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  1. #1

    Default Developing Moria to citadel

    Moria is supposed to be citadel until you can build mithril mines there. After building Mithril mines, you get Balrog - the reason I'm playing the orcs.

    The problem is, it really takes ages for Moria to develop to citadel. I'm playing on turn 53 and Moria has a pathetic population of 2800. When will it be citadel-size? At turn 300? I think I've already either lost or won the game by then. Is it really supposed to take this long or am I doing something wrong?

  2. #2

    Default Re: Developing Moria to citadel

    The citadels are limited only to Minas Tirith and the Black Gate in 1,4 i think
    "It is easier to find ten men willing to die than to find one willing to endure pain with patience"
    -Julius Caesar

  3. #3

    Default Re: Developing Moria to citadel

    From the patchnotes:
    - Citadels limited to Minas Tirith & Barad-dur, Isengard, Moria
    - Huge Cities only possible at Dol Amroth, Bree, Umbar, Kelepar, Khand, Dale, Erebor

  4. #4

    Default Re: Developing Moria to citadel

    Quote Originally Posted by Wrain View Post
    From the patchnotes:
    - Citadels limited to Minas Tirith & Barad-dur, Isengard, Moria
    - Huge Cities only possible at Dol Amroth, Bree, Umbar, Kelepar, Khand, Dale, Erebor
    Oh they were that numerous
    "It is easier to find ten men willing to die than to find one willing to endure pain with patience"
    -Julius Caesar

  5. #5

    Default Re: Developing Moria to citadel

    Well, i think it`s actually intended to make the Balrog "difficult" to recruit. Having them basically means that you won.




  6. #6

    Default Re: Developing Moria to citadel

    I just checked my HE campaign. I conquered Moria pretty early in the game (around turn 60-70), and even with only a 0.5-1.0% population grown i was able to build the Citadel around the 110th turn.
    Moria gained around 1k pop every 10 turns.

  7. #7

    Default Re: Developing Moria to citadel

    Just keep a general with high chivalry in the city. He will ensure great growing rates.

  8. #8
    jản's Avatar █ kept in suspense █
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    Default Re: Developing Moria to citadel

    Quote Originally Posted by Seleukos_I. View Post
    Just keep a general with high chivalry in the city. He will ensure great growing rates.
    ... and with traits for population growth, culture growth, public order, law, health, trade and happiness advantages.

  9. #9

    Default Re: Developing Moria to citadel

    Quote Originally Posted by jản View Post
    ... and with traits for population growth, culture growth, public order, law, health, trade and happiness advantages.
    It seems quite difficult to cultivate a general like this for the OotMM faction. You start with a glut of castles, which makes this even more difficult. Even my orc generals with 8-10 chivalry accumulate so many negative perks for squalor, etc that this typically cancels out population bonus completely. So much for goblins and orcs "multiplying" like crazy. I doubt I will see Moria as a citadel within the 200th turn, and at turn 120 or so, I have basically already won the game, the rest is just crushing resistance.

    To add irony to insult, you can't recruit heavy goblin infantry until then either... which means I had to capture elven settlements to get better goblins from there.

  10. #10

    Default Re: Developing Moria to citadel

    Well, given that only 10 units of triple gold swan knights can defeat the balrogs..... it is fair....

  11. #11
    Bloodzen's Avatar Decanus
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    Default Re: Developing Moria to citadel

    Quote Originally Posted by Russian Gondor View Post
    Well, given that only 10 units of triple gold swan knights can defeat the balrogs..... it is fair....
    Or just 4 units of half troll men with no chevrons

  12. #12

  13. #13

    Default Re: Developing Moria to citadel

    Moria starts as Huge City in RR/RC. No need to build Mithril Mines, Balrog has been there since First Age and Dwarves already disturbed him with their mining. He becomes available about turn 80.

