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  1. #1

    Default Navy for Mordor?

    While playing as Mordor I got a mission to blockade some port and couldn't help but notice that there are no naval buildings in the building browser. Am i missing something?

  2. #2

    Default Re: Navy for Mordor?

    While we're at it, does anyone know how a Rhun ship got to the Argonath? (Near... Tirith Anduin, I think. ) I've been trying to send ships up the river passed Osgiliath, and it doesn't work. (Lore-wise, I think there's a waterfall up ahead, anyway...)

  3. #3

    Default Re: Navy for Mordor?

    @ Tommy, Orc generals can hire boats (stand close to the water, then you'll see the recruitment button appear).. Mordor itself indeed doesn't have naval buildings.

    @ Eldarion, There can't get any boats there (probably because it's a river in strat map, correct me if I'm wrong), tho generals can hire boats - so sometimes it happens that ships appear there bought by the AI.

  4. #4

    Default Re: Navy for Mordor?

    Quote Originally Posted by Maverock View Post
    @ Tommy, Orc generals can hire boats (stand close to the water, then you'll see the recruitment button appear).. Mordor itself indeed doesn't have naval buildings.

    @ Eldarion, There can't get any boats there (probably because it's a river in strat map, correct me if I'm wrong), tho generals can hire boats - so sometimes it happens that ships appear there bought by the AI.

    sweet thx

  5. #5

    Default Re: Navy for Mordor?

    Yes, I do that. I hire ships as Isengard higher in the Anduin, so that I can have swift transport if required.
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  6. #6

    Default Re: Navy for Mordor?

    @Maverock, it technically would be possible to get to the elves by boat IF the intersection between e and w osgiliath was not a river. The other part is ocean though.

    Also, about Rhun having ships there are 3 possibilites 1) You might have mistaken it for Harad 2) Rhun has a city with a harbor near the coast; but the most likely one would be 3) they have a general who hired a few ships.

  7. #7

    Default Re: Navy for Mordor?

    Besides using mercenary ships you also have the possibility to blockade ports with your army from the landside to get the reward.

  8. #8
    Reconquistador's Avatar Miles
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    Default Re: Navy for Mordor?

    I'm under the impression that Isengard also doesn't have the option to build ports, much less ships. But then again, it seems like the only evil faction that can build navies is the Haradrim and their Corsairs of Umbar.

    It is not titles that honor men, but men that honor titles.

  9. #9

    Default Re: Navy for Mordor?

    All orcs factions don't have the ability to build ports.

  10. #10
    Beregond's Avatar TWC boomer
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    Default Re: Navy for Mordor?

    Quote Originally Posted by Reconquistador View Post
    I'm under the impression that Isengard also doesn't have the option to build ports, much less ships. But then again, it seems like the only evil faction that can build navies is the Haradrim and their Corsairs of Umbar.
    Rhun also can build navy

  11. #11

    Default Re: Navy for Mordor?

    The only boats the orcs technically had in lore were rafts ( when they stormed osgiliath ) These pieces of trash would not survive in open sea. They also hired corsairs. ( too bad you cannot do that in TATW )

  12. #12
    Muffer Nl's Avatar Praefectus
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    Default Re: Navy for Mordor?

    You can hit mercenary ships as Orc factions.


  13. #13

    Default Re: Navy for Mordor?

    Quote Originally Posted by Tommy7 View Post
    While playing as Mordor I got a mission to blockade some port and couldn't help but notice that there are no naval buildings in the building browser. Am i missing something?
    Many of the "council" missions are pointless. They're more of a remnant of the vanilla game rather than a mod feature.

  14. #14

    Default Re: Navy for Mordor?

    Quote Originally Posted by Jean=A=Luc View Post
    Many of the "council" missions are pointless. They're more of a remnant of the vanilla game rather than a mod feature.
    True, but sometimes they give 2.5 k gold or high tier units which is always good

  15. #15
    Reconquistador's Avatar Miles
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    Default Re: Navy for Mordor?

    Quote Originally Posted by Jean=A=Luc View Post
    Many of the "council" missions are pointless. They're more of a remnant of the vanilla game rather than a mod feature.
    Pffft, council missions are fantastic. How else can you get 4 fountain guard units in a single turn? I tell you, if you have a faction with an elite unit that only arrives every 25 turns or so, and you get the "We'll give you the best units available" reward, it's more than worth it.

    It is not titles that honor men, but men that honor titles.

  16. #16

    Default Re: Navy for Mordor?

    I'm not saying the rewards are bad, they just don't make much sense in the context of Middle Earth. For one what the hell is this "council"? Theb if you're playing elves you get missions to get trade agreements with Isengard or establish diplomatic relations with whichever evil faction. You get the same crap from merchant guilds. The blockade port missions are also useless for most factions.

    And the best units reward is really lame with Gondor if you get tons of Fountain Guards in the first 30 turns. Normally factions don't have their best units recruitable from the beginning but Gondor is an exception and suddenly you're swimming in FG's who aren't really supposed to exist in more than a handful relatively speaking. It's basically a lore argument but many are bothered by having so many FGs dumped on them. And since their upkeep kills your economy you have to disband most of them anyway.

  17. #17

    Default Re: Navy for Mordor?

    Quote Originally Posted by Jean=A=Luc View Post
    I'm not saying the rewards are bad, they just don't make much sense in the context of Middle Earth. For one what the hell is this "council"? Theb if you're playing elves you get missions to get trade agreements with Isengard or establish diplomatic relations with whichever evil faction. You get the same crap from merchant guilds. The blockade port missions are also useless for most factions.

    And the best units reward is really lame with Gondor if you get tons of Fountain Guards in the first 30 turns. Normally factions don't have their best units recruitable from the beginning but Gondor is an exception and suddenly you're swimming in FG's who aren't really supposed to exist in more than a handful relatively speaking. It's basically a lore argument but many are bothered by having so many FGs dumped on them. And since their upkeep kills your economy you have to disband most of them anyway.
    The upkeep thing definitely sucks when your economy cant support it, but even so the unit rewards are a breath of fresh air when getting swamped by full stacks left and right. besides you can always disband them after you get back on your feet

  18. #18

    Default Re: Navy for Mordor?

    Quote Originally Posted by Jean=A=Luc View Post
    I'm not saying the rewards are bad, they just don't make much sense in the context of Middle Earth. For one what the hell is this "council"? Theb if you're playing elves you get missions to get trade agreements with Isengard or establish diplomatic relations with whichever evil faction. You get the same crap from merchant guilds. The blockade port missions are also useless for most factions.
    I agree, those should be removed for evil factions, especially when playing War of the Ring and more specifically using a "Good vs. Evil" submod.

    More so, they simply shouldn't just give you the same mission over and over again. I literally got "Send a Diplomat to Isengard" three times in a row, playing Gondor.

  19. #19
    Baron Samedi's Avatar Citizen
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    Default Re: Navy for Mordor?

    You can recruit FGs at Minas Tirith from the get go, so if you get them via missions its a nice bonus. Just keep them in MT and who knows they might be usefull in late campaign or when a invasion is called on MT. As for the missions, still the majority of them are usefull enough.
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