Have any M2TW total war suceeded in making them?
Don't call of warhammer have a number of them?
Check the unit list for greenskins:
Orc Warloed on vivern: http://www.twcenter.net/forums/showthread.php?t=317393
Have any M2TW total war suceeded in making them?
Don't call of warhammer have a number of them?
Check the unit list for greenskins:
Orc Warloed on vivern: http://www.twcenter.net/forums/showthread.php?t=317393
I haven't seen any flying units yet but here Skiph claims they can do it. (see post #340).
Screw you guys i'm going home!
I have heard something about an invisible 'pillar' on which the unit model was made, so in fact they do touch the ground, you just can't see it. And I have seen flying dragons somewhere in a youtube vid, can't remember which mod though.
In LOTRTW for RTW Alexander expansion, they made fellbeasts in this way. They were immensely tall elephants with invisible legs, but the flying animation was done pretty well, even though their attack was very slow, buggy, and didn't really take out many men at one time. there was a problem with how they looked when turning, of course. *sigh* It would be great to have flying units like in BFME.
since they SHOULD almost kill a unit in 2-3 attacks, and SHOULD be amost invulnerable to arrows
how in he world would u kill it?
of course they dont have such thick skin as a troll and arrows could do some damage, but still u would need A LOT of arrows....
Not true in my experience.
Once I had made the elephant "node" too tall for melee units to hit them, unless they had spears or other long weapons.
It was facepalming for days not finding out WHY the swordmen gathered around an elephant and couldn't touch him, although with two handed swords or long spears they were hit.
alhoon is not a member of the infamous Hoons: a (fictional) nazi-sympathizer KKK clan. Of course, no Hoon would openly admit affiliation to the uninitiated.
"Angry Uncle Gordon" describes me well.
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Beta-tester for Darthmod Empire, the default modification for Empire Total War that does not ask for your money behind patreon.
Developer of Causa Belli submod for Darthmod, headed by Hammeredalways and a ton of other people.
Developer of LtC: Random maps submod for Lands to Conquer (that brings a multitude of random maps and other features).
Last edited by ackrite26; January 18, 2010 at 07:51 PM.
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Over units were will, because If the "invisible feet" are narrow, there will pass acrosse the unit. But for the Walls I agree, it's a matter.
in any case
to the main question, possible? yes it is, but as you can see there are many complications
mainly in siege battles, they can not "jump" over the walls and start killing, altough i think it could be done with a little imagination, but it would be very very limited
and in general battles, as said, some units just stay and try to hit them, while they get killed, the AI would send them to attack the fellbeast, and they would run around the invisble wall and get killed by enemy arrows or charges
But if the fellbeast model is made on an elefant model, it means they can go trough gates![]()
Last edited by ackrite26; January 18, 2010 at 07:58 PM.
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Hmm in a (eventueal) sige of MT. it would look akward with felbeasts not being able to fly over walls![]()
Simply put, the engine isnt equipped to handle flying units. You'll have to make a new engine, nay, a whole new game, basically, if you want flying units.