Results 1 to 12 of 12

Thread: Orc&Goblin descriptions

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Scipio praeditus's Avatar Decanus
    Join Date
    May 2007
    Location
    Freistaat Bayern
    Posts
    519

    Default Orc&Goblin descriptions

    Here are compiled all the Orcish translations I've done, they include: the building descriptions, the corrected long unit descriptions and new Orcish short unit descriptions, two shaman recruitment descriptions, the corrected Orcish faction description, and finally the diplomatic terms.

    The credits for the long unit descriptions go to Maias227, and the credits for the faction description go to Ratzor who kindly allowed me to change it into the 'Orc dialect' I used for all my work.

    All the following text has undergone corrections over the last couple of days, as I was still in the process of perfecting my Orcish.

    Building descriptions:

    Spoiler Alert, click show to read: 

    Gork and mork Altar 1/Gork an Mork altar:

    Being da place wherez da Gork an Mork tellz da mighty shamanz lotz a secritz.

    Gork an Mork temple 2/Gork an Mork temple:

    Dis being a bigger place fer da shamanz ta be talkin wiv da Gork an Mork.

    Gork and Mork Large Temple 3/Gork an Mork big temple:

    Mighty shamanz wiv da power wontz da fancy 'utz, wiv da room fer lotz a prisonerzez ta be sacrificin fer da Gork an Mork.

    Orcz Range 1/Orcz range:

    Da place wherez da arrer boyz likez ta 'angz an be praticin therez shooty skillz on da tied down 'ummies.

    Da Big Orcz Range 2/Da big Orcz range:

    Dis being da place fer da arrer boyz wiv da plenty a room ta be praticin therez shooty skillz on da runnin 'ummies.

    Waaargh!! 1/Waaagh!!:

    Being da sign fer da Waaagh.

    Waaargh!! 1/Waaaaagh!!:

    Dis being lotz betta Waaagh sign den da onez whez ad before.

    Waaargh!! 3/Waaaaaaagh!!:

    Wiv a fancy Waaagh sign like dat, wha greeny can deny da power o ar boss?

    Orc Boyz Hut 1/Orc boyz 'ut:

    Wherez da fightaz go fer da boozin an da 'ead buttin.

    Da Big Orcz Hut 2/Da big Orcz 'ut:

    Da place wherez da biggest green skinz come fer da drinkin booze, showin 'ooze da greatist an being decidin wot mantown ta be plunderin nex.

    Fold 1/Stablesez:

    Da place wherez da wolvesez an da boarsez are, fer da ridaz.

    Fold 2/Da big stablesez:

    Being da big place fer da ridaz ta be praticin therez skillz, wiv da room fer da biggest animalsez.

    Da Big Boss Hut 1/Da big boss 'ut:

    Da place wherez da boss an 'iz boyz 'angz.

    Da Big Boss Hut 2/Da war boss 'ut:

    Da biggest 'ut aroun, wherez da war boss iz makin 'iz planz fer crushin da hummiez an da stuntiez.

    Goblins' Workshop 1/Gobbo workshop:

    Wherez da gobboz makez da big shootaz.

    Goblins' Workshop 1/Da big gobbo workshop:

    Da place wherez da smartiest gobboz makez da bestest killy machinesez in da world.

    Shaman Hut 1/Shaman 'ut:

    Iz da dangeruz place, youz betta not go therez if youz nut wontz yer 'ead ta splode.

    Mines 1/Minez:

    Wherez da gobboz getz da shiny stonesez an da stuf fer da choppaz.

    Huntres Hut/'unterz 'ut:

    Being da place wherez da hummie meat iz cooked, be makin da greeny 'appy ta be gettin somethin other an slimy gobbo meat sometimesez.

    Cesspools 1/Da pit:

    Dat iz wherez youz be puttin da wastez whenz da 'ut iz startin ta smellz ta bad.

    Mushrooms' Brew Pot/Mushroomsez brew pot:

    Dats da place wherez deyz makez da bestest booze in da town, not likez dat snotling-pis dat youz drinkz, diz iz da good stuf.

    Old Orc Arena/'ead crushin place:

    Being da place wherez da prisonerzez are kept fer da 'avin fun wiv an da feedin da squigsez.


    With the endorsement of Maias227, the corrected unit descriptions, and the revised short unit descriptions:

    Spoiler Alert, click show to read: 

    ŽOrcs and Goblins
    {Troll} Troll
    {Troll_descr} These are large creatures, very strong but also rather stupid. There are many different kinds, because, like greenskins, Trolls vary a great deal in appearance. However it is fair to say they are universally big, ugly, hungry and best avoided where possible.
    All Trolls are rightly feared because of their unthinking ferocity and indiscriminate appetite. They will eat anything they can find including flesh and bone, wood, rocks, bits of metal and even sprouts!
    In addition to their strength their rather single minded thoughts about eating make it much less likely that they turn tail and run than say the goblins in the same circumstance. One could say their appetite and dim-wittedness renders them to efficient killing machines who won’t realize they’re badly outnumbered until their head is severed.

    {Troll_descr_short} Dem Trollz iz big an strong, but theyz being a bit stoopid.

    {Orc_Boyz}Orc Boyz
    {Orc_Boyz_descr} Orcs are the dreaded warmongering plague of the Old World. They are found in every corner of the world and they’re always numerous and thirsty for violence.
    What Orcs have in unmistakable abundance is brute strength, made all the more dangerous by generous lashings of ignorance. To make matters even worse, Orcs feel almost no pain and care little about discomfort, physical injuries, or even death. They enjoy nothing more than violence and will happily face death in battle just so long as they get a chance to put up a good fight first. Orcs are without doubt most dangerous when gathering in large numbers. When they do they unite in a Waaagh! this is a terrible gigantic green horde united by the sheer strength and power of one Warboss. Typically this is an Orc kicking, killing and yelling everybody else into submission though Goblin Warbosses are not unheard of either.
    Ironically, this unhindered aggression can work to their disadvantage, as Orcs will plunge heedlessly into combat against a vastly superior enemy rather than retreating as would any sensible human. In short Orcs are creatures of war and when they embark on a Waaagh! the best course of action is to get as far away as possible.

