolemaioi, you can make their Arabian and Ethiopian provinces rebel to Saba, in order to cause a diversion.

  6. #6

    Default Re: some questions about EB

    Quote Originally Posted by athanaric View Post
    You can manipulate other factions with agents or expedition armies, wrecking their MICs or causing their settlements to revolt to a third faction, which might be able to use some MICs that already exist in those settlements.

    For example, if you have trouble with the Ptolemaioi, you can make their Arabian and Ethiopian provinces rebel to Saba, in order to cause a diversion.
    I don't know how to wreck enemy's MICs or make other factions province rebel to another faction.
    Does EB has such kind of function on diplomat or spy?

  7. #7
    major's Avatar Libertus
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    Default Re: some questions about EB

    Quote Originally Posted by athanaric View Post
    They are all useless for Romans. The SPQR is the only faction that cannot utilize other faction's MICs, and consequently Roman MICs cannot be used by others. By contrast, there are some factions that share both kinds of MICs:
    KH and Epeiros
    Swęboz and Getai
    Aedui, Arverni, and Casse
    Ptolemaioi and Seleukids
    Saka and Sauromatae
    Pontos and Hayasdan


    This might come useful for you as a Roman player if you are trying to establish a "balance of powers" among the other factions (ultimately for your own benefit of course, har har).
    and of course Baktria and Makedonia

  8. #8

    Default Re: some questions about EB

    Quote Originally Posted by Ludens View Post
    1) No, Praetors could also lead armies. The Conculs were given the most important assignments, though. And yes, the late Roman republic did have some trouble keeping order in the more distant provinces, but this was often for political rather than military reasons. At this point her external enemies were mostly too weak to contemplate attacking Rome.

    2) No, the cities of Italy were "allies" and had their own government. This government was expected to obey Rome, though.

    3) See this thread.

    4) Check out the recruitment viewer. It should be somewhere inside the folder where you installed EB (IIRC the install file is RV.exe).

    5) Yes: they will educate your governors and generals (in game: give them ancillaries and traits).

    6) The military buildings of other cultures are often useless. You can tear them down.
    Thanks for your help.
    So normally, where you put your generals in EB? Will you assign them to one of the Itally city to be governor or you just keep them in Rome? There are 5 cities is Rome Homeland from beginning in EB. Is that this 5 cities are governed by Rome in history during that time frame?

    About question 4, I have EB recruitment reviewer, but it can not answer my question. If those cities are rome homeland city, why there is a regional MIC without any producing. Can I tear them down?

  9. #9

    Default Re: some questions about EB

    Quote Originally Posted by z32236 View Post
    Thanks for your help.
    So normally, where you put your generals in EB? Will you assign them to one of the Itally city to be governor or you just keep them in Rome? There are 5 cities is Rome Homeland from beginning in EB. Is that this 5 cities are governed by Rome in history during that time frame?

    About question 4, I have EB recruitment reviewer, but it can not answer my question. If those cities are rome homeland city, why there is a regional MIC without any producing. Can I tear them down?
    Unfortuantly it's impossible to represent this in the EB engine. What i do is assign a family member to every city that i have, while i leave the others in Rome, since that's the place that they should be. ( of course if they're not leading armies.)

  10. #10

    Icon3 Re: some questions about EB

    Quote Originally Posted by z32236 View Post
    I don't know how to wreck enemy's MICs or make other factions province rebel to another faction.
    Does EB has such kind of function on diplomat or spy?
    You can destroy other factions' MIC with an assassin, and you can cause unrest with a spy. However, this requires a lot of micromanagement, and the A.I. gets cash and loyalty bonuses, so doing this is not very profitable. I wouldn't bother with it in your first game. Just use spies and assassins as they are intended.

    Quote Originally Posted by z32236 View Post
    So normally, where you put your generals in EB? Will you assign them to one of the Itally city to be governor or you just keep them in Rome? There are 5 cities is Rome Homeland from beginning in EB. Is that this 5 cities are governed by Rome in history during that time frame?
    No, they weren't governed directly by Rome. They were subject allies, which were allowed their own government/senate but had to obey Rome. If you want to role-play, you shouldn't put your Romans in charge of those cities unless there is a military reason to do so.

    The Roman government/recruitment system is a bit more complex than that of other factions. Initially, your generals (apart from client rulers recruited in a type IV government) should either be in Rome or on a mission. As the Empire expands and you begin to gain provinces (type II government), you can also station ex-praetors and ex-conculs as provincial governors.

    Keep in mind that type II governments outside Italy are little use, recruitment-wise, until the Marian reforms. You may want to stick to type III and IV governments until then.

    About question 4, I have EB recruitment reviewer, but it can not answer my question. If those cities are rome homeland city, why there is a regional MIC without any producing. Can I tear them down?
    If they are useless, you can indeed tear them down. The game does not check whether a building actually produces something.

  11. #11

    Default Re: some questions about EB

    Quote Originally Posted by Ludens View Post
    You can destroy other factions' MIC with an assassin, and you can cause unrest with a spy. However, this requires a lot of micromanagement, and the A.I. gets cash and loyalty bonuses, so doing this is not very profitable. I wouldn't bother with it in your first game. Just use spies and assassins as they are intended.



    No, they weren't governed directly by Rome. They were subject allies, which were allowed their own government/senate but had to obey Rome. If you want to role-play, you shouldn't put your Romans in charge of those cities unless there is a military reason to do so.

    The Roman government/recruitment system is a bit more complex than that of other factions. Initially, your generals (apart from client rulers recruited in a type IV government) should either be in Rome or on a mission. As the Empire expands and you begin to gain provinces (type II government), you can also station ex-praetors and ex-conculs as provincial governors.

    Keep in mind that type II governments outside Italy are little use, recruitment-wise, until the Marian reforms. You may want to stick to type III and IV governments until then.



    If they are useless, you can indeed tear them down. The game does not check whether a building actually produces something.
    Hi, Ludens
    It is very helpful, thanks a lot.
    I think for Sicily, the Rome can setup type 2 government. I already assign one Ex Praetor to govern this island in Syracaus.

    I have some new questions,
    7. Is there any document or website link of character's trait description? I found it is very interesting of those traits in EB. The Mod group did a lot of work on it, which should be documented as the recruitment reviewer.

    8. In rome history, will the army be stationed in the boundary town to defence the republic? or only the local town watch garrison the town? For some small attack or rebels, it is not wise to send a whole army. But if just small amount of maniples, then who should lead the attack? Still need consul or praetor?Can I assign one Military Tribunus to lead the small army in action? I mean in history.

  12. #12

    Icon3 Re: some questions about EB

    7) Sadly, no.

    8) It was mostly left to the local commander / client ruler to organize defence against minor intrusions. If they had to wait for permission from Rome, the raiders would be long gone before any counterattack could be set-up. Conculs were in charge of the major campaigns, while praetors either served the conculs or did the minor campaigns the conculs did not have time for.

    The more distant regions (I am thinking of Iberia) had a permanent military presence, although I am not sure who was in charge, or how they were deployed. I am guessing that they would not have been stationed at the border, but further back. They were also there to keep the tribes in check.

  13. #13

    Default Re: some questions about EB

    Hi, All Guys I have some new questions about EB:
    9. Must the general be stationed in Rome/Italy to be elected as consul?

    10. Must the general be stationed in Italy city to have children born?

  14. #14

    Default Re: some questions about EB

    Quote Originally Posted by z32236 View Post
    Hi, All Guys I have some new questions about EB:
    9. Must the general be stationed in Rome/Italy to be elected as consul?

    10. Must the general be stationed in Italy city to have children born?
    No on both counts

  15. #15

    Default Re: some questions about EB

    Quote Originally Posted by Anubis88 View Post
    No on both counts
    then why my generals are so hard to be elected as consul and have babies?

  16. #16

    Default Re: some questions about EB

    thats just chance, i guess...
    i'm having the same problem in my KH campaign even though most of the FMs and their wives are in their 20s, and have good fertility traits

    Nanananananana

  17. #17

    Default Re: some questions about EB

    As I am doing role-play. It will be disaster if my FM can't produce babies.

  18. #18
    torongill's Avatar Praepositus
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    Default Re: some questions about EB

    You should allow the FMs rest in towns, kids don't get born in the field. The more healthy they are and the more healthy their wives are, the more babies there will be. But as far as I know there's some hardcoded limit, meaning that once you have a lot of FMs, the engine curbs the production of kids in general. It won't do if the leading families of Rome are breeding like rabid sex-starved rabbits. Also there are different traits that increase or decrease the chance of your FM being elected for public service.
    Last edited by torongill; March 26, 2010 at 02:19 PM.
    Quote Originally Posted by Hibernicus II View Post
    What's EB?
    "I Eddard of the house Stark, Lord of Winterfell and Warden of the North, sentence you to die."
    "Per Ballista ad astra!" - motto of the Roman Legionary Artillery.
    Republicans in all their glory...

  19. #19

    Default Re: some questions about EB

    quesiton 11: I always put 3 family members into one legion. The elder one is commander, the younger ones service equites or cavalry. But I always found that the younger one are selected by AI as commander in battle field, neither with higher experience nor more command stars. What is the rule to select the commander in battle field if there are more than 2 generals in troop?

    Question 12: What is the criteria for electing to Magistrates such as Consul/Praetor/......? It looks like related to influence, but no obvious relationship between them.
    Last edited by z32236; March 27, 2010 at 02:34 PM.

  20. #20

    Default Re: some questions about EB

    questin 13: Whether the population number will affect the incoming of the city directly? I mean if I enslave the conquered city, whether this city's incoming will drop dramatically?

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