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  1. #1

    Default The Balrog

    Its nice to see the Balrog finally implented with Patch 1.4, thanks KK! But is it really according to the lore that there are several Balrogs in each squad? I mean it is only known about one Balrog who came out during the fellowship. So why is the number of units that high?

    The question is if it ruins the balance to cut him down to a single unit but making him stronger by adjusting his lifepoints to about 60-80. Lets say he is able to survive the fight long enough to do some damage, but his damage should not be overhelming. It would be easy to implent. If I am not wrong its just some editing in the units descriptions, right?

    There should only be one Balrog available, and when he dies the next one automatically appears at Moria.
    Last edited by YassirX; January 13, 2010 at 05:24 AM.

  2. #2
    The Holy Pilgrim's Avatar In Memory of Blackomur
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    Default Re: The Balrog

    1. I believe that the highest HP a unit can have is 15 (or 10).
    2. Single man units are very difficult (but not impossible if you know how to script and use elephants).
    3. I love the Balrogs!

  3. #3

    Default Re: The Balrog

    Quote Originally Posted by King Kong View Post
    unfortunately it is not possible (at leat for me) to make the Balrog a general with troll bodyguards (which is what I would have prefered). The game always resets the general's animation to a human skeleton.
    Therefore the Balrog will actually be 10 Balrogs (on huge unit size) and they will have a normal general, though he looks like the Balrog on the campaign map. The normal general of the Balrog has to be considered a slave or whatever for the Balrog.
    We can't have single units at this time.

    Closed.

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