    {Orc_Boyz_descr_short} Being da Orcsez wiv da choppaz, nutin speshal.

    {Orc_spear_boyz}Orc spear Boyz
    {Orc_spear_boyz_descr} Orcs are the dreaded warmongering plague of the Old World. They are found in every corner of the world and they’re always numerous and thirsty for violence.
    What Orcs have in unmistakable abundance is brute strength, made all the more dangerous by generous lashings of ignorance. To make matters even worse, Orcs feel almost no pain and care little about discomfort, physical injuries, or even death. They enjoy nothing more than violence and will happily face death in battle just so long as they get a chance to put up a good fight first. Orcs are without doubt most dangerous when gathering in large numbers. When they do they unite in a Waaagh! this is a terrible gigantic green horde united by the sheer strength and power of one Warboss. Typically this is an Orc kicking, killing and yelling everybody else into submission though Goblin Warbosses are not unheard of either.
    Ironically, this unhindered aggression can work to their disadvantage, as Orcs will plunge heedlessly into combat against a vastly superior enemy rather than retreating as would any sensible human. In short Orcs are creatures of war and when they embark on a Waaagh! the best course of action is to get as far away as possible.
    These particular Orcs have been armed with crude spears to combat skinnies on meat bagz.

    {Orc_spear_boyz_descr_short} Orcsez wiv da pointy stickz, fer da stickin da 'orsiez.

    {Orcs_boar_boyz}Orc Boar Boyz
    {Orcs_boar_boyz_descr} Orc Boar Boys are rough, tough and very determined. On the other hand the giant boars of the Warhammer world are ferocious and loudly flatulent animals noted for their ill-tempered and uncompromisingly vicious nature. Crossing these two types you get the dreaded Orc Boar Boyz.
    Breaking in a boar can be a long and dangerous business (more so for the goblin tenders and the snotling fodder) but fortunately Orcs have thick skulls and don’t feel pain much. In fact it is pretty impossible to train a boar, the Orc rider just learns to hang on better whilst the creature goes crazy goring and stomping and inflicting as much damage as possible.

    {Orcs_boar_boyz_descr_short} Dem iz da 'eavy ridaz, wiv da pointy sticks an da choppaz, real fast likez theyz being.

    {Orc_Arrer}Orc Arrer Boyz
    {Orc_Arrer_descr} Orcs are the dreaded warmongering plague of the Old World. They are found in every corner of the world and they’re always numerous and thirsty for violence.
    What Orcs have in unmistakable abundance is brute strength, made all the more dangerous by generous lashings of ignorance. To make matters even worse, Orcs feel almost no pain and care little about discomfort, physical injuries, or even death. They enjoy nothing more than violence and will happily face death in battle just so long as they get a chance to put up a good fight first. Orcs are without doubt most dangerous when gathering in large numbers. When they do they unite in a Waaagh! this is a terrible gigantic green horde united by the sheer strength and power of one Warboss. Typically this is an Orc kicking, killing and yelling everybody else into submission though Goblin Warbosses are not unheard of either.
    Ironically, this unhindered aggression can work to their disadvantage, as Orcs will plunge heedlessly into combat against a vastly superior enemy rather than retreating as would any sensible human. In short Orcs are creatures of war and when they embark on a Waaagh! the best course of action is to get as far away as possible.
    These particular Orcs use shoddy made bows to unleash volleys of arrows. Though while the Orcs are deadly in close combat they are not exactly marksmen so usually it is more about getting as many arrows as possible into the air and hoping they will fall down somewhere near an enemy.

    {Orc_Arrer_descr_short} Being da arrer boyz, dem iz uzin da arrer thin ta be shootin da arrerz.

    {Goblins}Goblins
    {Goblins_descr} Goblins are small, vicious, mean-spirited and generally unpleasant creatures. They fight among themselves both on and off the battlefield. They feel little sense of loyalty to their own kin, let alone anyone else, and will cheerfully maim, kill or even eat their comrades if they think they can get away with it, often just for a laugh.
    Most Goblins live among their large Orcish cousins, but others live in great nomadic tribes. They generally serve as slaves to the Orcs, as the Orcs are much larger and rarely pass an opportunity to remind the Goblins of that very fact. Due to the oppressive nature of their Orc masters most goblins live short, miserable lives usually ending under the feet or in the mouth of an Orc. There are a few Goblin tribes which have managed to avoid Orc leadership though that is mostly only until Orcs find them.
    However, Goblins are numerous, much more numerous than even Orcs. It seems that no matter how many perish or are eaten there is always plenty of them around.
    These particular Goblins are armed with simple close combat weapons and have gathered in a fighting regiment. One should hold no illusions, Goblins normally only fight when Orcs have forced them to. They will likely try to escape the battle at the first chance they get.

    {Goblins_descr_short} Dem iz being like da yellowestezt Gobboz, dem iz runnin da furst.

    {Goblins_spearmen}Goblin Spearmen
    {Goblins_spearmen_descr} Goblins are small, vicious, mean-spirited and generally unpleasant creatures. They fight among themselves both on and off the battlefield. They feel little sense of loyalty to their own kin, let alone anyone else, and will cheerfully maim, kill or even eat their comrades if they think they can get away with it, often just for a laugh.
    Most Goblins live among their large Orcish cousins, but others live in great nomadic tribes. They generally serve as slaves to the Orcs, as the Orcs are much larger and rarely pass an opportunity to remind the Goblins of that very fact. Due to the oppressive nature of their Orc masters most goblins live short, miserable lives usually ending under the feet or in the mouth of an Orc. There are a few Goblin tribes which have managed to avoid Orc leadership though that is mostly only until Orcs find them.
    However, Goblins are numerous, much more numerous than even Orcs. It seems that no matter how many perish or are eaten there is always plenty of them around.
    These particular Goblins are armed with spears and have gathered in a fighting regiment. One should hold no illusions, Goblins normally only fight when Orcs have forced them to. They will likely try to escape the battle at the first chance they get.

    {Goblins_spearmen_descr_short} Plenty a da Gobboz wiv da pointy stickz.

    {Goblins_bowmen}Goblin Archers
    {Goblins_bowmen_descr} Goblins are small, vicious, mean-spirited and generally unpleasant creatures. They fight among themselves both on and off the battlefield. They feel little sense of loyalty to their own kin, let alone anyone else, and will cheerfully maim, kill or even eat their comrades if they think they can get away with it, often just for a laugh.
    Most Goblins live among their large Orcish cousins, but others live in great nomadic tribes. They generally serve as slaves to the Orcs, as the Orcs are much larger and rarely pass an opportunity to remind the Goblins of that very fact. Due to the oppressive nature of their Orc masters most goblins live short, miserable lives usually ending under the feet or in the mouth of an Orc. There are a few Goblin tribes which have managed to avoid Orc leadership though that is mostly only until Orcs find them.
    However, Goblins are numerous, much more numerous than even Orcs. It seems that no matter how many perish or are eaten there is always plenty of them around.
    These particular Goblins are armed with bows and have gathered in a fighting regiment. While Goblin marksmanship is a standing joke among the midwives of the Empire, it is no joke for the soldiers caught under the true rain of arrows launched by hundreds of goblins.
    One should hold no illusions, Goblins normally only fight when Orcs have forced them to. They will likely try to escape the battle at the first chance they get.

    {Goblins_bowmen_descr_short} Gobbo arrerz, theyz being yellowz, but theyz being lotz.

    {Night_Goblins_spearmen} Night Goblin Spearmen
    {Night_Goblins_spearmen_descr} Night Goblins are a sub breed of Goblins who live beneath the mountains of the Old World. They live off a special breed of fungus which they grow in their damp and cool caves underneath the roots of the Old World. These funguses have quite a special effect on the Goblins which has truly set them apart from their above ground cousins. Night Goblins dress predominately in black, and will only come out into the sunlight when they are suitably reinforced by considerable amounts of fungusbeer.
    Night Goblins spend the majority of their time fighting each other, Dwarfs, or Skaven, as all three species compete for the same territories. The Night Goblins have had considerable success in their battles with the Dwarfs, having even conquered a portion of Karak Eight Peaks, the most ancient and awe inspiring Dwarf city.
    This particular group of Night Goblins is armed with spears and with their large numbers they are prepared to swarm their enemies!

    {Night_Goblins_spearmen_descr_short} Night Gobboz wiv da pointy stickz, plenty a pointy stickz, ta be pokin da 'orsiez.

    {Night_Goblins} Night Goblins
    {Night_Goblins_descr} Night Goblins are a sub breed of Goblins who live beneath the mountains of the Old World. They live off a special breed of fungus which they grow in their damp and cool caves underneath the roots of the Old World. These funguses have quite a special effect on the Goblins which has truly set them apart from their above ground cousins. Night Goblins dress predominately in black, and will only come out into the sunlight when they are suitably reinforced by considerable amounts of fungusbeer.
    Night Goblins spend the majority of their time fighting each other, Dwarfs, or Skaven, as all three species compete for the same territories. The Night Goblins have had considerable success in their battles with the Dwarfs, having even conquered a portion of Karak Eight Peaks, the most ancient and awe inspiring Dwarf city.
    This particular group of Night Goblins is armed with crude hand to hand weapons and with their large numbers they are prepared to swarm their enemies!

    {Night_Goblins_descr_short} Being da regula Night Gobboz, dem iz ok.

    {Night_Goblin_Netters} Night Goblin Netters
    {Night_Goblin_Netters_descr} Night Goblins are a sub breed of Goblins who live beneath the mountains of the Old World. They live off a special breed of fungus which they grow in their damp and cool caves underneath the roots of the Old World. These funguses have quite a special effect on the Goblins which has truly set them apart from their above ground cousins. Night Goblins dress predominately in black, and will only come out into the sunlight when they are suitably reinforced by considerable amounts of fungusbeer.
    Night Goblins spend the majority of their time fighting each other, Dwarfs, or Skaven, as all three species compete for the same territories. The Night Goblins have had considerable success in their battles with the Dwarfs, having even conquered a portion of Karak Eight Peaks, the most ancient and awe inspiring Dwarf city.
    Night Goblins are experts at hunting and capturing the many dangerous types of Cave Squig that lurk in the tunnels beneath their mountains. To this end they use strong weighted nets together with a vriety of large clubs and other blunt instruments to stun the Squigs once netted. These Netters are accomplished hunters and really quite brave as Goblins go. Because of this they sometimes join Night Goblin warbands in their battles to apply their hunting techniques on other unfortunate victims.

    {Night_Goblin_Netters_descr_short} Da Night Gobboz wiv da netz, ta be takin da prisonerzez fer da eatin laterz.

    {Night_Goblin_bowmen} Night Goblin Archers
    {Night_Goblin_bowmen_descr} Night Goblins are a sub breed of Goblins who live beneath the mountains of the Old World. They live off a special breed of fungus which they grow in their damp and cool caves underneath the roots of the Old World. These fungus have quite a special effect on the Goblins which has truly set them apart from their above ground cousins. Night Goblins dress predominately in black, and will only come out into the sunlight when they are suitably reinforced by considerable amounts of fungusbeer.
    Night Goblins spend the majority of their time fighting each other, Dwarfs, or Skaven, as all three species compete for the same territories. The Night Goblins have had considerable success in their battles with the Dwarfs, having even conquered a portion of Karak Eight Peaks, the most ancient and awe inspiring Dwarf city.
    This particular band of Night Goblins is armed with bows and ready to rain arrows upon their enemies as well as they are able with their limited archery skill.

    {Night_Goblin_bowmen_descr_short} Night Gobbo arrerz, wiv da arrer thin.

    {Night_Goblin_Squig}Night Goblins Squig Herd
    {Night_Goblin_Squig_descr}
    One of the most deadly of all creatures to be found in the deepest caves is the Cave Squig. These are improbable hybrid creatures, part fungus and part flesh, with tough ball shaped bodies, clumsy taloned feet and huge gaping maws.
    Night Goblins hunt Cave Squigs using long sturdy forks called “prodders” to goad the Squigs from their hiding places and to keep the enraged beasts at bay. In battle, the herders goad their charges into a state of frenzy before unleashing them in the general direction of the enemy.

