ŽOrcs and Goblins
{Troll} Troll
{Troll_descr} These are large creatures, very strong but also rather stupid. There are many different kinds, because, like greenskins, Trolls vary a great deal in appearance. However it is fair to say they are universally big, ugly, hungry and best avoided where possible.
All Trolls are rightly feared because of their unthinking ferocity and indiscriminate appetite. They will eat anything they can find including flesh and bone, wood, rocks, bits of metal and even sprouts!
In addition to their strength their rather single minded thoughts about eating make it much less likely that they turn tail and run than say the goblins in the same circumstance. One could say their appetite and dim-wittedness renders them to efficient killing machines who won’t realize they’re badly outnumbered until their head is severed.
{Troll_descr_short} Dem Trollz iz big an strong, but theyz being a bit stoopid.
{Orc_Boyz}Orc Boyz
{Orc_Boyz_descr} Orcs are the dreaded warmongering plague of the Old World. They are found in every corner of the world and they’re always numerous and thirsty for violence.
What Orcs have in unmistakable abundance is brute strength, made all the more dangerous by generous lashings of ignorance. To make matters even worse, Orcs feel almost no pain and care little about discomfort, physical injuries, or even death. They enjoy nothing more than violence and will happily face death in battle just so long as they get a chance to put up a good fight first. Orcs are without doubt most dangerous when gathering in large numbers. When they do they unite in a Waaagh! this is a terrible gigantic green horde united by the sheer strength and power of one Warboss. Typically this is an Orc kicking, killing and yelling everybody else into submission though Goblin Warbosses are not unheard of either.
Ironically, this unhindered aggression can work to their disadvantage, as Orcs will plunge heedlessly into combat against a vastly superior enemy rather than retreating as would any sensible human. In short Orcs are creatures of war and when they embark on a Waaagh! the best course of action is to get as far away as possible.
{Orc_Boyz_descr_short} Being da Orcsez wiv da choppaz, nutin speshal.
{Orc_spear_boyz}Orc spear Boyz
{Orc_spear_boyz_descr} Orcs are the dreaded warmongering plague of the Old World. They are found in every corner of the world and they’re always numerous and thirsty for violence.
What Orcs have in unmistakable abundance is brute strength, made all the more dangerous by generous lashings of ignorance. To make matters even worse, Orcs feel almost no pain and care little about discomfort, physical injuries, or even death. They enjoy nothing more than violence and will happily face death in battle just so long as they get a chance to put up a good fight first. Orcs are without doubt most dangerous when gathering in large numbers. When they do they unite in a Waaagh! this is a terrible gigantic green horde united by the sheer strength and power of one Warboss. Typically this is an Orc kicking, killing and yelling everybody else into submission though Goblin Warbosses are not unheard of either.
Ironically, this unhindered aggression can work to their disadvantage, as Orcs will plunge heedlessly into combat against a vastly superior enemy rather than retreating as would any sensible human. In short Orcs are creatures of war and when they embark on a Waaagh! the best course of action is to get as far away as possible.
These particular Orcs have been armed with crude spears to combat skinnies on meat bagz.
{Orc_spear_boyz_descr_short} Orcsez wiv da pointy stickz, fer da stickin da 'orsiez.
{Orcs_boar_boyz}Orc Boar Boyz
{Orcs_boar_boyz_descr} Orc Boar Boys are rough, tough and very determined. On the other hand the giant boars of the Warhammer world are ferocious and loudly flatulent animals noted for their ill-tempered and uncompromisingly vicious nature. Crossing these two types you get the dreaded Orc Boar Boyz.
Breaking in a boar can be a long and dangerous business (more so for the goblin tenders and the snotling fodder) but fortunately Orcs have thick skulls and don’t feel pain much. In fact it is pretty impossible to train a boar, the Orc rider just learns to hang on better whilst the creature goes crazy goring and stomping and inflicting as much damage as possible.
{Orcs_boar_boyz_descr_short} Dem iz da 'eavy ridaz, wiv da pointy sticks an da choppaz, real fast likez theyz being.
{Orc_Arrer}Orc Arrer Boyz
{Orc_Arrer_descr} Orcs are the dreaded warmongering plague of the Old World. They are found in every corner of the world and they’re always numerous and thirsty for violence.
