!!!Please note that the patch is not save-game compatible, otherwise you will have messed up traits and ancillaries!!!
NEW HEROES & UNITS
Aragorn
Spoiler Alert, click show to read:
Legoals
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Gandalf
Spoiler Alert, click show to read:
Gimli
Spoiler Alert, click show to read:
Blackroot Vale Archers
Spoiler Alert, click show to read:
Guards of Khazad-dûm
Spoiler Alert, click show to read:
Warg Riders for OoMM
Ents
Spoiler Alert, click show to read:
NEW FEATURES/CHANGES
Animated Bows, bowstrings and arrows
New battle AI and formations
Generals are aging correctly
More generals with hero abilities
Hero Biographies
3 summer turns, one winter turn
better autoresolve & faction balance
New victory videos (Thanks to MasterBigAb)
Armor upgrades for all units
No penalty for executing evil prisoners as a good faction and vice versa
New building icons for evil factions
Notification for the one ring
Two new river custom battle maps
Unit stat changes
Recruitment changes
Slightly changed win conditions
More notification texts
Trolls only in mountain areas available
AI morale bonus
Assassins weakened
Money reduction end-game
Better ancillary/character traits triggers
Deletion of (almost) all wrong/medieval text references
FIXES
Evil factions not recognized as destroyed fixed
Snaga archers weapons fixed
Wrong strat map buildings fixed
dwarven axes texture on pikemen fixed
axethrowers get tall while running fixed
many trait and ancillary fixes
missing witchking trait fixed
more river crossings fixed
Crusade banners fixed
evil ransom/execution sounds fixed
pelargir marines & rangers model fixed
Rhun horse guard textures fixed
Dain's hall fortress upper level floating fixed
Missing unit descriptions fixed
INCLUDED SUB-MODS
Visual Enhancement (Thanks to Louis Lux & maxmazi)
Reworked Gondor Militia (Thanks to matko)
Unique Buildings (Thanks to axnsan)
Smoother Coastlines 1.0 (Thanks to Nevada)
Retextures Elf Sentinels for armor upgrade (Thanks to bilwit)