    {Night_Goblin_Squig_descr_short} Iz being da Gobboz wiv da proddaz fer da 'erdin da squigsez, be watchin da fingurz whenz youz wontz ta pet dem squigsez.

    {Black_Orcs} Black Orcs
    {Black_Orcs_descr} Black Orcs are the biggest and strongest of all Orcs, and get their name from their dour, grim demeanour as much as from the colour of their skin, which is extremely dark green or black. They are bigger and stronger than normal Orcs and pride themselves on being the best fighters of all. They are more diciplined than other Orcs and have better equipment. Many of their fearsome weapons are captured in battle, and carried as a mark of their self-evident superiority, while others are paid in tribute by subjugated tribes.
    The origins of the Black Orcs are shrouded in mystery, but some maintain they they were created by the Chaos Dwarfs of the Dark Lands, perhaps to serve as slaves or warriors. Certainly the Black Orcs' sturdy constitution would allow them to prosper in the harsh land of the Chaos Dwarfs where other Greenskin workers would perish. They first appeared in the Old World during Sigmar's time, as a whole tribe crossed the Worlds Edge Mountains and conquered other Orcs living in the hills to the northwest of Stirland. When Sigmar first united the Men of the middle Old World into the Empire, he had first to drive out the Orcs and Goblins that lived there. Those battles against the Black Orcs were by far the hardest fought, and only won at terrible cost to Sigmar's armies.
    Black Orcs regard other Orcs and Goblins with contempt, especially Goblins, who are always running away instead of standing and fighting. In battle, Black Orcs keep a constant eye out for bickering in the ranks, and it takes little more than a dark scowl or a throaty growl from a single Black Orc to bring the lesser Greenskins into line. Should that fail, Black Orcs are perfectly willing, and exceptionally able, to wade in and smash some heads together, thus restoring order quick smart at the insignificant cost of the lives of the wrongdoers.

    {Black_Orcs_descr_short} Da Blak Orcsez, dem iz dangeruz typez, youz not wontz ta git in a scrap wiv dem.

    {Black_orcs_destroyer} Black Orcs Destroyers
    {Black_orcs_destroyer_descr} Black Orcs are the biggest and strongest of all Orcs, and get their name from their dour, grim demeanour as much as from the colour of their skin, which is extremely dark green or black. They are bigger and stronger than normal Orcs and pride themselves on being the best fighters of all. They are more diciplined than other Orcs and have better equipment. Many of their fearsome weapons are captured in battle, and carried as a mark of their self-evident superiority, while others are paid in tribute by subjugated tribes.
    The origins of the Black Orcs are shrouded in mystery, but some maintain they they were created by the Chaos Dwarfs of the Dark Lands, perhaps to serve as slaves or warriors. Certainly the Black Orcs' sturdy constitution would allow them to prosper in the harsh land of the Chaos Dwarfs where other Greenskin workers would perish. They first appeared in the Old World during Sigmar's time, as a whole tribe crossed the Worlds Edge Mountains and conquered other Orcs living in the hills to the northwest of Stirland. When Sigmar first united the Men of the middle Old World into the Empire, he had first to drive out the Orcs and Goblins that lived there. Those battles against the Black Orcs were by far the hardest fought, and only won at terrible cost to Sigmar's armies.
    Black Orcs regard other Orcs and Goblins with contempt, especially Goblins, who are always running away instead of standing and fighting. In battle, Black Orcs keep a constant eye out for bickering in the ranks, and it takes little more than a dark scowl or a throaty growl from a single Black Orc to bring the lesser Greenskins into line. Should that fail, Black Orcs are perfectly willing, and exceptionally able, to wade in and smash some heads together, thus restoring order quick smart at the insignificant cost of the lives of the wrongdoers.

    {Black_orcs_destroyer_descr_short} Dem iz being da biggest an baddest a dem Blak Orcsez, deyz real scary likez.

    {Black_orcs_bodyguard} Black Orc Bodyguards
    {Black_orcs_bodyguard_descr} Black Orcs are the biggest and strongest of all Orcs, and get their name from their dour, grim demeanour as much as from the colour of their skin, which is extremely dark green or black. They are bigger and stronger than normal Orcs and pride themselves on being the best fighters of all. They are more diciplined than other Orcs and have better equipment. Many of their fearsome weapons are captured in battle, and carried as a mark of their self-evident superiority, while others are paid in tribute by subjugated tribes.
    The origins of the Black Orcs are shrouded in mystery, but some maintain they they were created by the Chaos Dwarfs of the Dark Lands, perhaps to serve as slaves or warriors. Certainly the Black Orcs' sturdy constitution would allow them to prosper in the harsh land of the Chaos Dwarfs where other Greenskin workers would perish. They first appeared in the Old World during Sigmar's time, as a whole tribe crossed the Worlds Edge Mountains and conquered other Orcs living in the hills to the northwest of Stirland. When Sigmar first united the Men of the middle Old World into the Empire, he had first to drive out the Orcs and Goblins that lived there. Those battles against the Black Orcs were by far the hardest fought, and only won at terrible cost to Sigmar's armies.
    Black Orcs regard other Orcs and Goblins with contempt, especially Goblins, who are always running away instead of standing and fighting. In battle, Black Orcs keep a constant eye out for bickering in the ranks, and it takes little more than a dark scowl or a throaty growl from a single Black Orc to bring the lesser Greenskins into line. Should that fail, Black Orcs are perfectly willing, and exceptionally able, to wade in and smash some heads together, thus restoring order quick smart at the insignificant cost of the lives of the wrongdoers.

    {Black_orcs_bodyguard_descr_short} Dem iz da Blak Orcsez dat da Boss 'angz wiv.

    {Big_un_Orc_Boyz} Orc Big'uns
    {Big_un_Orc_Boyz_descr} Orcs continue to grow throughout their lives. How big they get has nothing to do with what or how much they eat but much more with their status. The more important they are the bigger they grow and the tougher they become. Only when an Orc runs up against a bigger, tougher and meaner boss Orc who firmly puts him in his place does he stop growing. This useful trait makes it easy for an Orc to recognise other Orcs that are better than he is... they are bigger! Amongst greenskins biggest is always best.
    The biggest Orcs are obviously the chieftains and their henchmen but the next largest are called Big’uns. These are Orcs on the way up (quite literally) and all hope to rise to become bosses one day. In the meantime they form a cadre of the meanest and best of the tribe’s warriors.

