Page 1 of 2 12 LastLast
Results 1 to 20 of 33

Thread: Adding Family Names

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Adding Family Names

    Some questions about adding new names to factions.

    I have about a dozen names I want to add for the Seleucids and I need some help.

    1) Say I want to make available a name available for the greek faction usable for the Seleucids, I just have to add the name in the descr_names file in the Seleucid section.
    I don't need to add it to the descr_names_lookup file.

    Example : The greeks have a name "of Thrace". I add this name in the descr_names file for the Seleucids, so it should eventually come up as an adoption or marriage candidate. But I don't need to include it in the descr_names_lookup file because its already there.

    Is this all I need to do?

    2) Say I want to add a name not in the game at all. If I want to add the surname "of Crete" or "of Cyprus" to the Seleucid names, I would need to add this to both the descr_names file and the descr_names_lookup file.
    In the descr_names I would need to add it under the Seleucid section, and just include it in the other greek/successor state names in the descr_names_lookup file.

    Is this all I need to do to include a surname not in the game?

    Thanks for any help on this.

  2. #2
    Carados's Avatar Senator
    Join Date
    Nov 2009
    Location
    England
    Posts
    1,380

    Default Re: Adding Family Names

    Since I'm using the laptop I can't actually check for you but I think for both points you are correct. If in doubt just search for a tutorial and you'll have your answer in no time. Always make a back-up copy though!

    If you are adding completely new names make sure you type them in the same style as the rest. I can't remember if it recognises normal spaces, if not you'll have to use _ for your spaces.

  3. #3
    Caesar Augustus's Avatar Senator
    Join Date
    Oct 2009
    Location
    Gloucester, UK
    Posts
    1,412

    Default Re: Adding Family Names

    Carados, I was wondering if there was a way to get more accurate Roman names? As I'm sure you know, the Roman naming structure was praenomen (sp?), nomen and cognomen.

    The praenomen and nomen were the family names, and the first child in each family would always have the same praenomen and nomen, i.e. Publius Rutilius, and this would continue in the family with the 2nd child having a different praenomen, but the same nomen.

    The cognomen was the name that was individual to the person, and would usuallt be based upon either a distinguishing feature or a personal achievement i.e. Rufus for red hair.

    So an example of a "complete" Roman name would be Publius Rutilius Rufus, or Gnaeus Pompeius Magnus etc.

    The current game doesn't really demonstrate this all that well, and you see the nomen and cognomen continuing down the generations.

    Do you know if it's possible to make the game show this more accurately?

    Also, there were high fliers who had several cognomens, for example Quintus Ceacilius Mettellus Numidicus Pius. Is it possible to make the game show this? I highly doubt it, but I live in hope...

  4. #4

    Default Re: Adding Family Names

    Quote Originally Posted by Caesar Augustus View Post
    Carados, I was wondering if there was a way to get more accurate Roman names? As I'm sure you know, the Roman naming structure was praenomen (sp?), nomen and cognomen.

    The praenomen and nomen were the family names, and the first child in each family would always have the same praenomen and nomen, i.e. Publius Rutilius, and this would continue in the family with the 2nd child having a different praenomen, but the same nomen.

    The cognomen was the name that was individual to the person, and would usuallt be based upon either a distinguishing feature or a personal achievement i.e. Rufus for red hair.

    So an example of a "complete" Roman name would be Publius Rutilius Rufus, or Gnaeus Pompeius Magnus etc.

    The current game doesn't really demonstrate this all that well, and you see the nomen and cognomen continuing down the generations.

    Do you know if it's possible to make the game show this more accurately?

    Also, there were high fliers who had several cognomens, for example Quintus Ceacilius Mettellus Numidicus Pius. Is it possible to make the game show this? I highly doubt it, but I live in hope...
    i got a question can certain names be given to characters with bad traits that reflect the name

    for example asinus means "the ass" correct? well i seem to get a lot of "asses" in my family tree, and well even they have good traits.. it bothers me and i choose not to adopt them.

    another question

    hate to say it but there r character who have handsome on their unit cards and yet they clearly have ugly unti cards... can we add better loooking ones? for aesthetic reasons, so all my generals don't look well ugly?

    LOL

  5. #5
    Quinn Inuit's Avatar Artifex
    Join Date
    Sep 2006
    Location
    Virginia, USA
    Posts
    4,968

    Default Re: Adding Family Names

    If you have any names you'd like to add in the main mod, send me the altered files and I'll put them in.