What Orcs have in unmistakable abundance is brute strength, made all the more dangerous by generous lashings of ignorance. To make matters even worse, Orcs feel almost no pain and care little about discomfort, physical injuries, or even death. They enjoy nothing more than violence and will happily face death in battle just so long as they get a chance to put up a good fight first. Orcs are without doubt most dangerous when gathering in large numbers. When they do they unite in a Waaagh! this is a terrible gigantic green horde united by the sheer strength and power of one Warboss. Typically this is an Orc kicking, killing and yelling everybody else into submission though Goblin Warbosses are not unheard of either.
Ironically, this unhindered aggression can work to their disadvantage, as Orcs will plunge heedlessly into combat against a vastly superior enemy rather than retreating as would any sensible human. In short Orcs are creatures of war and when they embark on a Waaagh! the best course of action is to get as far away as possible.
These particular Orcs use shoddy made bows to unleash volleys of arrows. Though while the Orcs are deadly in close combat they are not exactly marksmen so usually it is more about getting as many arrows as possible into the air and hoping they will fall down somewhere near an enemy.
{Orc_Arrer_descr_short} Being da arrer boyz, dem iz uzin da arrer thin ta be shootin da arrerz.
{Goblins}Goblins
{Goblins_descr} Goblins are small, vicious, mean-spirited and generally unpleasant creatures. They fight among themselves both on and off the battlefield. They feel little sense of loyalty to their own kin, let alone anyone else, and will cheerfully maim, kill or even eat their comrades if they think they can get away with it, often just for a laugh.
Most Goblins live among their large Orcish cousins, but others live in great nomadic tribes. They generally serve as slaves to the Orcs, as the Orcs are much larger and rarely pass an opportunity to remind the Goblins of that very fact. Due to the oppressive nature of their Orc masters most goblins live short, miserable lives usually ending under the feet or in the mouth of an Orc. There are a few Goblin tribes which have managed to avoid Orc leadership though that is mostly only until Orcs find them.
However, Goblins are numerous, much more numerous than even Orcs. It seems that no matter how many perish or are eaten there is always plenty of them around.
These particular Goblins are armed with simple close combat weapons and have gathered in a fighting regiment. One should hold no illusions, Goblins normally only fight when Orcs have forced them to. They will likely try to escape the battle at the first chance they get.
{Goblins_descr_short} Dem iz being like da yellowestezt Gobboz, dem iz runnin da furst.
{Goblins_spearmen}Goblin Spearmen
{Goblins_spearmen_descr} Goblins are small, vicious, mean-spirited and generally unpleasant creatures. They fight among themselves both on and off the battlefield. They feel little sense of loyalty to their own kin, let alone anyone else, and will cheerfully maim, kill or even eat their comrades if they think they can get away with it, often just for a laugh.
Most Goblins live among their large Orcish cousins, but others live in great nomadic tribes. They generally serve as slaves to the Orcs, as the Orcs are much larger and rarely pass an opportunity to remind the Goblins of that very fact. Due to the oppressive nature of their Orc masters most goblins live short, miserable lives usually ending under the feet or in the mouth of an Orc. There are a few Goblin tribes which have managed to avoid Orc leadership though that is mostly only until Orcs find them.
However, Goblins are numerous, much more numerous than even Orcs. It seems that no matter how many perish or are eaten there is always plenty of them around.
These particular Goblins are armed with spears and have gathered in a fighting regiment. One should hold no illusions, Goblins normally only fight when Orcs have forced them to. They will likely try to escape the battle at the first chance they get.
{Goblins_spearmen_descr_short} Plenty a da Gobboz wiv da pointy stickz.
{Goblins_bowmen}Goblin Archers
{Goblins_bowmen_descr} Goblins are small, vicious, mean-spirited and generally unpleasant creatures. They fight among themselves both on and off the battlefield. They feel little sense of loyalty to their own kin, let alone anyone else, and will cheerfully maim, kill or even eat their comrades if they think they can get away with it, often just for a laugh.
Most Goblins live among their large Orcish cousins, but others live in great nomadic tribes. They generally serve as slaves to the Orcs, as the Orcs are much larger and rarely pass an opportunity to remind the Goblins of that very fact. Due to the oppressive nature of their Orc masters most goblins live short, miserable lives usually ending under the feet or in the mouth of an Orc. There are a few Goblin tribes which have managed to avoid Orc leadership though that is mostly only until Orcs find them.