    {Big_un_Orc_Boyz_descr_short} Iz da strongist a da Orcsez, being good fightaz dem.

    {Orc_Boyz_bodyguard} Orc Big'uns Bodyguards
    {Orc_Boyz_bodyguard_descr} Orcs are the dreaded warmongering plague of the Old World. They are found in every corner of the world and they’re always numerous and thirsty for violence.
    What Orcs have in unmistakable abundance is brute strength, made all the more dangerous by generous lashings of ignorance. To make matters even worse, Orcs feel almost no pain and care little about discomfort, physical injuries, or even death. They enjoy nothing more than violence and will happily face death in battle just so long as they get a chance to put up a good fight first. Orcs are without doubt most dangerous when gathering in large numbers. When they do they unite in a Waaagh! this is a terrible gigantic green horde united by the sheer strength and power of one Warboss. Typically this is an Orc kicking, killing and yelling everybody else into submission though Goblin Warbosses are not unheard of either.
    Ironically, this unhindered aggression can work to their disadvantage, as Orcs will plunge heedlessly into combat against a vastly superior enemy rather than retreating as would any sensible human. In short Orcs are creatures of war and when they embark on a Waaagh! the best course of action is to get as far away as possible.

    {Orc_Boyz_bodyguard_descr_short} Being da Bossez boyz.

    {Savage_Orcs_boyz} Savage Orc Boyz
    {Savage_Orcs_boyz_descr} Due to the addling effects of heat and strong sunlight on the Orchish brain, the Orcs of the Southlands and other equatorial regions are reckoned a complete bunch of primitives even by Orc standards. They use mostly stone or bone weapons and go around half naked or worse! In the Badlands, tribes of both Savage and Common Orcs intermingle.
    Savage Orcs eschew armour in favour of warpaint, tattoos and lucky charms. Many of these charms take the form of teeth and bones removed from evidently less lucky creatures. These grim tokens are worn around their necks or pushed through their lips, ears and noses. Savage Orcs are notoriously wild and ferocious, even more so than other Orcs and their enemies regard them as by far the most dangerous of their kind.

    {Savage_Orcs_boyz_descr_short} Iz da Orcsez from da 'ilz, dem iz not da smartiest.

    {Savage_Orcs_arrer} Savage Orc Arrer Boyz
    {Savage_Orcs_arrer_descr} Due to the addling effects of heat and strong sunlight on the Orchish brain, the Orcs of the Southlands and other equatorial regions are reckoned a complete bunch of primitives even by Orc standards. They use mostly stone or bone weapons and go around half naked or worse! In the Badlands, tribes of both Savage and Common Orcs intermingle.
    Savage Orcs eschew armour in favour of warpaint, tattoos and lucky charms. Many of these charms take the form of teeth and bones removed from evidently less lucky creatures. These grim tokens are worn around their necks or pushed through their lips, ears and noses. Savage Orcs are notoriously wild and ferocious, even more so than other Orcs and their enemies regard them as by far the most dangerous of their kind.
    These particular Orcs use shoddily made bows to unleash volleys of arrows. Though while the Orcs are deadly in close combat they are not exactly marksmen so usually it is more about getting as many arrows as possible into the air and hoping they will fall down somewhere near an enemy.

    {Savage_Orcs_arrer_descr_short} Dem boyz iz ok wiv da arrerz.

    {Savage_Orcs_boar_boyz_bodyguard}Savage Boar Boyz Bodyguard
    {Savage_Orcs_boar_boyz_bodyguard_descr} Due to the addling effects of heat and strong sunlight on the Orchish brain, the Orcs of the Southlands and other equatorial regions are reckoned a complete bunch of primitives even by Orc standards. They use mostly stone or bone weapons and go around half naked or worse! In the Badlands, tribes of both Savage and Common Orcs intermingle.
    Savage Orcs eschew armour in favour of warpaint, tattoos and lucky charms. Many of these charms take the form of teeth and bones removed from evidently less lucky creatures. These grim tokens are worn around their necks or pushed through their lips, ears and noses. Savage Orcs are notoriously wild and ferocious, even more so than other Orcs and their enemies regard them as by far the most dangerous of their kind.
    This particular bunch has formed an effective bodyguard for the chieftain and is ready to rip any enemies to shreds should they get too close.

    {Savage_Orcs_boar_boyz_bodyguard_descr_short} Iz da 'ilz boyz da Boss 'angz wiv, ridin da Boarsez.

    {Savage_Orcs_boar_boyz} Savage Boar Boyz
    {Savage_Orcs_boar_boyz_descr} Savage Orc Boar Boys are rough, tough and very determined. On the other hand the giant boars of the Warhammer world are ferocious and loudly flatulent animals noted for their ill-tempered and uncompromisingly vicious nature. Crossing these two types you get the dreaded Savage Orc Boar Boyz. In contrast to their cousins the Savage Orcs have also taken to bringing javelins. These are hurled with great strength before finally charging home with the feared fury of the Savage Orcs.
    Breaking in a boar can be a long and dangerous business (more so for the goblin tenders and the snotling fodder) but fortunately Orcs have thick skulls and don’t feel pain much. In fact it is pretty impossible to train a boar, the Orc rider just learns to hang on better whilst the creature goes crazy goring and stomping and inflicting as much damage as possible.
    Unsurprisingly, Savage Orcs and war boars get on famously well, sharing as they do an almost identical world view and personal hygiene regimen.

    {Savage_Orcs_boar_boyz_descr_short} Da 'ilz boyz ridaz wiv da pointy stickz fer da chukkin, an da choppaz fer da choppin.

