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  1. #1

    Default High Elf Campaign Help

    I read somwhere about the Dark Elves requiring a port to recruit troops outside their starting area, and as I have been trying the High Elf campaign, it would appear to be a bird of the same feather. Fitting, being fairer of the two cousins.

    The question then lies with constructing one, I have not had the option to build such a building in any of the places I have conquered, and yes, they have been close to ocean. Could any of the more enlightened people here fill me in?

    It is funny, I have played total war since medieval 1, and never tried more than a few turns at campaign, the whole conquest thing can be a little overwhelming, but I am determined for the Asur to rise to glory again.

  2. #2
    The Holy Pilgrim's Avatar In Memory of Blackomur
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    Default Re: High Elf Campaign Help

    I thought the High Elves didn't need a port, unlike their evil cousins.

  3. #3

    Default Re: High Elf Campaign Help

    Quote Originally Posted by The Holy Pilgrim View Post
    I thought the High Elves didn't need a port, unlike their evil cousins.
    Isn't the HE force an expedition force, just like the DE one? So a port requirement would make sense.

  4. #4
    The Holy Pilgrim's Avatar In Memory of Blackomur
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    Default Re: High Elf Campaign Help

    I'm just saying I didn't know that the High Elves required a port in my own little way.

  5. #5

    Default Re: High Elf Campaign Help

    Neither do I (would never play High Elves), but it would make sense, wouldn't it?

  6. #6
    The Holy Pilgrim's Avatar In Memory of Blackomur
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    Default Re: High Elf Campaign Help

    Yes. Yes it would

  7. #7

    Default Re: High Elf Campaign Help

    OK....so, nobody knows?

  8. #8

    Default Re: High Elf Campaign Help

    Hmm I will have to start a new high elf campaign in 1.02 to figure it out, though which settlements have you taken?

  9. #9

    Default Re: High Elf Campaign Help

    I just looked in the EDB all High Elves unit requires a port of some sort.

    But heres my gripe doing that seriously hamstrings the High Elves when compared to Chaos (their biggest rival) and the Empire both of which can recruit anywhere. Hell it hamstrings them against everyone.

  10. #10

    Default Re: High Elf Campaign Help

    My biggest gripe is that we don't have any option to build a port, after each and every battle I need to ferry my men back to the starting island to retrain and in this time I usually fAce fresh opposition on my weakened front. Surely there's somthing I am missing as a pre req to build a port?

  11. #11

    Default Re: High Elf Campaign Help

    Simple - an event needs to be created. Make a new event such as once you have 5-6 Coastal Settlements. From then on, as long as you own 5-6 Coastal Settlements, you are able to recruit units anywhere.

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  12. #12

    Default Re: High Elf Campaign Help

    Vaz, I am somwhat unfamiliar with the ins and outs and other fineries of campaign play in any TW series. What does event mean? Also, how can I gain aid of my allies and what not? I am barely using my agents, although my spies have opened a few gates for me, i was hoping for assassination.

  13. #13

    Default Re: High Elf Campaign Help

    An event, much like the Mongols Event in M2TW vanilla, consists of a trigger and an effect. The trigger could be something as simple as X amount of turns past, or as complicated as you like. Once the trigger conditions are met, the event occurs, and everything else that's tied to that event will now be available.

    For example, the Mongols Event in Vanilla is tied to a certain date in M2TW. Once you reach a certain turn number, the game triggers the Mongols Horde event.

    For this, we could have Triggers requiring 6 Settlements with a Port, at which point, the game triggers an event.

    On top of that, the EDB would say units recruitable through the Barracks, but require a Port in the settlement, and a parrallel unit with exactly the same info for recruitment, but instead of a port, require the event.

    It's a bit gobbledegooky, but it's semi sensible. I hope!

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  14. #14

    Default Re: High Elf Campaign Help

    Quote Originally Posted by Vaz View Post
    An event, much like the Mongols Event in M2TW vanilla, consists of a trigger and an effect. The trigger could be something as simple as X amount of turns past, or as complicated as you like. Once the trigger conditions are met, the event occurs, and everything else that's tied to that event will now be available.

    For example, the Mongols Event in Vanilla is tied to a certain date in M2TW. Once you reach a certain turn number, the game triggers the Mongols Horde event.

    For this, we could have Triggers requiring 6 Settlements with a Port, at which point, the game triggers an event.

    On top of that, the EDB would say units recruitable through the Barracks, but require a Port in the settlement, and a parrallel unit with exactly the same info for recruitment, but instead of a port, require the event.

    It's a bit gobbledegooky, but it's semi sensible. I hope!
    Or you can simply go into the EDB, and delete all port requirement entries. I just haven't been tempted to do so yet. Also if he creates a new event he'd have to start a new HE campaign as Medieval 2 only reads the campaign scripts when a new campaign is started.

  15. #15

    Default Re: High Elf Campaign Help

    Quote Originally Posted by Outlawstar15a2 View Post
    Or you can simply go into the EDB, and delete all port requirement entries. I just haven't been tempted to do so yet. Also if he creates a new event he'd have to start a new HE campaign as Medieval 2 only reads the campaign scripts when a new campaign is started.
    Yes. But that just makes the Elves pointy eared normal factions. Instead of striking with a stack against an enemy held land, and then just taking every single settlement between that and the largest castle/settlement, you've actually got to really plan your moves out more carefully.

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  16. #16

    Default Re: High Elf Campaign Help

    Oh so it's not somthing I can do, rather somthing to be implemented in further patches by the devs? Also, what's the edb

  17. #17

    Default Re: High Elf Campaign Help

    Quote Originally Posted by Aethyr View Post
    Oh so it's not somthing I can do, rather somthing to be implemented in further patches by the devs? Also, what's the edb
    EDB stands for export_descr_buildings.txt and is a file in your ...\data folder. In the case of Call of Warhammer it is located in C:\%Medieval 2 Total War Root%\mods\teutonic\data. Open the file, might want to sort alphabetically by name to find it, and scroll down to the elven part it's all clumped together for easy reading search for elf to find it. And then press CTRLl+H to open up replace all function. Then paste "and building_present_min_level port port" into the find what box, leave the replace with it box below empty. Hit replace all and congratulations. You can recruit all units anywhere now.

  18. #18

    Default Re: High Elf Campaign Help

    Ive no problem starting a new campaign, I am just getting my bearings with the campaign as it stands, however, I do enjoy the whole having a my troops mobilise from Ports, it makes sense, but the option to build ports is what I would like.

    Am I able to make that 'quest' with 'if i have captured X ammount of coastal zones i can recruit there' etc?

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