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Thread: The supply system only make things more unrealistic

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  1. #1

    Default The supply system only make things more unrealistic

    Personally, I'm a realism fan myself, but I seriously don't get the point of the new supply system we have right now. Correct me if I'm wrong. First the system only applies to human player, and this is already unrealistic. While the AI armies can sit there all day long, the player has to always micro his armies to resupply, putting himself in an annoying strategical disavantage. Second, the system is just part of generals' traits. It simply doesn't make sense this way, because you can dettach the general and there you go, you have full supply for that army again. Generals are more like liabilities now for the player.

    Yes, one may argue that this game is too easy, and lacks realism. We want harder and more challanging games. But in terms of realism, there is a certain extend. The supply system is just another ineffective way to make up the Ai stupidity by purposely giving the player more tiresome work to do. I would love to have better AI and a good supply system, but not like this. I have searched all morning today to find a way to remove the thing from my newly installed RC/RR Beta without success. A simply trait ruined the entire game for me.

  2. #2

    Default Re: The supply system only make things more unrealistic

    For what its worth, I have uploaded my own descr traits for you to look at. It keeps morale loss due to turns away but removes supplies from the game. I suggest you look at the BYGS TRIGGERS START HERE part. As you can see I have deleted almost all the supply trait triggers except for one, the one that gives a supply trait to newly spawned generals. You will still see supplies in the general's traits but it will stay at 100 no matter what. If you do the same in your game and back up your files beforehand you will be fine.

    I don't suggest you use my entire descr traits because I changed some other things.

  3. #3

    Default Re: The supply system only make things more unrealistic

    thx for the file. I went to my own export_descr_character_traits file, did a search, and deleted both Bgy's sections. I mean both entire sections. now the game works fine without any supply traits showing up. I started a new campaign, the existing generals have no traits, so i waited some turns to find the new ones normal, problem solved.

  4. #4

    Default Re: The supply system only make things more unrealistic

    Is there a way to activate this trait for the AI generals? Maybe this will spur the AI on to making rational descisions with their armies?





    Or is the AI just too stupid to comprehend this?

  5. #5

    Default Re: The supply system only make things more unrealistic

    Quote Originally Posted by fenix3279 View Post
    Is there a way to activate this trait for the AI generals? Maybe this will spur the AI on to making rational descisions with their armies?
    There probably is a way, but the AI wouldn't know when or how to resupply! The campaign ai(as well as the battle AI), has very limited modding abilities, and most of them are already put to use!

    Personally, I'm a realism fan myself, but I seriously don't get the point of the new supply system we have right now. Correct me if I'm wrong. First the system only applies to human player, and this is already unrealistic. While the AI armies can sit there all day long, the player has to always micro his armies to resupply, putting himself in an annoying strategical disavantage. Second, the system is just part of generals' traits. It simply doesn't make sense this way, because you can dettach the general and there you go, you have full supply for that army again. Generals are more like liabilities now for the player.
    This is just a bunch of bull and whining! While the thing is only a matter of personal preference..

  6. #6
    Byg's Avatar Read The Manual
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    Default Re: The supply system only make things more unrealistic

    Quote Originally Posted by hzh View Post
    Personally, I'm a realism fan myself, but I seriously don't get the point of the new supply system we have right now. Correct me if I'm wrong. First the system only applies to human player, and this is already unrealistic. While the AI armies can sit there all day long, the player has to always micro his armies to resupply, putting himself in an annoying strategical disavantage. Second, the system is just part of generals' traits. It simply doesn't make sense this way, because you can dettach the general and there you go, you have full supply for that army again. Generals are more like liabilities now for the player.

    Yes, one may argue that this game is too easy, and lacks realism. We want harder and more challanging games. But in terms of realism, there is a certain extend. The supply system is just another ineffective way to make up the Ai stupidity by purposely giving the player more tiresome work to do. I would love to have better AI and a good supply system, but not like this. I have searched all morning today to find a way to remove the thing from my newly installed RC/RR Beta without success. A simply trait ruined the entire game for me.
    You are entirely entitled to your opinion, but I have to answer if something incorrect is written.
    Refering to the latest version or even the ageing original version if used with the current bgr ai you will not find it is to your advantage to detach your general from his army.
    Also using any supply version with any ai you do not replenish supply by detaching the general.

    In any supply version released within the last year or two, detaching the general's bodyguard and supply unit from the army leaves the army as prone to desertion, due to the undisciplined nature of disorganised pillaging and/or starvation, as it would be if it stayed with a general without supplies.

    You can gain back lost battle morale (lost via lack of supplies)or rather have it set to zero bonus for the army whilst it is separated from a bad supply general, but not field morale, and of course fighting without a general gives you no opportunity to get a better general so this is a bad long term tactic. Let's suppose you kick out your general, fight a battle without him and win. Unless you very quickly get that army home you stand a very high chance of it dispersing completely. If you tough it out keeping the professional general (albeit without supplies) and manage to win then he can raise morale and even organise supply capture from the opposing army, meaning you are no longer fated to lose your army and general through desertion. The latter is surely the better option.

    Certainly you are correct that, as it states in the instructions, BGR effects are intentionally confined to the player. Once you have played for a year or so, and you are approaching expert level, many players find they need more challenge. We know after years of waiting that the game makers are not in the business of providing us with better ai. The one they produced is excellent, it's just that it will never compete with any player of average level or above and nor will any modded version. The idea instead is to provide the human player with the feel of challenging realism. Sure if you look behind the scenes you find the ai has no supply concerns, but neither is the ai allowed to retrain its troops, detect and avoid charging into spears, perform more than one action per turn or do many other things that a human player has the advantage of. Don't fool yourself into thinking that even without supplies that the player and the ai are playing the same game.
    Last edited by Byg; January 15, 2010 at 03:28 PM.

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