However, Goblins are numerous, much more numerous than even Orcs. It seems that no matter how many perish or are eaten there is always plenty of them around.
These particular Goblins are armed with bows and have gathered in a fighting regiment. While Goblin marksmanship is a standing joke among the midwives of the Empire, it is no joke for the soldiers caught under the true rain of arrows launched by hundreds of goblins.
One should hold no illusions, Goblins normally only fight when Orcs have forced them to. They will likely try to escape the battle at the first chance they get.
{Goblins_bowmen_descr_short} Gobbo arrerz, theyz being yellowz, but theyz being lotz.
{Night_Goblins_spearmen} Night Goblin Spearmen
{Night_Goblins_spearmen_descr} Night Goblins are a sub breed of Goblins who live beneath the mountains of the Old World. They live off a special breed of fungus which they grow in their damp and cool caves underneath the roots of the Old World. These funguses have quite a special effect on the Goblins which has truly set them apart from their above ground cousins. Night Goblins dress predominately in black, and will only come out into the sunlight when they are suitably reinforced by considerable amounts of fungusbeer.
Night Goblins spend the majority of their time fighting each other, Dwarfs, or Skaven, as all three species compete for the same territories. The Night Goblins have had considerable success in their battles with the Dwarfs, having even conquered a portion of Karak Eight Peaks, the most ancient and awe inspiring Dwarf city.
This particular group of Night Goblins is armed with spears and with their large numbers they are prepared to swarm their enemies!
{Night_Goblins_spearmen_descr_short} Night Gobboz wiv da pointy stickz, plenty a pointy stickz, ta be pokin da 'orsiez.
{Night_Goblins} Night Goblins
{Night_Goblins_descr} Night Goblins are a sub breed of Goblins who live beneath the mountains of the Old World. They live off a special breed of fungus which they grow in their damp and cool caves underneath the roots of the Old World. These funguses have quite a special effect on the Goblins which has truly set them apart from their above ground cousins. Night Goblins dress predominately in black, and will only come out into the sunlight when they are suitably reinforced by considerable amounts of fungusbeer.
Night Goblins spend the majority of their time fighting each other, Dwarfs, or Skaven, as all three species compete for the same territories. The Night Goblins have had considerable success in their battles with the Dwarfs, having even conquered a portion of Karak Eight Peaks, the most ancient and awe inspiring Dwarf city.
This particular group of Night Goblins is armed with crude hand to hand weapons and with their large numbers they are prepared to swarm their enemies!
{Night_Goblins_descr_short} Being da regula Night Gobboz, dem iz ok.
{Night_Goblin_Netters} Night Goblin Netters
{Night_Goblin_Netters_descr} Night Goblins are a sub breed of Goblins who live beneath the mountains of the Old World. They live off a special breed of fungus which they grow in their damp and cool caves underneath the roots of the Old World. These funguses have quite a special effect on the Goblins which has truly set them apart from their above ground cousins. Night Goblins dress predominately in black, and will only come out into the sunlight when they are suitably reinforced by considerable amounts of fungusbeer.
Night Goblins spend the majority of their time fighting each other, Dwarfs, or Skaven, as all three species compete for the same territories. The Night Goblins have had considerable success in their battles with the Dwarfs, having even conquered a portion of Karak Eight Peaks, the most ancient and awe inspiring Dwarf city.
Night Goblins are experts at hunting and capturing the many dangerous types of Cave Squig that lurk in the tunnels beneath their mountains. To this end they use strong weighted nets together with a vriety of large clubs and other blunt instruments to stun the Squigs once netted. These Netters are accomplished hunters and really quite brave as Goblins go. Because of this they sometimes join Night Goblin warbands in their battles to apply their hunting techniques on other unfortunate victims.
{Night_Goblin_Netters_descr_short} Da Night Gobboz wiv da netz, ta be takin da prisonerzez fer da eatin laterz.
