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  1. #1

    Default Guild Wars Total War Preview

    Sorry for kind of duplicating a post but I have noticed how few people know what guild wars is so I shall post an entire preview for the mod.


    Map: http://wiki.guildwars.com/images/4/4e/TyriaMap.jpg


    Factions:

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    Charr: The land north of Ascalon’s protective Great Northern Wall is occupied by a savage race of beasts known as the Charr.
    To the Charr, flame is the physical representation of their gods. In order to keep the gods happy, they must first fulfill their obligation to the flame. To that end, the Charr have constructed a series of sacred buildings known as Flame Temples. On raised platforms, these bestial creatures have inscribed huge circular runes, which define and magically feed the sacred fires. Further defining the ring are pillars of pure obsidian or carved sandstone, sculpted to depict the faces of the mysterious creatures the Charr worship. Between these pillars, in the very center of each of these temples, are the ever-burning Sacred Flames. The Charr believe that as long as the flames are burning, the gods are pleased. If the flames go out, then the Charr have failed in their duties and will be punished by the gods.
    Each temple has its own fire, which is tended at all times by four Charr Flame Keepers. The Flame Keepers have only one job—to keep the Sacred Flame burning. This is the most prestigious position a Charr can occupy; only the strongest, most capable Charr can take this honor, and all other Charr bow to the Flame Keepers.
    In addition to the temples, whenever a large Charr warband travels anywhere, they take with them a bronze brazier, lit at a Flame Temple by the Sacred Flame. These braziers are placed upon palanquins, which are then carried from location to location by four Charr Flame Carriers. Each night when they make camp, the Flame Carriers erect a flammable effigy in the shape of one of their gods, then ignite it and let it burn till daylight.
    Humans learned quickly how to read the flame sign: if the flame is lit, the Charr camp is occupied. If the flame is out, the Charr have moved on.

    Image of Charr : http://wiki.guildwars.com/images/c/c1/CharrGroup2.jpg


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    Asura: The Asura are a race of diminutive but incredibly intelligent humanoids who live beneath the surface of Tyria. They see the world as a complex magical machine, and their philosophy of “Eternal Alchemy” touches everything they do. Inventors, scientists, and spellcasters of every stripe, the Asura consider many other races beneath them—and are not afraid to tell them so at every opportunity.
    It has been centuries since Asura were seen aboveground. In fact, until recently, many humans thought they were a myth. However, recent reports have confirmed their existence.

    Image of Asura: http://wiki.guildwars.com/images/8/87/GWXPostUno006.jpg

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    Norn: The Norn are a race of nine-foot-tall warriors who live in the northernmost Shiverpeaks. They revel in the harsh climes, leading dangerous lives among savage beasts. These mighty hunters are not organized into a single nation. Instead, those who display exceptional strength and prowess in battle establish homesteads, though they are certainly not considered "rulers". They often spend years at a time tracking a particularly strong or clever quarry; they never give up on a battle, a pursuit, or a friend.
    The Norn revere the spirits of nature—from the wolf to the snow lynx - but the most powerful of these is the Bear Spirit, who, according to myth, blessed the Norn with the ability to change shape and "become the bear".

    Image of Norn: http://wiki.guildwars.com/images/c/ce/Norns.jpg

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    Sylvari: The sylvari are a young, inquisitive race of creatures spawned from the Pale Tree in Arbor Bay. The tree was planted by Ventari and Ronan, a Centaur and a human attempting to escape the violence that engulfed Tyria.
    The sylvari awoke with the dawn of a new age in Tyria. They are beings of light, as they have yet to be corrupted by the knowledge of sorrow, suspicion, or hatred. The sylvari are a response to the threat of the dragons[1], and as such, they believe it is their destiny to hunt the dragons. They have an innate bond with plants, and each other, which they call the Dream of Dreams. However, concealed within the Dream of Dreams are nightmares, something which the sylvari do not yet understand. These nightmares have manifested themselves in the form of the Nightmare Court, a sylvari faction who have turned against their own kind.

    Image of Sylvari: http://wiki.guildwars2.com/images/c/...ri_whitebg.jpg


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    Dwarves: Self explanatory, you know them.


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    Humans: Self explanatory, you know them.


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    UNITS COMING SOON.


    LOOKING FOR MODDERS READY TO UNDERTAKE THIS TASK!

  2. #2
    ComnenusTheOne's Avatar Primicerius
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    Default Re: Guild Wars Total War Preview

    Now THAT would be far more than interesting, if you could pull it off. One thing though.....remove the humans....they are overrated I been dying to see a fantasy world where humans arent included. And actually you can get rid of the Dwarves too, they just dont fit in this kind of world. Now what's your plans for starters? Is there any chance that in 6 months flat will gonna be playing it?
    Last edited by ComnenusTheOne; January 14, 2010 at 04:20 AM.

  3. #3

    Default Re: Guild Wars Total War Preview

    Well, Commenus, find me a mod team and you shall get your mod in no time.

  4. #4

    Default Re: Guild Wars Total War Preview

    Good day.

    Making an decent Guild Wars mod will be hard. You won`t be able to include any decent magic, for example. Besides, the GW races are far from innovative and i don`t think many new things could be added to make them interesting.




  5. #5

    Default Re: Guild Wars Total War Preview

    Magic can be made. Not advanced magic at least. ie) I can make elementalists or units that will fire fiery ballista bolts or something like that. I can also add rotting cows =D
    Last edited by Russian Gondor; January 14, 2010 at 08:03 PM.

  6. #6
    ComnenusTheOne's Avatar Primicerius
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    Default Re: Guild Wars Total War Preview

    Am telling you from now, forget it. No one is even remotedly interested.

  7. #7

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