A thread like this can easily sound very negative so I will start of with a huge thank you to KK and the rest of the team for there wonderful work. This is truly a mod of the highest quality.
The reason for my wondering has to do with the new way cities and castles are reduced to a certain size. I simple don’t get the logic behind these restrictions.
First - cities. I have not read any reasons for the reduction of the number of cities able to become huge – and as fare as I know it hasn’t been a change widely requested by forum members. Sometimes it has been argued that it has to do with “historical” reasons and since some cities in the Lore were small villages they shouldn’t be able to become huge cities. I am more along with the outlook form EB that says that they deliver the starting situation as precisely as possible and then it is up to the player and the flow of the game to determined where things go. By restricting the building options each game will follow more in the same patterns and I personally like to determine myself which cities I want to make the backbone of my empire.
This new feature will also be too much micro management (again my opinion) where I have so send armies till and from the few big cities. Still I can do that but it will be a big handicap for the AI. There is also the fact that a lot of cities will run out of things too build and therefore again loose a lot of the empire building aspect that I like. In my games I like to make one city a troop centre, another a economic centre and a third my centre for agent making. Now this will all have to be the same city.
Lastly there will be nations who wont have access to the few big centres and therefore their entire building tree will have to end with large city - or face the fact that they have to conquer a huge city too be able to build some of their buildings. Again a way of planning that is beyond the AI.
Second - castles. The reason I’ve heard for the change is that the AI doesn’t do well at sieges against several walls. I totally agree with this but since a fortress still has 2 walls I don’t think this solution is the way to go. Instead it will just give the AI a handicap in regard to troop training and producing the best of its units and thereby destroying the balance between the different factions between those that have citadels and the all the others. (Or accepting that a nation might conquer a citadel and then not getting any additional units of other advantages for their troubles.)
A more radical solution too the problem of several walls would be to make all settlements cities. I really don’t think that the distinction between the 2 settlement types have ever worked and I have always felt castles to be at bit boring because they lack the building, tax and rebellion options that cities have. It would be easier to balance the economy for the different nations since castle heavy factions will no longer be at a disadvantage. In stead permanent forts could be used as a replacement for castles at the historic locations (such as Helms Deep) I know this is not a perfect solution but a lot of interesting research into permanent forts are being made in the SS modforum and in Princes, Kings and Heroes forum.
This was just a couple of observations/ideas and I sincerely hope this post doesn’t come of as insulting since I have nothing but the greatest respect for the makers of Third Age.![]()




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