    Here's a quick tutorial on adding names: http://www.twcenter.net/forums/showthread.php?t=13968

    I don't think it's possible to accurately simulate the Roman naming structure. The game just isn't built for it.
    RTR Platinum Team Apprentice, RTR VII Team Member, and Extended Realism Mod Team Coordinator. Proud member of House Wilpuri under the patronage of Pannonian

    The ExRM forum: come for the mod, stay for the Classical History discussions. Or vice versa.

    My writing-related Twitter feed.

  6. #6
    Carados's Avatar Senator
    Join Date
    Nov 2009
    Location
    England
    Posts
    1,380

    Default Re: Adding Family Names

    The game uses a first and surname when it comes up with names. The surname can be passed down in the family. Epithets can be gained but can't be passed down.

    I think that's how it works. Which means we can't get the Roman names to work, unfortunately

    We can script Epithets, however. I think FOE has this when you take Carthage or something (not confirmed this, it's just what I've heard).

  7. #7
    Caesar Augustus's Avatar Senator
    Join Date
    Oct 2009
    Location
    Gloucester, UK
    Posts
    1,412

    Default Re: Adding Family Names

    That's a shame

  8. #8
    Caligula Caesar's Avatar Horse Lord
    Join Date
    Dec 2008
    Location
    England
    Posts
    5,510

    Default Re: Adding Family Names

    Erm, you forgot about the data/text/names file, Carados. You have to add it there, otherwise it will CTD. The descr_names_lookup file is not needed (since 1.5/6 I think).
    RTR-VII Team Leader and Leader of Fortuna Orbis, an RTR Submod

    "History has only one concern and aim, and that is the useful; which again has one single source, and that is truth." -Lucian of Samosata

    Fortuna Orbis Beta is released!

  9. #9

    Default Re: Adding Family Names

    @ Caligula Caesar

    I would only need to add a name to the data/text/names file if its a new name not currently in the game?
    Otherwise I just would include the name in the descr_names file under whatever faction I want to add the name to.

    If I want to add a new name to the game, then I would need to include the name in the following files.

    1)descr_names file
    2)descr_names_lookup file
    3)data/text/names

    Do I need to put the new name in the relevant faction areas?
    Obviously I have to do this in the descr_names file. But if I am adding the name 'of Bactria', I would presumably need to put it in the same area as other names used by the Seleucids in the descr_names_lookup file and the data/text/names file. These aren't sectioned off as they are in the descr_names_file though the names for the various factions seem grouped together.

    Thanks for the help.

  10. #10

    Default Re: Adding Family Names

    I noticed that some of the names under each faction are sectioned off into specific areas.
    For example, the Greeks have names based on Greece place names. The same for Sicily.
    Do I need to do this if I want to add Greece place names for the Seleucids?
    Or can I just add the names to the Seleucid names and be done with it?

    By the way, thanks for letting me know about the CTD if you didn't add the names to the data/text/names file. I'm having a ball with an epirote campaign, and I couldn't figure out why I was having a ctd.
    Copied clean files back, and now no CTD.

  11. #11
    Quinn Inuit's Avatar Artifex
    Join Date
    Sep 2006
    Location
    Virginia, USA
    Posts
    4,968

    Default Re: Adding Family Names

    I also recommend the Zeus Validator by RedFox. It's really useful for this.

    If it's commented out, it doesn't need to be there. If it's not, it does. Commenting is useful, though. You may thank yourself later.
    RTR Platinum Team Apprentice, RTR VII Team Member, and Extended Realism Mod Team Coordinator. Proud member of House Wilpuri under the patronage of Pannonian

    The ExRM forum: come for the mod, stay for the Classical History discussions. Or vice versa.

    My writing-related Twitter feed.

  12. #12

    Default Re: Adding Family Names

    I also recommend the Zeus Validator by RedFox. It's really useful for this.
    Whats the Zeus Validator?

    If it's commented out, it doesn't need to be there. If it's not, it does. Commenting is useful, though. You may thank yourself later
    What do you mean by commented out?
    Presumably this refers to names in the descr_names file?


    Say I want to add the surname "of Thrace" to the Seleucid names.
    I would add the surname under the Seleucid names section.
    And include it in the data/text/names file also?


