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Thread: Irish "Clans"???

  1. #1
    Ceasar Gubius's Avatar Ducenarius
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    Default Irish "Clans"???

    Hey, I'm curious, seeing there will be multiple Scottish clans in this mod, is there any plans to add the Irish clans of the era? It was their division that constantly disabled their union... I think the dominant clans of the era are....

    O'Brian (Munster)
    O'Niell (Ulster)
    O'Donnell (Donegal)

    And here are some more Irish Chieftains
    O'Connor (Sligo)
    O'Rourke (Leitrim)
    O'Reilly (Cavan)
    MacCartan (Down)
    MacMohan (Monaghan)
    Maguire (Fermanagh)
    O'Hanlon (Armagh)

    I mean, obviosly you couldn't be expected to add all fo these ingame. But if you wish to accurately potray Ireland, add multiple rival realms betraying each other to the English ...
    RTR RULES!!!!

  2. #2
    Ballacraine's Avatar Domesticus
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    Default Re: Irish "Clans"???

    Well, I like that idea.

    .......but then again I am not doing all the work!

    I don't know how many playable factions are supported, but I would have thought that was viable.

    Balla.
    In faecorum semper, solum profundum variat.

  3. #3
    The Border Reiver's Avatar Artifex
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    Default Re: Irish "Clans"???

    Yesh, it's actually a very good idea and one that has already been discussed. I've added the Kingdom of Munster (O'Brians) and the other will be the Kingdom of Ulster (O'Niell's).

  4. #4
    Ceasar Gubius's Avatar Ducenarius
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    Default Re: Irish "Clans"???

    Quote Originally Posted by The Border Reiver View Post
    Yesh, it's actually a very good idea and one that has already been discussed. I've added the Kingdom of Munster (O'Brians) and the other will be the Kingdom of Ulster (O'Niell's).
    That's great! What about adding a Kalmar Union script, that whoever dominates Ireland, can transform into the "Kingdom of Ireland" faction ?
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  5. #5
    smoesville's Avatar Vicarius
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    Default Re: Irish "Clans"???

    Kalmar takes up an extra faction slot which is generally bad though i don't actually know how many factions there are so it could work. Or it could be a waste of a slot
    Were there but a tree in this godforsaken place i would have hanged myself.

  6. #6
    The Border Reiver's Avatar Artifex
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    Default Re: Irish "Clans"???

    Another good idea, but we are one step ahead of you. The Kalmar Union script is being used to unite the Scottish clans, and unfortunately you can't have two Kalmar Union scripts run concurrently

    I had really thought about making Ireland a bit more complex, but at this moment it will remain with Munster and Ulster starting as allies, but who knows after that?

  7. #7
    Ballacraine's Avatar Domesticus
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    Default Re: Irish "Clans"???

    I can appreciate that it would be a great deal more work, but if the faction slots are available, I am sure it would make for an even more interesting & varied campaign game, if there were more Irish clans included.

    Even if it were in a later revision.

    Balla.
    Last edited by Ballacraine; January 20, 2010 at 12:35 PM.
    In faecorum semper, solum profundum variat.

  8. #8
    Ceasar Gubius's Avatar Ducenarius
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    Default Re: Irish "Clans"???

    Ah, ok. Makes sense why Scotland would take priority .... Well, if you want more historical yet efficant gameplay, you may want to add Connaught as a realm as well. The rulers would probably be the O'Connors... They were another major independant Irish realm at the time !
    RTR RULES!!!!

  9. #9
    The Border Reiver's Avatar Artifex
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    Default Re: Irish "Clans"???

    Balla and Ceasar Gubius.....I am also of the opinion that another two factions in Ireland would probably make it perfect I'm actually not not ruling it out yet.
    It's not a priority, but I feel that this would make the mod well balanced to have a proper struggle for power in Ireland.

    I'm curious, if we have Munster (south = 2 regions), Ulster (North = 4 regions) and Connaught (west = 2 regions) in the mod (we still have room for three new reigons as well), in terms of campaign map balance versus historical accuracy, what would the best placement of a fourth faction be? and more importantly who should they be?

    The only thing really holding this whole process back (because we have the faction slots) is the amount of skinning for units/banners/icons involved with adding more factions...and someone with a keen interest in Ireland and the ability to mod the above?
    Last edited by The Border Reiver; January 21, 2010 at 05:52 AM.

  10. #10
    PhilipO'Hayda's Avatar Vicarius
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    Default Re: Irish "Clans"???

    OOOO!! all read's well and hopefully this well be unreal!

    Irish Historical adviser for Albion:Total war


  11. #11
    Ceasar Gubius's Avatar Ducenarius
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    Default Re: Irish "Clans"???

