I'm making this thread because... I want to. Also, I would like to see if people agree with me.
There's "a few" things I would like to see in the Total War series. I'm not going to explain my suggestions very much as I believe they should be fairly easy to understand.
- Since buildings are build over multiple turns, the payment should also be. This would be more realistic - you don't have to pay everything up front, and if you're lacking money the construction may simply be halted and continued later. Aborting construction should not give you (all) money back as this is not how it works in real life.
- Since diplomacy is not something that goes on between two nations at a time, the TW series should have multi-national diplomacy. Congressions, as I like to call it.
- Since raw recruits in real life aim and shoot poorly (as they really do not want to kill humans), the difference between no chevrons and one chevron should be huge, while the difference between one and two chevrons (and so on) should be smaller. This way experience will really count for something. Of course this should not be applied to "elite" units as elite soldiers probably are taken from already existing units.
- Less killing, more routing. I hate the bloodbaths. Winning battles with morale instead of sheer numbers is a lot more interesting and historically accurate.
- This one is a biggie. The ability to "loosen up" units in certain areas, such as forts. Having to operate with units instead of soldiers in such areas is a very clumsy procedure and not really historically accurate. I'm not sure how this could be done, but I really think a classic drag-and-select system where soldiers operate more individually instead of as units should work. If one unit takes the wall you should be able to order half the soldiers to walk left and the other half to walk right, stay still or whatever you like. Of course the units should still be represented as units in the UI in order to make regrouping possible.
- Officers. The units need officers who actually do play a role on the battlefield. A unit should not be able to fire by rank without an officer telling everyone when to shoot! If the officer or officers are killed, some abilities (such as fire by rank and square formation) should not be available and the unit should rout sooner. I don't know if "officer" is the right word to use, but at least some men who are above the rank of private - to keep order among the ranks.
- Here's a small suggestion. Having flanks exposed damages morale, being attacked from behind damages morale, a lot of things damages morale. How come I never see the words "concerned: surrounded"? Surrounding a unit should have a massive effect on morale. Almost surrounding a unit should probably make them attempt to flee, completely surrounding them should, well, make them surrender or fight to the death. I remember soldiers fighting to the death in Rome...
- I mentioned units surrendering. Soldiers or entire units and perhaps even armies should really be able to surrender to the enemy.
- Routing soldiers should still defend themselves! 142 soldiers fleeing from the battlefield, chased by 16 men on horsebacks... They should at least stop for a moment to kill them
- CA... If you don't want to release mod tools, at least release map editor tools so that the community can make maps for custom or online battles. If people are allowed to create - and fight on - stunning battlefields, the online community would live a lot more. You can't possibly lose money on this.
I have not been studying the news about N:TW very closely - are any one of my above suggestions to be included in the upcoming game? If not, well, there will always be another TW game.
That's it for now. Write whatever you like or don't write at all.