    {Goblin_wolf_rider} Goblin Wolf Riders
    {Goblin_wolf_rider_descr} Many Goblin tribes are nomadic in nature, traversing the wilderness of the Badlands and the steppes to the east in huge, ramshackle caravans, raiding, stealing from, or at a push, trading with other greenskins they meet along the way. Roaming Wolf Riders – Goblins mounted upon the backs of swift, snarling, giant wolves – precede these snacking trains of scummy Goblinhood. Packs of Wolf Riders scout out the land ahead and pounce upon any foe foolish enough to be caught alone on the wide open spaces.
    Wolf riders perform a similar task in battle, using their speed and agility to harry the flanks of enemy units and chasing down those already beaten and fleeing the battlefield. Being goblins, Wolf Riders like to pick on the weak, the isolated and those already bleeding to death, and their preferred victims are the likes of enemy war machine crews, small units of scouts and those few being smaller and weaker than themselves.

    {Goblin_wolf_rider_descr_short} Dem iz Gobboz ridin wolvesez, deyz likez ta 'angz back shootin da arrerz, attackin whenz da enamyz startz da runnin.

    {Chukka} Spear Chukka
    {Chukka_descr} Greenskins make all kinds of contraptions, from crude wagons to clanking mills and sturdy war engines, wood, iron and bone are cheerfully lashed together as required. If things fall apart they can quickly be stuck back together again with spit and string. Goblins are generally more nimble fingered when it comes to this kind of work whereas Orcs, being bigger, are good at bossing them about. Thus nature has created the ideal workforce in the greenskin race.
    Stone throwing machines and bolt throwers are common devices in the Orc and Goblin armies. Both kinds of machine are usually powered by twisted Squig hide ropes, storing the power required to hurl projectiles across the battlefield. Stone throwers sometimes use a counterweight mechanism to propel their missile. Regardless of their design, greenskins refer to all stone throwers as “Rock Lobbers” and all bolt throwers as “Spear Chukkas”.

    {Chukka_descr_short} Being da big arrer shoota, iz fer da yellow Gobboz ta be shootin from da big far.

    {Rock_Lobba}Da Rock Lobba
    {Rock_Lobba_descr} Greenskins make all kinds of contraptions, from crude wagons to clanking mills and sturdy war engines, wood, iron and bone are cheerfully lashed together as required. If things fall apart they can quickly be stuck back together again with spit and string. Goblins are generally more nimble fingered when it comes to this kind of work whereas Orcs, being bigger, are good at bossing them about. Thus nature has created the ideal workforce in the greenskin race.
    Stone throwing machines and bolt throwers are common devices in the Orc and Goblin armies. Both kinds of machine are usually powered by twisted Squig hide ropes, storing the power required to hurl projectiles across the battlefield. Stone throwers sometimes use a counterweight mechanism to propel their missile. Regardless of their design, greenskins refer to all stone throwers as “Rock Lobbers” and all bolt throwers as “Spear Chukkas”.

    {Rock_Lobba_descr_short} Iz da Rock Lobba, fer da breakin da wallsez.

    {Armored_orcs}Ruglud's Armoured Orcs
    {Armored_orcs_descr}Ruglud Bonechewer is a powerful and wealthy Orc mercenary who sells his services all across the known world, from the treacherous Badlands in the south up through the realm of the Border Princes and throughout the mountains surrounding the Empire. Rumours suggest that even the Empire itself has hired his services on occasion. Ruthless to the core, Ruglud's only loyalty is to himself and he has been known to change sides during battle if offered more payment and more loot and pillage. After every battle his company always takes crossbows and bolts which they prize very highly.

    {Armored_orcs_descr_short} Being Orcsez wiv da speshal arrer thin an da choppaz.


    Here are a Savage Orc and Night Goblin shaman description taken straight from my army book, for the recruitment info:

    Spoiler Alert, click show to read: 

    Savage Orc shamans are renowned for their extraordinary powers and their ability to make magic potions. When the Savage Orcs go to war their shaman marks them with tribal tattoos using a strong magical concoction. These tattoos protect the Savage Orc Boys like armour.

    Night Goblins eat vast quantities of the multi-coloured fungi that grow in the dank caves where they live. Night Goblin shamans are especially well-versed in fungus lore, they know which mushrooms can be eaten safely, which to avoid, and which to use for their potions and brews. It is the Night Goblin shamans who brew up the Mad Cap mushroom brew which sends the Goblin Fanatics into a whirling frenzy.

    It should be noted that there is no such thing as a regular Orc shaman, only Savage Orcs and Goblins are viable for this profession.


    I PM'd Ratzor to ask for his permission allowing me to change his Orcish faction description into the army book Orcish that I used, and he kindly gave it.
    If you like the faction description posted below, don't rep me, rep Ratzor instead, al I did was correct the spelling according to some simple rules:

    Spoiler Alert, click show to read: 

    Orcs and Goblins
    Courtesy of Ratzor

    "WAAAAAGH!!!! 'ere wez goez ya dumb sod! Me iz big warboss nowz an a sayz wez smash 'em puny 'ummie rock buildinz! Wez iz gonna stick 'em wiv da choppaz, blast 'em wiv 'em rock lobbaz an be nickin all therez stuf!!
    Me Big unz iz big an strong, an iz gonna kill 'em 'ooze standin in me wayz!! Youz arrer boyz fill em wiv da arrers, youz choppa boyz chopp em up real gud, them blak orksez will smash yer 'eadz in if yer runnin likez little pansy-elfsez!! An den wez bash 'em stuntiez up fer gud, an pile da bonesez outside me 'ut an make it look real flash'd up likez!!

    An den wez gotz 'em big chaos boyz, deyz gotz 'em demons an dat sortz a majik nonnwatz. Me pick me teef wiv 'em demon 'ornz, Gork gotz wayz moor power dan any a 'em godz!! Me letz 'em fink theyz real smarty likez but mez smartier 'an 'em, mez gonna let 'em 'ave orkish stickaz an orkish choppaz an deyz nut gonna be notizin!!!!"


    And here are the diplomatic terms I translated into Orcish, I'm not sure if they are of any use, as I don't know if the Orcs&Goblins can even engage in diplomacy in any way, but just to be sure (in case they can be adressed by foreign diplomats), and in case they might get diplomats in any future version.

