Alright here are the Rules:
Read them carefully before voting, as once the game starts there is no turning back
Auto-resolve Campaign.
And there is many reasons for this..
Limited spies/limited assassins --Spoiler Alert, click show to read:First:
The AI is very weak minded, and easily abused but seasoned players of the campaign, despite tweaks to make the AI stronger, I and others have always found new ways to trick and easily winning heroic victories against the AI
Second:
Not only can you abuse the AI to win battles, but many people have easily figured out ways of destroying/capturing all retreating fleeing individuals, so very often, the victim of an attack might loose their entire army, which is not fair.
Third:
With Battlemode, A player who fights a battle and losses, can replay that battle again and again, until he wins... where as with Autoresolve usually the outcome can not be so easily changed, if you are outnumbered by better, more experienced troops, there's no way you can win.. or shouldn't at least
Fourth:
Battle-mode favors the attacker!, In other words, the winner of campaigns where battle-mode is enacted are those that attack, Defenders will most certainly always loose, The result is that everyone needs to build a fort, to ensure they are not attacked.
Five:
Nothing is siege, not cities nor forts, because it risks the army being attacked by a weaker one and losing.
Six:
Makes the turns go faster, people won't spend massive amount of time replaying battles..
etc...
Look the fact of the matter is, I love battlemode!!, I love to fight battles and I'm pretty good at it, but it doesn't work really well in these kind of campaigns, and unfortunately, Auto-resolve is more fair
Limited siege equipmentSpoiler Alert, click show to read:
Spies:
How will it be enforced?,
No, I don't want screen shots of every attack or invasions,
Simply, the players of this campaign will be responsible for policing this rule...
If you suspect someone has violated this rule than, REPORT it to me and I will investigate.
Assassins:
How will it be enforced?,
Similarly,
If you suspect someone has violated this rule than, REPORT it to me and I will investigate.
Make sure you look at who you assassinate before you assassinate them
What happens if i'm caught abusing these rules:
If you are caught abusing these rules, you will be kicked from the Hot seat, although depending on the severity of the circumstance, the punishment could be altered,
No/Limited Destroying buildings of cities --Spoiler Alert, click show to read:
Some Seige Equipment only works for some towns, cities, here is a list to show you which one will allow you to attack the settlement on the same turn you besieged it.
What happens if I besiege a City and I have a Balista?, I can't use it?
Yes and No, You can't use a Balista to attack the city on the same turn you besieged it (Even if you have that option), However, you can besige a city without using the Balista until the following turn (when you have proper siege equipment).
What about forts?
Any Siege weapon can be used on forts!
What happens if i'm caught abusing these rules:
If you are caught abusing these rules, you will be kicked from the Hot seat, although depending on the severity of the circumstance, the punishment could be altered,
Secure Treay --Spoiler Alert, click show to read:
Whats the beef with Destroying Buildings?
Alright here is the deal, often the landscape of a campaign is rendued a virtual wasteland of destroyed towns as people burn their stuff to prevent it going in the hands of an ennemy, these rules are suppose to prevent them.
I would ban pillaging all together, but sometimes for financial purposes inorder to build a much needed fleet or army, you might have no option but to pillage for funds.
For this reason its acceptable, and should be done only for this reason.
However, its often used by people who are about to lose a city, and destroy the buildings to prevent their enemy from having it.
Similar tactics include, capturing an important enemy structure, only to destroy it and leave.
And destroying structures before the enemy army can reach the city.
Make sure to read this if you plan on pillaging!
What happens if i'm caught abusing these rules:
If you are caught abusing these rules, you will be kicked from the Hot seat, although depending on the severity of the circumstance, the punishment could be altered,
Jihad/Crusade --Spoiler Alert, click show to read:
New Rule: Secure Treaties
Hello Everyone, its come to my attention -- that sometimes people have complained in past campaigns about treaties validation.
These treaties include alliances, cease-fires, peace treaties, War pacts, city trades, special requests.. ect.
Often the problem arises, when two parties make an arrangement, and one party fails to follow through. often taking advantage of the victims trust for their own personal gain.
Here are a few examples of past situations:
-- Player A and Player B agree one a ceasefire, Player A uses the Player B's trust to get himself in a better situation and continues his attack.
-- Player A agrees to give money to Player B to persuade Player B to does something specific, Player B agrees but fails to deliver on his promise
-- Player A and B agree to be allies to help against an common Enemy, Player A uses the trust to attack Player B
And so on and so forth....
Normally I would say that's part of the game, but...
What I propose is a way to add a little security to the process of makings treaties, and punish malicious players.
----------------------
First of all the Secure Treaty is Completely Optional. -- If you would like to make personal treaties with allies, enemies, friends..etc You still have that option.... But now you have another option the Secure Treaty.
How does it work?
Secure Treaty is simple, two people agree on a treaty and one of them publicly posts the treaty on a specific thread created for this purpose, the other player confirms on the same thread. Then the Contract is created and enforced.
How Long will the treaty Last?
The treaty will last for a period of no more than 3 turns, after the 3rd turn the treaty will become void. You may still choose to respect the treaty if you like, but if choose after the 3rd turn to break the original treaty, you will not be penalized for it.
What happens if I break the treaty before the 3rd turn?
Then you will be penalized, Don't worry you won't be kicked from the game, While Secure Treaty is meant to detour people from breaking a treaty, it isn't meant as a 100% fail-safe option. The penalty will be in the form of cash deduction -15000 florins for immediate breakage of the treaty (the same turn it was signed) and -10000 florins if its broken on the 2nd or 3rd turn of the treaty.
Remember, while Secure treaty might help ensure a more secure form of treaty, its not a 100% fail safe, as people who break it might be fined, if they are rich, this might have little consequence. Still its better than nothing
Secure Treaty sounds stupid, I want no part of it!
If you don't like the sound of Secure Treaty, then don't use it, inform your allies, enemies that you won't use it and only make treaties with them the normal method. You can break the unsecure treaty's you make at will without being penalized. However, both parties (especially recipient) must realize that if an unsecure treaty is made, and the results is that you are back-stabbed, then no satisfaction will be given and you must live with the consequences. Remember Secure Treaties are totally optional.
Any questions, ideas, or clarifications,
Feel free to reply to this thread or send me a PM..
Spoiler Alert, click show to read:Normally I don't want to touch Crusades, or Jihads, because they are broken and easily abused --
However, I think I will allow it under specific restrictions,
Jihad & Crusades can Only be used to attack the Kingdom who was targeted for the Jihad Crusade..
You can use it to attack their cities, Armies, fleets, Whatever you like, but you can't use the Jihad/Crusade to attack your neighbors or people you are at war with but not on Crusade against.
For Example, if a Crusade is called on the Fatmids, and your the Portugal player, you cannot use a Crusading army to attack the Moors.
This will be considered Cheating!!




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