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Thread: scripting battle outcome

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  1. #1
    Chicken's Avatar Senator
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    Default scripting battle outcome

    is it possible, say:

    1. you attack an enemy army with 1000 men, against 800 men.
    2. you activate a script, so that when you click auto resolve, you will get something like: 400 of this unit dead, 100 of that unit dead on my side, and all of the enemy is dead.

    is this an impossible thing to do?
    Quote Originally Posted by Hakomar View Post
    Your dancing chicken is hypnotising me.

  2. #2

    Default Re: scripting battle outcome

    is this an impossible thing to do?
    Yes. it is possible to script(or cheat?) the outcome of a battle when autoresolving, but not the number of lost men

  3. #3
    Chicken's Avatar Senator
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    Default Re: scripting battle outcome

    Quote Originally Posted by Mr.Blackadder View Post
    Yes. it is possible to script(or cheat?) the outcome of a battle when autoresolving, but not the number of lost men
    yeah, i knew it was possible to script who won, but now i know u cant script the "exact" results (number of lost men....etc)

    thanks anyway
    Quote Originally Posted by Hakomar View Post
    Your dancing chicken is hypnotising me.

  4. #4
    Fireward77's Avatar Civis
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    Default Re: scripting battle outcome

    I seen this thread and was wanting to know, would you know what the script is? To script the outcome of a battle?




  5. #5
    Chicken's Avatar Senator
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    Default Re: scripting battle outcome

    Quote Originally Posted by Fireward77 View Post
    I seen this thread and was wanting to know, would you know what the script is? To script the outcome of a battle?
    look above....

    it isnt possible mate.
    Quote Originally Posted by Hakomar View Post
    Your dancing chicken is hypnotising me.

  6. #6
    Fireward77's Avatar Civis
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    Default Re: scripting battle outcome

    I mean not the numbers just win the auto resolve battle




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