    I'm not even sure if the Orcs&Goblins are the only ones using the 'Arabic' diplomatic terms, but if so then this should be of some use, here are their diplomatic terms:

    Spoiler Alert, click show to read: 

    {DRT_ARABIC_ACCEPT_BRIBE}Whez be takin da goldiez.
    {DRT_ARABIC_ACCEPT_COUNTER}.
    {DRT_ARABIC_ACCEPT_DECLARATION}.
    {DRT_ARABIC_ACCEPT_GIFT}Being nice ya be givin da shiniez.
    {DRT_ARABIC_ACCEPT_PROPOSITION}.
    {DRT_ARABIC_ACCESS}Derez enamyz in da big far, whez be needin ta be going by yer landz.
    {DRT_ARABIC_ACKNOWLEDGE_ACCEPTANCE}.
    {DRT_ARABIC_ACKNOWLEDGE_DECLARATION}.
    {DRT_ARABIC_ACKNOWLEDGE_DECLINE}.
    {DRT_ARABIC_ACKNOWLEDGE_REJECTION}.
    {DRT_ARABIC_ALLIANCE}Us being strong wiv da plenty power, if youz be joinin us nobodyz gonna be stoppin us.
    {DRT_ARABIC_ATTACK}Youz gotz da big an strong boyz, be needin da 'elp.
    {DRT_ARABIC_BRIBE}Whez gotz 'em shiny stonesez, youz can take 'em if ya be joinin da boss.
    {DRT_ARABIC_CEASEFIRE}Whez 'ad enuf a da fightin youz, derez odaz dat be needin da crushin.
    {DRT_ARABIC_COUNTER_BRIBE}.
    {DRT_ARABIC_COUNTER_DEMAND}.
    {DRT_ARABIC_COUNTER_INFO}Youz likez da knowin?
    {DRT_ARABIC_COUNTER_OFFER}.
    {DRT_ARABIC_COUNTER_PROPOSITION}.
    {DRT_ARABIC_DECLINE_ACCESS}Whez 'ad enuf a yer boyz ova 'ere, nex time whez seez dem theyz be gettin a pummelin.
    {DRT_ARABIC_DECLINE_ALLIANCE}Whez be strong enuf ta be doing da crushin wifout youz.
    {DRT_ARABIC_DECLINE_ATTACK}Us iz nut afraid a nobodyz, but whez got odaz ta be smashin up.
    {DRT_ARABIC_DECLINE_CEASEFIRE}Whez gonna be crushin yer bonesez.
    {DRT_ARABIC_DECLINE_DEMAND}Yer gonna be sorry fer da askin dis.
    {DRT_ARABIC_DECLINE_GIFT}Bugger of, whez not be needin dat.
    {DRT_ARABIC_DECLINE_NULLIFY}Whez gonna be stickin to ar wordz, youz ta puny ta be changin dat.
    {DRT_ARABIC_DECLINE_OFFER}Youz betta nut be askin fer da fingz whez cannut be givin.
    {DRT_ARABIC_DECLINE_PAYMENT_TOO_HIGH}Us iz 'avin no needz fer dat.
    {DRT_ARABIC_DECLINE_PAYMENT_TOO_LOW}Youz nut be givin enoughsez.
    {DRT_ARABIC_DECLINE_PROTECTORATE}Whez be showin ya 'ooze da boss.
    {DRT_ARABIC_DECLINE_REGION}Whez gonna be crushin yerz if ya be tryin ta setz da footz on ar landz.
    {DRT_ARABIC_DECLINE_THREAT}Youz be threatnin us? Come over heresez wif ya boyz an whez gonna be showin ya 'ooze da greatist.
    {DRT_ARABIC_DECLINE_YEARLY_PAYMENT}Da regula payin iz nut enouf far da thin youz askin.
    {DRT_ARABIC_DISHONEST_ACCESS_DEMAND}Youz da reel sneaky lotz, whez nut gonna be lettin ya pas ova ar landz.
    {DRT_ARABIC_DISHONEST_ACCESS_OFFER}Youz be wantin ta be killin ar boyz wherez youz be 'avin da unfair advantegez, nut whenz itz being up ta us.
    {DRT_ARABIC_DISHONEST_ATTACK_OFFER}Whez nut be needin da 'elp, whez gonna be crushin dem ourselvesez.
    {DRT_ARABIC_DISHONEST_ATTACK_THREAT}Youz be comin, whez be watin fer da gud scrap.
    {DRT_ARABIC_DISHONEST_REGION_OFFER}If whez be wantin dem landz, whez be takin 'em ourselvesez.
    {DRT_ARABIC_DISHONEST_TRIBUTE_OFFER}Da regula payin iz nut enouf far da thin youz be askin.
    {DRT_ARABIC_FINISHED}.
    {DRT_ARABIC_GIFT}Whez be 'opin youz likez.
    {DRT_ARABIC_INFO}Letz be sharin da knowin.
    {DRT_ARABIC_NULLIFY_ALLIANCE}Whez nut be needin yer 'elp any longerz.
    {DRT_ARABIC_PROTECTORATE}Youz be submitin ta da greeniez, or be gettin crushed inta tiny bitzez.
    {DRT_ARABIC_RECIPIENT_WELCOME_ALLIED}.
    {DRT_ARABIC_RECIPIENT_WELCOME_AT_WAR}.
    {DRT_ARABIC_RECIPIENT_WELCOME_NEUTRAL}.
    {DRT_ARABIC_REJECT_BRIBE}I 'az no needz fer da shiniez, be askin again an I be crushin yer 'ead.
    {DRT_ARABIC_REJECT_NOT_INTERESTED}Whez be done wif da talkin.
    {DRT_ARABIC_REJECT_TOO_MANY_COUNTERS}Youz be talkin ta manyz, us iz 'avin enuf.
    {DRT_ARABIC_THREAT}Be givin us dat, or whez gonna be crushin ya.
    {DRT_ARABIC_TRADE}Us iz being ok wiv da tradin.


    Again, the credits for the long unit descriptions go to Maias227, and the credits for the faction description go to Ratzor who kindly allowed me to change it into the 'Orc dialect' I used for all my work.