    Well, if your not too worried about historical accurateness, you could include the "Earldom of Ormond" in eastern Ireland under the Butler family. Eventhough the Butlers were "English", it would work out well to have them there.

    Ingame, England would ignore her Irish territories because of her fight with Scotland, Wales, and France... SO it would be mor logical to have a Anglo-Norman faction in Ireland that is an Ally of England instead of England herself...
    RTR RULES!!!!

  12. #12
    The Border Reiver's Avatar Artifex
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    Default Re: Irish "Clans"???

    Yes, I understand what you mean here, but we want to keep this as accurate as possible. The idea of giving the English an Ally similar to the "thirteen colonies" in ETW is very valid and tempting.....as long as they never go to war.

    We'll just have to wait and see ow far I get with adding extra Irish Factions, but I guess if it isn't an Anglo Norman faction perhaps three Irish Factions in total may be the limit.

  13. #13
    Ballacraine's Avatar Domesticus
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    Default Re: Irish "Clans"???

    Well at least that will give some flavour to it!

    Balla.
    In faecorum semper, solum profundum variat.

  14. #14
    Ceasar Gubius's Avatar Ducenarius
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    Default Re: Irish "Clans"???

    Quote Originally Posted by The Border Reiver View Post
    Yes, I understand what you mean here, but we want to keep this as accurate as possible. The idea of giving the English an Ally similar to the "thirteen colonies" in ETW is very valid and tempting.....as long as they never go to war.

    We'll just have to wait and see ow far I get with adding extra Irish Factions, but I guess if it isn't an Anglo Norman faction perhaps three Irish Factions in total may be the limit.
    That's cool, but something to consider. I'm sure that if one of the Anglo-Norman nobles of Ireland had become dominate enough, he and England would go to blows. England was constantly at odds with their own nobles in Ireland (Strongbow for instnance). Also, this is Feudal Europe, not the age of enlightenment ! This makes things easy
    RTR RULES!!!!

  15. #15
    The Border Reiver's Avatar Artifex
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    Default Re: Irish "Clans"???

    That's cool, but something to consider.
    Yes, you bring up some good points and things to consider for later on...nothing is of course ever totally ruled out

  16. #16
    PhilipO'Hayda's Avatar Vicarius
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    Default Re: Irish "Clans"???

    Quote Originally Posted by Ceasar Gubius View Post
    That's cool, but something to consider. I'm sure that if one of the Anglo-Norman nobles of Ireland had become dominate enough, he and England would go to blows. England was constantly at odds with their own nobles in Ireland (Strongbow for instnance). Also, this is Feudal Europe, not the age of enlightenment ! This makes things easy
    this is what alot of English kings and queens have alwas been scaryed of and once or twice has happened in Irish Hisorty.

    Irish Historical adviser for Albion:Total war


  17. #17

    Default Re: Irish "Clans"???

    The Irish clans idea is brilliant, in my opinion anyway.
    I'm pretty familiar with Edward Bruce's invasion of Ireland and the situation in Ireland at the time. O'Neill and O'Donnell were still quite powerful in the North, the O'Hanlons and MacArtains were doing alright too. In Thomond (north Munster) the O'Briens were dominant, the inroads in to the provence being made by the de Clares were reveresed in 1318, during Edward Bruce's invasion. In Desmond (south Munster) the MacCarthy were doing well, particularly so in Kerry and west Cork. . In Connaught the O'Conors were in a bad way following the de Burgh advances into the provence, but they were still a force to be reckoned with as were the MacDermots. In Leinster, the the O'Byrnes, MacMurroughs and O'Tooles were present in the Wicklow region, the O'Conor Faly, O'Carrols and O'Moores were to the west.
    If you're thinking of adding an Anglo-Irish faction, the two main ones would be the de Burghs and Butlers, though the FitzGeralds and de Clares were also strong at the time. I'd probably just call the faction the "Lordship of Ireland" and give them the corresponding territory.

  18. #18
    Ballacraine's Avatar Domesticus
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    Default Re: Irish "Clans"???

    Very interesting info there.

    Thanks.

    Balla.
    In faecorum semper, solum profundum variat.

  19. #19

    Default Re: Irish "Clans"???

    Quote Originally Posted by The Border Reiver View Post
    at this moment it will remain with Munster and Ulster starting as allies, but who knows after that?
    Just to point out that its a reasonably accurate state of affairs since your mod starts in 1258. Brian O'Neill, Hugh O'Conor and Tadg O'Brien agreed to make Brian the High-King. That represented three of the most powerful clans, from all areas of the island being united to drive out the English.

  20. #20

    Default Re: Irish "Clans"???

    Kingdom of the Isles will now start in 1294.

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