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Thread: Full Stacks Spawning in Besieged Settlements

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  1. #1

    Default Full Stacks Spawning in Besieged Settlements

    I don't know if this is deliberate, but it's awfully weird. I've noticed that every time (as Mordor) I besiege a Gondor settlement, the settlement suddely becomes a full stack. I can besiege a city with say, a single general and two units but once I end my turn it suddenly becomes an uberstack. This has happened to me three times so far and doesn't make much sense.

    Anyone know what's going on here?

  2. #2
    MasterBigAb's Avatar Valar Morghulis
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    Default Re: Full Stacks Spawning in Besieged Settlements

    Quote Originally Posted by Evil Weasel View Post
    I don't know if this is deliberate, but it's awfully weird. I've noticed that every time (as Mordor) I besiege a Gondor settlement, the settlement suddely becomes a full stack. I can besiege a city with say, a single general and two units but once I end my turn it suddenly becomes an uberstack. This has happened to me three times so far and doesn't make much sense.

    Anyone know what's going on here?
    Ask questions here thread !
    And it also is in the FAQ !!!

    Q. Sometimes when I siege an enemy AI controlled settlement massive amounts of troops are spawned out of nowhere the next turn, what gives?

    A. You have fallen victim to the Garrison Script. It is designed to help the AI protect its cities and make the game more challenging. Only the more important/famous cities and capitals have this script.
    To remove the Garrison Script follow these steps:
    Spoiler Alert, click show to read: 



    Open the file,

    M2TW/mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    Find the line that says
    ;#################### Garrison Script Version 1.3 #####################
    Remove everything below it until you find the line that says
    ;########################### MONEY SCRIPT ##############################
    Save the file and you're done!
    Last edited by MasterBigAb; January 14, 2010 at 12:53 PM.

  3. #3

    Default Re: Full Stacks Spawning in Besieged Settlements

    prepare for a storm of raging forum veterans.

  4. #4

    Default Re: Full Stacks Spawning in Besieged Settlements

    Quote Originally Posted by BlackViper View Post
    prepare for a storm of raging forum veterans.
    Couldn't have said it better

  5. #5

    Default Re: Full Stacks Spawning in Besieged Settlements

    Its called a garrison script, implemented in the game to make taking a factions "home" territories harderto take and to just make the game a bit more difficult. Also helps the AI a bit because sometimes AI can be quite dumb and leave their cities undermanned like how you saw with Gondor.

    It is part of the game though and in time youll get used to it hehe
    "Only a Bohemian can overcome a Bohemian"- Sigismund


  6. #6
    Muffer Nl's Avatar Praefectus
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    Default Re: Full Stacks Spawning in Besieged Settlements

    Must, not, flame, must not...
    *sigh*
    *calms down*

    Due to the fact that the AI is absolutely retarded and thus cannot protect key settlements well the Garrison script has been implemented in the mod. This script, which inly affects certain settlements, will give the AI a nice stack of units to defend the city with. The player does not benefit from the Garrison script as this would make the human player OP.


  7. #7
    Muffer Nl's Avatar Praefectus
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    Default Re: Full Stacks Spawning in Besieged Settlements

    Can this thread be closed? I want to go back to my delicious bacon and salten pork which I found on the field of victory (Guess who just took Isengard )


  8. #8

    Default Re: Full Stacks Spawning in Besieged Settlements

    Quote Originally Posted by Muffer Nl View Post
    Can this thread be closed? I want to go back to my delicious bacon and salten pork which I found on the field of victory (Guess who just took Isengard )
    'Ere, top it off with some of this.


    This jar is closed.

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