{Night_Goblin_bowmen} Night Goblin Archers
{Night_Goblin_bowmen_descr} Night Goblins are a sub breed of Goblins who live beneath the mountains of the Old World. They live off a special breed of fungus which they grow in their damp and cool caves underneath the roots of the Old World. These fungus have quite a special effect on the Goblins which has truly set them apart from their above ground cousins. Night Goblins dress predominately in black, and will only come out into the sunlight when they are suitably reinforced by considerable amounts of fungusbeer.
Night Goblins spend the majority of their time fighting each other, Dwarfs, or Skaven, as all three species compete for the same territories. The Night Goblins have had considerable success in their battles with the Dwarfs, having even conquered a portion of Karak Eight Peaks, the most ancient and awe inspiring Dwarf city.
This particular band of Night Goblins is armed with bows and ready to rain arrows upon their enemies as well as they are able with their limited archery skill.
{Night_Goblin_bowmen_descr_short} Night Gobbo arrerz, wiv da arrer thin.
{Night_Goblin_Squig}Night Goblins Squig Herd
{Night_Goblin_Squig_descr}
One of the most deadly of all creatures to be found in the deepest caves is the Cave Squig. These are improbable hybrid creatures, part fungus and part flesh, with tough ball shaped bodies, clumsy taloned feet and huge gaping maws.
Night Goblins hunt Cave Squigs using long sturdy forks called “prodders” to goad the Squigs from their hiding places and to keep the enraged beasts at bay. In battle, the herders goad their charges into a state of frenzy before unleashing them in the general direction of the enemy.
{Night_Goblin_Squig_descr_short} Iz being da Gobboz wiv da proddaz fer da 'erdin da squigsez, be watchin da fingurz whenz youz wontz ta pet dem squigsez.
{Black_Orcs} Black Orcs
{Black_Orcs_descr} Black Orcs are the biggest and strongest of all Orcs, and get their name from their dour, grim demeanour as much as from the colour of their skin, which is extremely dark green or black. They are bigger and stronger than normal Orcs and pride themselves on being the best fighters of all. They are more diciplined than other Orcs and have better equipment. Many of their fearsome weapons are captured in battle, and carried as a mark of their self-evident superiority, while others are paid in tribute by subjugated tribes.
The origins of the Black Orcs are shrouded in mystery, but some maintain they they were created by the Chaos Dwarfs of the Dark Lands, perhaps to serve as slaves or warriors. Certainly the Black Orcs' sturdy constitution would allow them to prosper in the harsh land of the Chaos Dwarfs where other Greenskin workers would perish. They first appeared in the Old World during Sigmar's time, as a whole tribe crossed the Worlds Edge Mountains and conquered other Orcs living in the hills to the northwest of Stirland. When Sigmar first united the Men of the middle Old World into the Empire, he had first to drive out the Orcs and Goblins that lived there. Those battles against the Black Orcs were by far the hardest fought, and only won at terrible cost to Sigmar's armies.
Black Orcs regard other Orcs and Goblins with contempt, especially Goblins, who are always running away instead of standing and fighting. In battle, Black Orcs keep a constant eye out for bickering in the ranks, and it takes little more than a dark scowl or a throaty growl from a single Black Orc to bring the lesser Greenskins into line. Should that fail, Black Orcs are perfectly willing, and exceptionally able, to wade in and smash some heads together, thus restoring order quick smart at the insignificant cost of the lives of the wrongdoers.
{Black_Orcs_descr_short} Da Blak Orcsez, dem iz dangeruz typez, youz not wontz ta git in a scrap wiv dem.
{Black_orcs_destroyer} Black Orcs Destroyers
{Black_orcs_destroyer_descr} Black Orcs are the biggest and strongest of all Orcs, and get their name from their dour, grim demeanour as much as from the colour of their skin, which is extremely dark green or black. They are bigger and stronger than normal Orcs and pride themselves on being the best fighters of all. They are more diciplined than other Orcs and have better equipment. Many of their fearsome weapons are captured in battle, and carried as a mark of their self-evident superiority, while others are paid in tribute by subjugated tribes.
The origins of the Black Orcs are shrouded in mystery, but some maintain they they were created by the Chaos Dwarfs of the Dark Lands, perhaps to serve as slaves or warriors. Certainly the Black Orcs' sturdy constitution would allow them to prosper in the harsh land of the Chaos Dwarfs where other Greenskin workers would perish. They first appeared in the Old World during Sigmar's time, as a whole tribe crossed the Worlds Edge Mountains and conquered other Orcs living in the hills to the northwest of Stirland. When Sigmar first united the Men of the middle Old World into the Empire, he had first to drive out the Orcs and Goblins that lived there. Those battles against the Black Orcs were by far the hardest fought, and only won at terrible cost to Sigmar's armies.
