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  1. #1

    Default SPQR Time

    I have been away from this forum for about a year and now I have returned. I used to play this mod all the time and was in love with it. What I'm asking now is a little update on the mod. Is there a new version of it? Stuff like that..


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  2. #2
    Logik's Avatar Campidoctor
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    Default Re: SPQR Time

    I believe that a patch has been released 7.1 I think.
    Last edited by Logik; January 16, 2010 at 10:43 PM.

  3. #3
    czePowerslave's Avatar Primicerius
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    Default Re: SPQR Time

    Eh not really.
    a official 7.0 version of the mod is out, whilst few community members made a wonderful unit add-on that has too reached a release stage. Thats about it. Rest is optional

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  4. #4

    Default Re: SPQR Time

    Quote Originally Posted by czePowerslave View Post
    Eh not really.
    a official 7.0 version of the mod is out, whilst few community members made a wonderful unit add-on that has too reached a release stage. Thats about it. Rest is optional
    Sweet. Thank you
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  5. #5
    Hesus de bodemloze's Avatar The Gaul
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    Default Re: SPQR Time

    Nice to see you again Century,

    As cze already told you LT moved on with perfecting SPQR 6.4 to Version 7.0, and S u l l a made (in cooperation with LT) the units add on. A real refreshment with new mercenary units and some shifting in the original units, also some fixes where included.
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  6. #6

    Default Re: SPQR Time

    Quote Originally Posted by Hesus de bodemloze View Post
    Nice to see you again Century,

    As cze already told you LT moved on with perfecting SPQR 6.4 to Version 7.0, and S u l l a made (in cooperation with LT) the units add on. A real refreshment with new mercenary units and some shifting in the original units, also some fixes where included.
    Nice to see you again Hesus..Well that's awesome 7.0 is out. I remember before I left that SPQR II for the ETW engine will one day make an appearance. Now is there some truth to that? or was that all hot air blowing up
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  7. #7
    czePowerslave's Avatar Primicerius
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    Default Re: SPQR Time

    I doubt it. We still have this mod to beat

    Roman Rebel
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    We shall stand side by side even unto death. SPQR for life.
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  8. #8

    Default Re: SPQR Time

    hmmmm interesting. Well alrighty then thank you for answering
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  9. #9

    Default Re: SPQR Time

    Are there yet more updates for the rtr engine for this mod? Cause this mod rocks.

  10. #10
    Hesus de bodemloze's Avatar The Gaul
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    Default Re: SPQR Time

    Quote Originally Posted by century x View Post
    Nice to see you again Hesus..Well that's awesome 7.0 is out. I remember before I left that SPQR II for the ETW engine will one day make an appearance. Now is there some truth to that? or was that all hot air blowing up
    No SPQR II, a pity i would have loved to fight sea battles.

    Quote Originally Posted by Fabricus View Post
    Are there yet more updates for the rtr engine for this mod? Cause this mod rocks.
    No updates for the engine.
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  11. #11

    Default Re: SPQR Time

    Quote Originally Posted by Hesus de bodemloze View Post
    No SPQR II, a pity i would have loved to fight sea battles.
    Well that is a shame. I too would love to see sea battles
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  12. #12
    czePowerslave's Avatar Primicerius
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    Default Re: SPQR Time

    Without guns, no fun!

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    We shall stand side by side even unto death. SPQR for life.
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  13. #13

    Default Re: SPQR Time

    Quote Originally Posted by czePowerslave View Post
    Without guns, no fun!

    There is always ramming, boarding and archers firing from the ships and do not forget about the catapults on them?

  14. #14
    czePowerslave's Avatar Primicerius
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    Default Re: SPQR Time

    I am huge fan of galleons and such, but not of ramming and archer fire. How can you even burn down when surrounded by water -->beyond me.

    Roman Rebel
    Installation FAQ + troubleshooting
    We shall stand side by side even unto death. SPQR for life.
    Mgr. Šohaj Pavel

  15. #15

    Default Re: SPQR Time

    Quote Originally Posted by czePowerslave View Post
    I am huge fan of galleons and such, but not of ramming and archer fire. How can you even burn down when surrounded by water -->beyond me.
    Special oil I think they used so you couldn't put the fire out? Put water on it and the flames get bigger

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