  14. #14
    Baron Samedi's Avatar Citizen
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    Default Re: Developing Moria to citadel

    Quote Originally Posted by Point Blank View Post
    Moria starts as Huge City in RR/RC. No need to build Mithril Mines, Balrog has been there since First Age and Dwarves already disturbed him with their mining. He becomes available about turn 80.
    If it is that difficult to build a citadel and therefore mithril mines, you can also manually change the balrog arrival script in vanilla TATW to ease the requirements for this event.

    Spoiler Alert, click show to read: 
    No need to to play and install a whole submod; sorry PB
    Under the patronage of MasterBigAb

  15. #15

    Default Re: Developing Moria to citadel

    My population in Moria has reach over the 12000 and it won't increase anymore and I have built everything that was in the construction queue, still no sign of Balrog an I'm close to the 200 turns no Citadel in the construction and no Balrog in the recruit queue. Am I missing something? Or we can't recruit Balrog period?

  16. #16
    Baron Samedi's Avatar Citizen
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    Default Re: Developing Moria to citadel

    Quote Originally Posted by BTworld View Post
    My population in Moria has reach over the 12000 and it won't increase anymore and I have built everything that was in the construction queue, still no sign of Balrog an I'm close to the 200 turns no Citadel in the construction and no Balrog in the recruit queue. Am I missing something? Or we can't recruit Balrog period?
    Quote Originally Posted by Baron Samedi View Post
    Here you see the script that leads to the balrog in your campaign:
    Spoiler Alert, click show to read: 
    ;########################## Balrog Arrival ############################
    ;----------------------------- AI ------------------------------
    monitor_event ButtonPressed ButtonPressed siege_maintain_button
    and I_SettlementUnderSiege Misty-Mountains
    and I_SettlementOwner Misty-Mountains = hre
    and I_CompareCounter Misty-Mountains_Siege < 1
    and I_CompareCounter Misty-Mountains_Local = 0
    create_unit Misty-Mountains, Balrog2, num 1, exp 0, arm 0, wep 0
    historic_event balrog_ai event/balrog.bik
    terminate_monitor
    end_monitor
    ;--------------------------- Player ----------------------------
    monitor_event BuildingCompleted SettlementName Misty-Mountains
    and SettlementBuildingFinished = m_mines
    and not IsFactionAIControlled
    and I_TurnNumber >= 80
    historic_event balrog event/balrog.bik
    spawn_army
    faction hre
    character Balrog, named character, age 42, x 182, y 216, portrait Balrog
    traits LoyaltyStarter 1 , Balrog 1 , Slow 1 , ReligionStarter 1 , NightBattleCapable 1
    unit Balrog exp 1 armour 0 weapon_lvl 0
    end
    move_strat_camera 183, 215
    terminate_monitor
    end_monitor

    So as to be more precise, we have two triggers to lead to the spawning of the balrog.
    1) For the A.I.; when Moria is besieged, no matter what turn you are in the campaign.
    2) As a human player; when you build mithril mines and if the turnnumber is 80 or above. Futher you see more details about the balrog in the spoiler (age, speed, traits, etc.).

    If all requirements are met you get this message:
    Spoiler Alert, click show to read: 
    For A.I.: ''An attack on the gate of Moria has resurrected the last host of Balrogs in Middle-earth!. The piercing screams of battle drew the Balrogs out of their hides to rescue their former allies and creatures of Melkor.''
    For human player: ''Extensive mining in the pits of Moria has resurrected the last host of Balrogs in Middle-earth! Now the Balrogs were drewn out of their hides to support their former allies and creatures of Melkor.''
    Under the patronage of MasterBigAb

  17. #17
    Foederatus
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    Default Getting Balrog

    It is probably obvious for everybody here... You cannot build mithril mines if you play other faction than Dwarves or OOMM (descr_strat.txt)

  18. #18
    Ngugi's Avatar TATW & Albion Local Mod
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    Default Re: Developing Moria to citadel

    Welcome to TWC rkonopin,

    however yes, it is obvious, and apperently all else concur because this thread has been dead and buried for over 5 years. Such necromancing is not encouraged


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