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  1. #1

    Default Missile attack stats

    Why does every single unit regardless of its strenght and cost have 5 attack with arrows? Is their something you don't see? I'm just wondering whether a first and third tier archer are any different in attack stats?
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  2. #2
    wudang_clown's Avatar Fire Is Inspirational
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    Default Re: Missile attack stats

    That's because there is also accuracy that matters. Higher class missile troops have better accuracy while lower class missile troops have poor accuracy.

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  3. #3
    Dago Red's Avatar Primicerius
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    Default Re: Missile attack stats

    That makes good sense... however there should also be factor of the kind of bow used. I have little knowledge of the type of bows used in the area around this time but composite reflex bows made of layers of horn, wood and sinew like the Mongols (and i believe the Turks of the period?) used would have more armor piercing power and more "damage" than a regular western bow. The heavily armored latin/Frankish knights and others would have been fairly impervious to this of course, but the average man at arms would not at all.

    Whenever the English longbow was employed that would be a murderous weapon of course too and possibly out range the composite reflex, though i still dont think they had better AP power over the composite at range. Check this out for example, a show on the Mughals - wrong time i know but bow technology hadn't changed too much.

    http://video.google.com/videoplay?do...8286491088052#

    Around 6 minutes a bow making expert test fires a composite and a longbow at armor plates.
    Last edited by Dago Red; January 21, 2010 at 01:31 PM.

  4. #4
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    Default Re: Missile attack stats

    That concept took in consideration that all units use war bows, i.e. bows meant for war, not hunting. The quality of the bow, additional penetration, better arrows, etc, is all contigent on archers skills and grade, which is ultimately reduced to "accuracy" parameter in the game.
    In addition, faction which were traditionally better in archery, have larger % of higher skill archers, regardless of the tier of the unit.

  5. #5
    Civis
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    Default Re: Missile attack stats

    If I wanted to look up a certain unit's accuracy stat, where would I find that?
    Therefore I have sailed the seas and come
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  6. #6

    Default Re: Missile attack stats

    Quote Originally Posted by Strelac View Post
    That concept took in consideration that all units use war bows, i.e. bows meant for war, not hunting. The quality of the bow, additional penetration, better arrows, etc, is all contigent on archers skills and grade, which is ultimately reduced to "accuracy" parameter in the game.
    In addition, faction which were traditionally better in archery, have larger % of higher skill archers, regardless of the tier of the unit.
    Is there any to find this out? I mean right now I guess all I can conclude is that higher upkeep means higher accuracy, but an indication of the difference would be nice, or is that impossible?
    Patronised by Voltaire le Philosophe

    Therefore One hundred victories in one hundred battles is not the most skillful. Seizing the enemy without fighting is the most skillful. War is of vital importance to the state and should not be engaged carelessly... - Sun Tzu

    Orochimaru & Aizen you must Die!! Bankai Dattebayo!!

  7. #7

    Default Re: Missile attack stats

    It's all easy to find and to look up, but the danger of doing that people might change many things to their liking and destroying the uniqueness of the mod.
    Sorry for the off-topic reply.
    Sig made by me, content from Broken Crescent.

  8. #8
    Civis
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    Default Re: Missile attack stats

    [deletes long rant]
    Sorry, but I strongly disagree.

    Also, this is a strategy game. One of the points and fun aspects of strategy games is number crunching. Which is rather difficult if you lack the numbers.

    So, could someone please tell where I can get these stats from? As far as I can see, accuracy is not in export_descr_units, or am I missing it?
    Thanks.
    Therefore I have sailed the seas and come
    To the holy city of Byzantium. - W.B. Yeats

  9. #9

    Default Re: Missile attack stats

    i haven't found a way find it out ingame, but if you know how to read the EDU it's not that hard to find.

    btw i really think it would be great if you could make your archery/projectile system public and allowed other modders to use them. it is so much superior to the vanilla system where accuracy plays no role at all. any mod using it would benefit greatly imho.
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  10. #10

    Default Re: Missile attack stats

    You look for the type of missile used in the EDU, then you look up the accuracy of the missile in another file in the same directory, which is called something....missile.
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  11. #11
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    Default Re: Missile attack stats

    in the BC data folder, look for text file called descr_projectile.txt
    On the top of the file, there are comments calling each BC projectile.

    Under that there will large block of text called BC projectiles, where each BC projectile is defined. Part of the projectile parameters is called accuracy_vs_units. Smaller the number, the better the accuracy, because this parameter represent how far from the unit formation will projectiles fall. I would not advise changing other parameters.

    When yo do some testing, trials, its important to understand first, that arrows do not actually hit units. MTW2 does not have arrows/bolts collision detection for units. Instead game takes all parameter values, and based on calculation decides how many units to drop after each missile attack. Just so that you dont actually waste time observing where the arrows are falling relative the units...

    Have fun!

  12. #12
    Civis
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    Default Re: Missile attack stats

    Many thanks for the explanation!
    Therefore I have sailed the seas and come
    To the holy city of Byzantium. - W.B. Yeats

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