Black Orcs regard other Orcs and Goblins with contempt, especially Goblins, who are always running away instead of standing and fighting. In battle, Black Orcs keep a constant eye out for bickering in the ranks, and it takes little more than a dark scowl or a throaty growl from a single Black Orc to bring the lesser Greenskins into line. Should that fail, Black Orcs are perfectly willing, and exceptionally able, to wade in and smash some heads together, thus restoring order quick smart at the insignificant cost of the lives of the wrongdoers.
{Black_orcs_destroyer_descr_short} Dem iz being da biggest an baddest a dem Blak Orcsez, deyz real scary likez.
{Black_orcs_bodyguard} Black Orc Bodyguards
{Black_orcs_bodyguard_descr} Black Orcs are the biggest and strongest of all Orcs, and get their name from their dour, grim demeanour as much as from the colour of their skin, which is extremely dark green or black. They are bigger and stronger than normal Orcs and pride themselves on being the best fighters of all. They are more diciplined than other Orcs and have better equipment. Many of their fearsome weapons are captured in battle, and carried as a mark of their self-evident superiority, while others are paid in tribute by subjugated tribes.
The origins of the Black Orcs are shrouded in mystery, but some maintain they they were created by the Chaos Dwarfs of the Dark Lands, perhaps to serve as slaves or warriors. Certainly the Black Orcs' sturdy constitution would allow them to prosper in the harsh land of the Chaos Dwarfs where other Greenskin workers would perish. They first appeared in the Old World during Sigmar's time, as a whole tribe crossed the Worlds Edge Mountains and conquered other Orcs living in the hills to the northwest of Stirland. When Sigmar first united the Men of the middle Old World into the Empire, he had first to drive out the Orcs and Goblins that lived there. Those battles against the Black Orcs were by far the hardest fought, and only won at terrible cost to Sigmar's armies.
Black Orcs regard other Orcs and Goblins with contempt, especially Goblins, who are always running away instead of standing and fighting. In battle, Black Orcs keep a constant eye out for bickering in the ranks, and it takes little more than a dark scowl or a throaty growl from a single Black Orc to bring the lesser Greenskins into line. Should that fail, Black Orcs are perfectly willing, and exceptionally able, to wade in and smash some heads together, thus restoring order quick smart at the insignificant cost of the lives of the wrongdoers.
{Black_orcs_bodyguard_descr_short} Dem iz da Blak Orcsez dat da Boss 'angz wiv.
{Big_un_Orc_Boyz} Orc Big'uns
{Big_un_Orc_Boyz_descr} Orcs continue to grow throughout their lives. How big they get has nothing to do with what or how much they eat but much more with their status. The more important they are the bigger they grow and the tougher they become. Only when an Orc runs up against a bigger, tougher and meaner boss Orc who firmly puts him in his place does he stop growing. This useful trait makes it easy for an Orc to recognise other Orcs that are better than he is... they are bigger! Amongst greenskins biggest is always best.
The biggest Orcs are obviously the chieftains and their henchmen but the next largest are called Big’uns. These are Orcs on the way up (quite literally) and all hope to rise to become bosses one day. In the meantime they form a cadre of the meanest and best of the tribe’s warriors.
{Big_un_Orc_Boyz_descr_short} Iz da strongist a da Orcsez, being good fightaz dem.
{Orc_Boyz_bodyguard} Orc Big'uns Bodyguards
{Orc_Boyz_bodyguard_descr} Orcs are the dreaded warmongering plague of the Old World. They are found in every corner of the world and they’re always numerous and thirsty for violence.
What Orcs have in unmistakable abundance is brute strength, made all the more dangerous by generous lashings of ignorance. To make matters even worse, Orcs feel almost no pain and care little about discomfort, physical injuries, or even death. They enjoy nothing more than violence and will happily face death in battle just so long as they get a chance to put up a good fight first. Orcs are without doubt most dangerous when gathering in large numbers. When they do they unite in a Waaagh! this is a terrible gigantic green horde united by the sheer strength and power of one Warboss. Typically this is an Orc kicking, killing and yelling everybody else into submission though Goblin Warbosses are not unheard of either.