    Let me know if there is any more Orcish translating that needs to be done.
    Last edited by Scipio praeditus; January 18, 2010 at 11:03 PM. Reason: New post
    "The only question that remained was whether the founders knew the final result of their creation, or if they themselves where the victims of a misunderstanding.
    In the latter case it was the duty of any thinking human, to press himself into the front of this depraved movement, to perhaps still prevent the extreme, in the former case the founders of this peoples disease must have been true devils; for only in the brain of a monster - not of a human - could the plan for an organisation take meaningfull form, whose purpose must lead toward the end result of a collapse of human culture and thus to the desolation of the world.
    In this case only battle remained as a means of final delivery, battle with any weapons that the human mind, intellect and will are able to comprehend, regardless, of whom fate would gift with it's blessing."

  2. #2
    The Holy Pilgrim's Avatar In Memory of Blackomur
    Citizen

    Join Date
    Feb 2009
    Location
    Someplace other than here
    Posts
    11,921

    Default Re: Orc&Goblin building descriptions

    These are very good!
    +rep!

  3. #3
    Beregond's Avatar TWC boomer
    Join Date
    Mar 2009
    Location
    Ukraine
    Posts
    4,476

    Default Re: Orc&Goblin building descriptions

    I'll add them in the next version, thanks!

  4. #4
    Bela's Avatar Ducenarius
    Join Date
    May 2009
    Location
    The land of the crazy folk
    Posts
    947

    Default Re: Orc&Goblin building descriptions

    Nice! Was lacking some good orcish descriptions until now!
    "No Rest until the Blood of Greenskins flows like Dark Ale upon the Earth!"

    +++ Josef Bugman +++




  5. #5

    Default Re: Orc&Goblin building descriptions

    Good job - nice orcish slang.

  6. #6

    Default Re: Orc&Goblin building descriptions

    LoL ! Excellent ! + ReP !

  7. #7
    Scipio praeditus's Avatar Decanus
    Join Date
    May 2007
    Location
    Freistaat Bayern
    Posts
    519

    Default Re: Orc&Goblin building descriptions

    Check the first post.
    Last edited by Scipio praeditus; January 18, 2010 at 09:23 PM.
    "The only question that remained was whether the founders knew the final result of their creation, or if they themselves where the victims of a misunderstanding.
    In the latter case it was the duty of any thinking human, to press himself into the front of this depraved movement, to perhaps still prevent the extreme, in the former case the founders of this peoples disease must have been true devils; for only in the brain of a monster - not of a human - could the plan for an organisation take meaningfull form, whose purpose must lead toward the end result of a collapse of human culture and thus to the desolation of the world.
    In this case only battle remained as a means of final delivery, battle with any weapons that the human mind, intellect and will are able to comprehend, regardless, of whom fate would gift with it's blessing."

  8. #8
    PSIHOPAT's Avatar Senator
    Join Date
    May 2009
    Location
    I dont remeber
    Posts
    1,385

    Default Re: Orc&Goblin building descriptions

    @Scipio praeditus

    Good work man.

  9. #9
    Scipio praeditus's Avatar Decanus
    Join Date
    May 2007
    Location
    Freistaat Bayern
    Posts
    519

    Default Re: Orc&Goblin descriptions

    Check the first post.
    Last edited by Scipio praeditus; January 18, 2010 at 09:23 PM.
    "The only question that remained was whether the founders knew the final result of their creation, or if they themselves where the victims of a misunderstanding.
    In the latter case it was the duty of any thinking human, to press himself into the front of this depraved movement, to perhaps still prevent the extreme, in the former case the founders of this peoples disease must have been true devils; for only in the brain of a monster - not of a human - could the plan for an organisation take meaningfull form, whose purpose must lead toward the end result of a collapse of human culture and thus to the desolation of the world.
    In this case only battle remained as a means of final delivery, battle with any weapons that the human mind, intellect and will are able to comprehend, regardless, of whom fate would gift with it's blessing."

  10. #10

    Default Re: Orc&Goblin descriptions

    I wrote the unit descriptions for da orcs and well I sucked at making up that orc language so very nice addition with the orcish speach and such. And thanks for the spelling corrections!

    The faction descriptions are here; http://www.twcenter.net/forums/showthread.php?t=320737

    Not sure why they're not in yet, probably lost somewhere in the translation process I'd think.

  11. #11
    Scipio praeditus's Avatar Decanus
    Join Date
    May 2007
    Location
    Freistaat Bayern
    Posts
    519

    Default Re: Orc&Goblin descriptions

    Check the first post.
    Last edited by Scipio praeditus; January 18, 2010 at 09:24 PM.
    "The only question that remained was whether the founders knew the final result of their creation, or if they themselves where the victims of a misunderstanding.
    In the latter case it was the duty of any thinking human, to press himself into the front of this depraved movement, to perhaps still prevent the extreme, in the former case the founders of this peoples disease must have been true devils; for only in the brain of a monster - not of a human - could the plan for an organisation take meaningfull form, whose purpose must lead toward the end result of a collapse of human culture and thus to the desolation of the world.
    In this case only battle remained as a means of final delivery, battle with any weapons that the human mind, intellect and will are able to comprehend, regardless, of whom fate would gift with it's blessing."

  12. #12
    Scipio praeditus's Avatar Decanus
    Join Date
    May 2007
    Location
    Freistaat Bayern
    Posts
    519

    Default Re: Orc&Goblin descriptions

    I apologise for double posting, but I wanted to bump this thread because of the changes and additions I have made.
    All the Orcish translations have undergone spelling corrections, and newly translated text has been added.
    For al the Orcish texts check the first post.

    If you know of any more Orcish text that needs translating, let me know pretty please.
    Last edited by Scipio praeditus; January 18, 2010 at 09:58 PM.
    "The only question that remained was whether the founders knew the final result of their creation, or if they themselves where the victims of a misunderstanding.
    In the latter case it was the duty of any thinking human, to press himself into the front of this depraved movement, to perhaps still prevent the extreme, in the former case the founders of this peoples disease must have been true devils; for only in the brain of a monster - not of a human - could the plan for an organisation take meaningfull form, whose purpose must lead toward the end result of a collapse of human culture and thus to the desolation of the world.
    In this case only battle remained as a means of final delivery, battle with any weapons that the human mind, intellect and will are able to comprehend, regardless, of whom fate would gift with it's blessing."

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •