Results 1 to 20 of 20

Thread: Would anyone like a 12 turns/ year mod to go with 1.4 RR/RC?

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Would anyone like a 12 turns/ year mod to go with 1.4 RR/RC?

    I have made a 12 turns per year mod to go with 1.4 RR/RC for myself.... each turn is a month, seems much more realistic to me at least movement wise.... economy has been cut by 1/3 and it now takes units a different length of time to train....i.e Dol Amroth knight 5 months and untrained orcs 1 month. If people want it reply and i'll post it.

  2. #2

    Default Re: Would anyone like a 12 turns/ year mod to go with 1.4 RR/RC?

    I would would love to try this out !I have enjoyed the 12 month year in CoW gives alot immersion depth especially campaign planning and raising of troops.
    Thanks for putting up on offer.

  3. #3

    Default Re: Would anyone like a 12 turns/ year mod to go with 1.4 RR/RC?

    I think a 12 tpy scenario with all forces in place as at the start of 'The Fellowship of the Ring', combined with the 'One Ring' Mod would be interesting.

  4. #4

    Default Re: Would anyone like a 12 turns/ year mod to go with 1.4 RR/RC?

    Quote Originally Posted by Point Blank View Post
    I think a 12 tpy scenario with all forces in place as at the start of 'The Fellowship of the Ring', combined with the 'One Ring' Mod would be interesting.

    totally...that'd be awesome!

  5. #5

    Default Re: Would anyone like a 12 turns/ year mod to go with 1.4 RR/RC?

    Just realized that I need to adjust the AI money scripts as 5000 a turn boost for AI would seriously unbalance considering this mod cuts income per turn by 2/3. I've done and tested the following but can't finish until tomorrow night.

    1. 12 months script is added
    2. All economic values have been diminished by 2/3
    3. AI money scripts have been diminished by 2/3
    4. Barrack availability adjusted
    5. Hero spawn adjusted
    6. Should I adjust garrison script to spawn armies over more turns instead of just 1? Ill need some help with that

    Need to do the balancing all over again for the custom campaign... that will have to wait until tomorrow
    Last edited by orclover; January 18, 2010 at 11:32 PM.

  6. #6

    Default Re: Would anyone like a 12 turns/ year mod to go with 1.4 RR/RC?

    Quote Originally Posted by Point Blank View Post
    I think a 12 tpy scenario with all forces in place as at the start of 'The Fellowship of the Ring', combined with the 'One Ring' Mod would be interesting.

    Yeah!

  7. #7

    Default Re: Would anyone like a 12 turns/ year mod to go with 1.4 RR/RC?

    Trying to finish, it really isn't too much work but I teach school and generally get home at 7:30 and I am very tired... don't want to make major mistakes... try to get it up tonight... the mod that is

  8. #8

    Default Re: Would anyone like a 12 turns/ year mod to go with 1.4 RR/RC?

    I'm looking forward for this. Hope I can use it soon, I think the garrison script should be adjusted, especially if peeps play on vh/vh.

  9. #9

    Default Re: Would anyone like a 12 turns/ year mod to go with 1.4 RR/RC?

    Yes!I want a 12 turn year.I have always wanted it in all MTW II mods.The present turn senario is unrealistic.

    Yes Yes Yes.

  10. #10
    Michelet's Avatar Civis
    Join Date
    Sep 2008
    Location
    Poland/Warsaw
    Posts
    104

    Default Re: Would anyone like a 12 turns/ year mod to go with 1.4 RR/RC?

    Yes yes yes - please do that combined with RC/RR

  11. #11

    Default Re: Would anyone like a 12 turns/ year mod to go with 1.4 RR/RC?

    Best to not fret about being tooo hasty ...Master Orclover take your time to make sure it is complete and not buggy.
    A good mod is worth the wait!

  12. #12

    Default Re: Would anyone like a 12 turns/ year mod to go with 1.4 RR/RC?

    I would be very psyched if 12 tpy was in RRRC. I think that 12 tpy would make the game much more interesting since I think the extra movement would give your military a lot more operational and strategic flexibility. I know that 4 tpy has had this effect in my games. Great idea! I hope it happens.

  13. #13

    Default Re: Would anyone like a 12 turns/ year mod to go with 1.4 RR/RC?

    Yes i agree with GERMANICUS,please take your time and make sure its running clean.Don't rush it out just because we want it.

  14. #14

    Default Re: Would anyone like a 12 turns/ year mod to go with 1.4 RR/RC?

    sit rep, pls. Sorry I'm not in a rush, I just want to make sure that I'm not too into a campaign just in case its not savegame compatible. I've restarted several time because I installed RR/RC for TATW 1.4.

  15. #15
    Aragorn1963's Avatar Biarchus
    Join Date
    Jan 2007
    Location
    Holland
    Posts
    605

    Default Re: Would anyone like a 12 turns/ year mod to go with 1.4 RR/RC?

    I also would like to try a 12 turns mod.

  16. #16
    Michelet's Avatar Civis
    Join Date
    Sep 2008
    Location
    Poland/Warsaw
    Posts
    104

    Default Re: Would anyone like a 12 turns/ year mod to go with 1.4 RR/RC?

    It would make that, Nazguls, Elves, Dwarfs could last really long- and that could be great

    They all die in age of 100 or earlier

  17. #17

    Default Re: Would anyone like a 12 turns/ year mod to go with 1.4 RR/RC?

    Not in RR/RC they don't. It includes Lifespan Mod.

  18. #18
    Foederatus
    Join Date
    Nov 2009
    Location
    Everywhere
    Posts
    47

    Default Re: Would anyone like a 12 turns/ year mod to go with 1.4 RR/RC?

    If there was a version without it I would be cool with that - I like four turns per year (four seasons four turns) personally and think that 12 would make aging even more unrealistic... not to mention how generals ranking would be affected (you and your enemies would have like this one GOD general running around) so personally I prefer the four turns deal

  19. #19

    Default Re: Would anyone like a 12 turns/ year mod to go with 1.4 RR/RC?

    Why would 12 turns per year make aging more unrealistic?

  20. #20

    Default Re: Would anyone like a 12 turns/ year mod to go with 1.4 RR/RC?

    The mod is now done an posted... haven't had any bugs and seems pretty solid after 30 turns or so....

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •