Well, unfortunately, I can't do that. I already waited a year: I pitched this idea to my history advisor back in April of last year when I first discovered RS. He was impressed and even intrigued by the Roman military/political system that was unveiled some time ago. We discussed developing a "history" based upon what actually happens in the game. I showed him the game and he pointed out that in RSII (I think he spent some time on this page), the start locations/units/etc. were more historic. (Does the Roman start change in RSII? I probably should have looked that up - sorry.) He suggested waiting a semester until RSII came out. One semester became two, Christmas passed, and it's either start now (this would be a two semester project) or do it my senior year, which I can't do: I just have too many other things to do. So unless RSII comes out in a week, that's not going to be an option.
@DVK901: Thank you for that information. I did find the Wikipedia page and I'm doing research for histories of the Legions. I may have been confused - I wasn't necessarily referring to the shields so much, as the armor, weapons, and symbols (the bulls, Minerva) that the legions use. At some point my project would be reviewed by other history students and I'd want to keep the: "Oh, that's not right!" comments to a minimum (and if I use RS 1.6, then there will be some of those for the cultures that weren't updated. Greeks? Macedonians? You know what I mean?)
I'm less interested in fighting battles than I am with creating a history. Still working on the details. I need a way to have a third party make decisions. Where or not to build a legion, whether or not to invade Sicily or Greece, whatever. Something like an in-game dice role, so that I'm not making all the decisions. If anyone has suggestions, let me know.
And thanks again for the help.