Ironically, this unhindered aggression can work to their disadvantage, as Orcs will plunge heedlessly into combat against a vastly superior enemy rather than retreating as would any sensible human. In short Orcs are creatures of war and when they embark on a Waaagh! the best course of action is to get as far away as possible.
{Orc_Boyz_bodyguard_descr_short} Being da Bossez boyz.
{Savage_Orcs_boyz} Savage Orc Boyz
{Savage_Orcs_boyz_descr} Due to the addling effects of heat and strong sunlight on the Orchish brain, the Orcs of the Southlands and other equatorial regions are reckoned a complete bunch of primitives even by Orc standards. They use mostly stone or bone weapons and go around half naked or worse! In the Badlands, tribes of both Savage and Common Orcs intermingle.
Savage Orcs eschew armour in favour of warpaint, tattoos and lucky charms. Many of these charms take the form of teeth and bones removed from evidently less lucky creatures. These grim tokens are worn around their necks or pushed through their lips, ears and noses. Savage Orcs are notoriously wild and ferocious, even more so than other Orcs and their enemies regard them as by far the most dangerous of their kind.
{Savage_Orcs_boyz_descr_short} Iz da Orcsez from da 'ilz, dem iz not da smartiest.
{Savage_Orcs_arrer} Savage Orc Arrer Boyz
{Savage_Orcs_arrer_descr} Due to the addling effects of heat and strong sunlight on the Orchish brain, the Orcs of the Southlands and other equatorial regions are reckoned a complete bunch of primitives even by Orc standards. They use mostly stone or bone weapons and go around half naked or worse! In the Badlands, tribes of both Savage and Common Orcs intermingle.
Savage Orcs eschew armour in favour of warpaint, tattoos and lucky charms. Many of these charms take the form of teeth and bones removed from evidently less lucky creatures. These grim tokens are worn around their necks or pushed through their lips, ears and noses. Savage Orcs are notoriously wild and ferocious, even more so than other Orcs and their enemies regard them as by far the most dangerous of their kind.
These particular Orcs use shoddily made bows to unleash volleys of arrows. Though while the Orcs are deadly in close combat they are not exactly marksmen so usually it is more about getting as many arrows as possible into the air and hoping they will fall down somewhere near an enemy.
{Savage_Orcs_arrer_descr_short} Dem boyz iz ok wiv da arrerz.
{Savage_Orcs_boar_boyz_bodyguard}Savage Boar Boyz Bodyguard
{Savage_Orcs_boar_boyz_bodyguard_descr} Due to the addling effects of heat and strong sunlight on the Orchish brain, the Orcs of the Southlands and other equatorial regions are reckoned a complete bunch of primitives even by Orc standards. They use mostly stone or bone weapons and go around half naked or worse! In the Badlands, tribes of both Savage and Common Orcs intermingle.
Savage Orcs eschew armour in favour of warpaint, tattoos and lucky charms. Many of these charms take the form of teeth and bones removed from evidently less lucky creatures. These grim tokens are worn around their necks or pushed through their lips, ears and noses. Savage Orcs are notoriously wild and ferocious, even more so than other Orcs and their enemies regard them as by far the most dangerous of their kind.
This particular bunch has formed an effective bodyguard for the chieftain and is ready to rip any enemies to shreds should they get too close.
{Savage_Orcs_boar_boyz_bodyguard_descr_short} Iz da 'ilz boyz da Boss 'angz wiv, ridin da Boarsez.
{Savage_Orcs_boar_boyz} Savage Boar Boyz
{Savage_Orcs_boar_boyz_descr} Savage Orc Boar Boys are rough, tough and very determined. On the other hand the giant boars of the Warhammer world are ferocious and loudly flatulent animals noted for their ill-tempered and uncompromisingly vicious nature. Crossing these two types you get the dreaded Savage Orc Boar Boyz. In contrast to their cousins the Savage Orcs have also taken to bringing javelins. These are hurled with great strength before finally charging home with the feared fury of the Savage Orcs.