    If I wanted to add a surname not used by any faction. Say "of Bactria", then I would add this surname in
    the descr_names file(under the Seleucid faction), in descr_names_lookup file(along with other successor names), and in the data/text/names file(again, adding it to the other names used by the Seleucids).


    Thanks for your help.

  13. #13
    Caligula Caesar's Avatar Horse Lord
    Join Date
    Dec 2008
    Location
    England
    Posts
    5,510

    Default Re: Adding Family Names

    Actually, that's far too complicated

    Add it under the relevant factions in descr_names, and then just anywhere in the other places. "Commented out" means that there is a ";" before it.
    RTR-VII Team Leader and Leader of Fortuna Orbis, an RTR Submod

    "History has only one concern and aim, and that is the useful; which again has one single source, and that is truth." -Lucian of Samosata

    Fortuna Orbis Beta is released!

  14. #14
    Quinn Inuit's Avatar Artifex
    Join Date
    Sep 2006
    Location
    Virginia, USA
    Posts
    4,968

    Default Re: Adding Family Names

    Sorry, I didn't realize you didn't know what the comments were. The game will ignore anything with a semicolon before it, which means you can use it to leave notes for yourself or others in the code. Check out the EDU sometime and you'll see what I mean.

    Here's the validator: http://www.twcenter.net/forums/showt...79#post5890579

    You can use it when you finish to see if you've made any errors.
    RTR Platinum Team Apprentice, RTR VII Team Member, and Extended Realism Mod Team Coordinator. Proud member of House Wilpuri under the patronage of Pannonian

    The ExRM forum: come for the mod, stay for the Classical History discussions. Or vice versa.

    My writing-related Twitter feed.

  15. #15

    Default Re: Adding Family Names

    I know what comments mean. I just didn't know what you meant them to mean in this context.
    I see the comments in the name files and I get you.

    To add a name to a faction, I just put the name under the selected faction in the descr_names file.
    If its a new name, I add it anywhere in the descr_names_lookup file & data/text/names file.
    And I can use the Zeus validator to make sure I haven't Bushed it up.

    BTW, the Zeus validator looks pretty ninja!

    Thanks for the help.

  16. #16
    Quinn Inuit's Avatar Artifex
    Join Date
    Sep 2006
    Location
    Virginia, USA
    Posts
    4,968

    Default Re: Adding Family Names

    No problem.

    Yeah, the validator is awesome.

    When you're done, let me know if you want us to add those names to the main build.
    RTR Platinum Team Apprentice, RTR VII Team Member, and Extended Realism Mod Team Coordinator. Proud member of House Wilpuri under the patronage of Pannonian

    The ExRM forum: come for the mod, stay for the Classical History discussions. Or vice versa.

    My writing-related Twitter feed.

  17. #17

    Default Re: Adding Family Names

    Some of the names i'm going to try and add to the Seleucids are already in the game. They are just used for the Greek faction.
    Rhodes, Crete, Thrace etc. I'm going to try and add some new ones. Like 'of Bactria'. I find it odd thats not in the game.

    Anyway, its not really anything outstanding and anyone can do it.

    I would comment that Armenia needs some names. The available names for this faction is awfully small.
    I'll try to find some names, but it won't be for a bit.

  18. #18
    Quinn Inuit's Avatar Artifex
    Join Date
    Sep 2006
    Location
    Virginia, USA
    Posts
    4,968

    Default Re: Adding Family Names

    That's cool. We've got plenty of time at this point.

    btw, Nakharar can probably get you an Armenian name list if you're interested. Would you like me to ask him?
    RTR Platinum Team Apprentice, RTR VII Team Member, and Extended Realism Mod Team Coordinator. Proud member of House Wilpuri under the patronage of Pannonian

    The ExRM forum: come for the mod, stay for the Classical History discussions. Or vice versa.

    My writing-related Twitter feed.

  19. #19

    Default Re: Adding Family Names

    Yes please!

    Surely you would want this too?

  20. #20
    Quinn Inuit's Avatar Artifex
    Join Date
    Sep 2006
    Location
    Virginia, USA
    Posts
    4,968

    Default Re: Adding Family Names

    Absolutely. I'll go find him and see if he has any Armenia suggestions.
    RTR Platinum Team Apprentice, RTR VII Team Member, and Extended Realism Mod Team Coordinator. Proud member of House Wilpuri under the patronage of Pannonian

    The ExRM forum: come for the mod, stay for the Classical History discussions. Or vice versa.

    My writing-related Twitter feed.

Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •