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Thread: A glitch or working as intended?

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  1. #1

    Default A glitch or working as intended?

    I've been playing the mod, and so far I've been having a blast, but I'm seeing something very strange. Many times when I lay siege to a town or castle with a small garrison its grows massively. Like from 3 units to a fullstack as soon as your lay siege. What I'm wondering is that is this a intended effect (The people rising to protect their city) or is it a glitch?

  2. #2
    Userpro's Avatar =RAE= HostedMod Creator
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    Default Re: A glitch or working as intended?

    It's a intended effect which is called "Garrison script". Its for important cities only and if you don't like it, you can download somewhere here a NO-garrison-script file, which eliminate this effect.
    Last edited by Userpro; January 13, 2010 at 04:38 PM.
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  3. #3
    Userpro's Avatar =RAE= HostedMod Creator
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    Default Re: A glitch or working as intended?

    Here it is for version 4.2. Look at the bottom of post #1 there .....

    http://www.twcenter.net/forums/showthread.php?t=170021

    EDIT: No garrison script for 4.2 added Just place in mods\kingdoms_grand_campaign_mod\data\world\maps\campaign\imperial_campaign folder.
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  4. #4
    The Holy Pilgrim's Avatar In Memory of Blackomur
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    Default Re: A glitch or working as intended?

    Yeah, the garrison script is a real bugger if you're not used to it.

  5. #5

    Default Re: A glitch or working as intended?

    you can always get crafty and sit outside the walls and let them come out and fight. Will only be the force you can see and if you kill them all you can enter the castle without a fight. Also if they have one little stack outside, attack them and the castle/town will come to their aid and then defeat them and you can enter castle/town normally without a fight. Or only attack towns/castles with two stacks minimum.

  6. #6
    The Holy Pilgrim's Avatar In Memory of Blackomur
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    Default Re: A glitch or working as intended?

    Quote Originally Posted by chris7ian View Post
    you can always get crafty and sit outside the walls and let them come out and fight. Will only be the force you can see and if they kill all of your army, they can destroy your peasants without a fight. Also if they have one little stack outside, attack them and the castle/town will come to their aid and then they will destroy you and they can run rampant without a fight. Or only attack towns/castles with five stacks minimum.
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  7. #7

    Default Re: A glitch or working as intended?


  8. #8

    Default Re: A glitch or working as intended?

    `Hmm with people exploiting the Ai like that sounds like i need to modify the garrison scripti know if there is a battle within 2squares which is about 1 cm from a city /castle with a garrision that the same amount of men in that garrision script spawn into the battle field Hmm not a bad idea actually and will eliminate garrision dodging completely pretty easy script to write to

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  9. #9
    Frunk's Avatar Form Follows Function
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    Default Re: A glitch or working as intended?

    I support that completely, Soul! I can't stand it when I even do that exploit by accident. Makes things way too simple.
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  10. #10
    The Holy Pilgrim's Avatar In Memory of Blackomur
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    Default Re: A glitch or working as intended?

    Is there a way for a city to have infinite garrison scripts (ex everytime you attack, the city recieves the garrsion script)

  11. #11
    Frunk's Avatar Form Follows Function
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    Default Re: A glitch or working as intended?

    You'd just have to reduce the time limit from 10 to 0 I'd guess, but that I would not like.
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  12. #12

    Default Re: A glitch or working as intended?

    Yeah just remove the counter for sieges totally out and remove from the script the condition of sieges counter beingl ess than 0. But i dont think that would make for a good game yes the garrison is to make the game harder but my goodness the world would descend to war complete due to the Ai constantly tripping each others garrison and spawning that many men the AI would send all it had at the weakest faction (most likely the player seeing you be the only one without that many men

    I wouldnt want to implement that as well i have already added extras for the Ai to bring more men by 1 hording (think of it as a last ditch free moving garrison script LOL) and re emerging factions though i have thought of the idea of slightly lessening the men spawned by the garrison but increasing the number of settlements that have one I have started work on the no dodging the garrision script it so far works i have even included the counter so your not facing the same men again when and if you actually siege the city castle

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  13. #13
    Userpro's Avatar =RAE= HostedMod Creator
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    Default Re: A glitch or working as intended?

    ... infinite garrison scripts (ex everytime you attack, the city recieves the garrsion script)
    If you really want to see the CAi totaly messing up, coz of losing any remaining reasonable finance-managment-ability (therefore recruit,build and movment managment, too), then this it is for sure the best way to go!
    Last edited by Userpro; January 15, 2010 at 12:22 AM.
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