Breaking in a boar can be a long and dangerous business (more so for the goblin tenders and the snotling fodder) but fortunately Orcs have thick skulls and don’t feel pain much. In fact it is pretty impossible to train a boar, the Orc rider just learns to hang on better whilst the creature goes crazy goring and stomping and inflicting as much damage as possible.
Unsurprisingly, Savage Orcs and war boars get on famously well, sharing as they do an almost identical world view and personal hygiene regimen.
{Savage_Orcs_boar_boyz_descr_short} Da 'ilz boyz ridaz wiv da pointy stickz fer da chukkin, an da choppaz fer da choppin.
{Goblin_wolf_rider} Goblin Wolf Riders
{Goblin_wolf_rider_descr} Many Goblin tribes are nomadic in nature, traversing the wilderness of the Badlands and the steppes to the east in huge, ramshackle caravans, raiding, stealing from, or at a push, trading with other greenskins they meet along the way. Roaming Wolf Riders – Goblins mounted upon the backs of swift, snarling, giant wolves – precede these snacking trains of scummy Goblinhood. Packs of Wolf Riders scout out the land ahead and pounce upon any foe foolish enough to be caught alone on the wide open spaces.
Wolf riders perform a similar task in battle, using their speed and agility to harry the flanks of enemy units and chasing down those already beaten and fleeing the battlefield. Being goblins, Wolf Riders like to pick on the weak, the isolated and those already bleeding to death, and their preferred victims are the likes of enemy war machine crews, small units of scouts and those few being smaller and weaker than themselves.
{Goblin_wolf_rider_descr_short} Dem iz Gobboz ridin wolvesez, deyz likez ta 'angz back shootin da arrerz, attackin whenz da enamyz startz da runnin.
{Chukka} Spear Chukka
{Chukka_descr} Greenskins make all kinds of contraptions, from crude wagons to clanking mills and sturdy war engines, wood, iron and bone are cheerfully lashed together as required. If things fall apart they can quickly be stuck back together again with spit and string. Goblins are generally more nimble fingered when it comes to this kind of work whereas Orcs, being bigger, are good at bossing them about. Thus nature has created the ideal workforce in the greenskin race.
Stone throwing machines and bolt throwers are common devices in the Orc and Goblin armies. Both kinds of machine are usually powered by twisted Squig hide ropes, storing the power required to hurl projectiles across the battlefield. Stone throwers sometimes use a counterweight mechanism to propel their missile. Regardless of their design, greenskins refer to all stone throwers as “Rock Lobbers” and all bolt throwers as “Spear Chukkas”.
{Chukka_descr_short} Being da big arrer shoota, iz fer da yellow Gobboz ta be shootin from da big far.
{Rock_Lobba}Da Rock Lobba
{Rock_Lobba_descr} Greenskins make all kinds of contraptions, from crude wagons to clanking mills and sturdy war engines, wood, iron and bone are cheerfully lashed together as required. If things fall apart they can quickly be stuck back together again with spit and string. Goblins are generally more nimble fingered when it comes to this kind of work whereas Orcs, being bigger, are good at bossing them about. Thus nature has created the ideal workforce in the greenskin race.
Stone throwing machines and bolt throwers are common devices in the Orc and Goblin armies. Both kinds of machine are usually powered by twisted Squig hide ropes, storing the power required to hurl projectiles across the battlefield. Stone throwers sometimes use a counterweight mechanism to propel their missile. Regardless of their design, greenskins refer to all stone throwers as “Rock Lobbers” and all bolt throwers as “Spear Chukkas”.
{Rock_Lobba_descr_short} Iz da Rock Lobba, fer da breakin da wallsez.
{Armored_orcs}Ruglud's Armoured Orcs
{Armored_orcs_descr}Ruglud Bonechewer is a powerful and wealthy Orc mercenary who sells his services all across the known world, from the treacherous Badlands in the south up through the realm of the Border Princes and throughout the mountains surrounding the Empire. Rumours suggest that even the Empire itself has hired his services on occasion. Ruthless to the core, Ruglud's only loyalty is to himself and he has been known to change sides during battle if offered more payment and more loot and pillage. After every battle his company always takes crossbows and bolts which they prize very highly.
{Armored_orcs_descr_short} Being Orcsez wiv da speshal arrer thin an da choppaz.