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Thread: ss 6.2 without RR?

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  1. #1

    Default ss 6.2 without RR?

    Is it possible to play SS 6.2 without having to use Real Recruitment? I did a search, found some posts, but i am a bit confused and i don't want to mess up the game..

    so, is there any way?

    thanks!!

  2. #2
    Caesar Clivus's Avatar SS Forum Moderator
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    Default Re: ss 6.2 without RR?

    Yes by downloading 6.2 from the 6.2 RC4 thread

    BftB2 UPDATED 22nd DECEMBER. Member of the Complete Byzantine Unit Roster team

  3. #3

    Default Re: ss 6.2 without RR?

    ok i will!!
    Actually, will it have all the other mini-mods that RR included? I mean Better Grass, real horses, city-castle models, the roman empire etc.. ?

  4. #4
    Caesar Clivus's Avatar SS Forum Moderator
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    Default Re: ss 6.2 without RR?

    Quote Originally Posted by Lamias View Post
    ok i will!!
    Actually, will it have all the other mini-mods that RR included? I mean Better Grass, real horses, city-castle models, the roman empire etc.. ?
    No it wont. But the grass, horses and city strat model mods will be compatible with it (you'll just have to download them yourself. CBUR wont be though.

    BftB2 UPDATED 22nd DECEMBER. Member of the Complete Byzantine Unit Roster team

  5. #5

    Default Re: ss 6.2 without RR?

    Pity.. What about SSTC? It says it needs the latest version of RR. I guess that means it can't work without RR, right?

  6. #6
    Caesar Clivus's Avatar SS Forum Moderator
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    Default Re: ss 6.2 without RR?

    Quote Originally Posted by Lamias View Post
    Pity.. What about SSTC? It says it needs the latest version of RR. I guess that means it can't work without RR, right?
    It can work without RR (i'm using SSTC without RR atm actually). But it wont work with 6.2 sadly

    BftB2 UPDATED 22nd DECEMBER. Member of the Complete Byzantine Unit Roster team

  7. #7
    Massive_attack's Avatar Campidoctor
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    Default Re: ss 6.2 without RR?

    Depends.

    Personally i liked 6.2 overall much better than 6.1, but im prone to go back just for certain mods.

    Its entirely up to the user. 6.2 makes the game much more stable and balanced, and doesnt add extra silliness like supply traits or RR that for me ruin the game.

  8. #8

    Default Re: ss 6.2 without RR?

    I asked the same question just a few days ago. I really hate RR. I think in the interest of making the game more historically accurate mod authors have forgotten the "fun" part, which is to play and make history your own way.

    Anyway I've edited the EDU in the 6.2 RR/RC release to delete the event trigger conditions so that you can recruit units as soon as you build the appropriate building. I'll post a copy of my EDU if there's enough interest.

  9. #9

    Default Re: ss 6.2 without RR?

    Yes there is! From me, that is!

    Seriously, i love 6.2 and all it's features, except RR.. I hate recruiting one good unit every 6 turns.. But alas, i am lousy at serious modding..

  10. #10

    Default Re: ss 6.2 without RR?

    Quote Originally Posted by fadegs View Post
    I asked the same question just a few days ago. I really hate RR. I think in the interest of making the game more historically accurate mod authors have forgotten the "fun" part, which is to play and make history your own way.

    Anyway I've edited the EDU in the 6.2 RR/RC release to delete the event trigger conditions so that you can recruit units as soon as you build the appropriate building. I'll post a copy of my EDU if there's enough interest.
    Wow, cool! Then you can have a never-ending pool of units to recruit, and crush your enemies with armies of gothic knights in the year 1200.

  11. #11
    Mega Tortas de Bodemloze's Avatar Do it now.
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    Default Re: ss 6.2 without RR?

    Quote Originally Posted by Point Blank View Post
    Wow, cool! Then you can have a never-ending pool of units to recruit, and crush your enemies with armies of gothic knights in the year 1200.
    PB....

    If your a historic Turtler like me, things like that would neeeeeever happen. Plain 6.2 does give one the flexibilty of being able to build units as soon as the prerequisits are build. Yes, I do get to huge walls before the AI, but soley so that I'm prepared when they knock on the door with high quality stuff...

    Mega turtling ...FTW.

    Spoiler Alert, click show to read: 
    Last edited by Mega Tortas de Bodemloze; February 07, 2010 at 07:26 PM. Reason: Edit & Grammar

  12. #12
    Caesar Clivus's Avatar SS Forum Moderator
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    Default Re: ss 6.2 without RR?

    Quote Originally Posted by fadegs View Post
    I asked the same question just a few days ago. I really hate RR. I think in the interest of making the game more historically accurate mod authors have forgotten the "fun" part, which is to play and make history your own way.
    No they haven't forgotten the fun part. For a lot of people, that is the fun part. Just because you dont find it fun, doesn't mean it isn't fun for other people.

    BftB2 UPDATED 22nd DECEMBER. Member of the Complete Byzantine Unit Roster team

  13. #13

    Default Re: ss 6.2 without RR?

    What's fun and what is not is personal. For me the only way i would find it to be fun, is if the AI was playing by the same rules..

    I' m playing as venice right now, and i fight the byzantines (actually the roman empire! ). I have the feeling that they don't play with the same rules as I, and that they can recruit scoutatoi's and castrophilakae in every turn while i have to wait 8 turns for a unit of light men at arms..

    If some1 can assure me that the AI is playing with RR also, well, yes.. That is fun for me! If not..

  14. #14
    Caesar Clivus's Avatar SS Forum Moderator
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    Default Re: ss 6.2 without RR?

    Quote Originally Posted by Lamias View Post
    If some1 can assure me that the AI is playing with RR also, well, yes.. That is fun for me! If not..
    The AI is affected by RR as much as the player.

    BftB2 UPDATED 22nd DECEMBER. Member of the Complete Byzantine Unit Roster team

  15. #15

    Default Re: ss 6.2 without RR?

    PB wasnt being sarcastic...he really dose love tsunami waves of gothic knights to.

  16. #16

    Default Re: ss 6.2 without RR?

    wow.. Actually i dont like that .. I just wanted to ask if there is a way to make recruiting a bit more easy. Not like vanilla - nothing like vanilla. I like all the features of RR, i just hate waiting 6-9 turns for one unit.. I believe that 2 or 3 turns would suffice, but that's my opinion..

    Is there a way in export_descr_units to change the number of turns that are needed?
    Last edited by Lamias; January 13, 2010 at 02:13 PM.

  17. #17

    Default Re: ss 6.2 without RR?

    Yes, just change the replacement rate in the export_descr_buildings file. That's a big job though. You would also need to reduce the build times of Late Pro and Urban Pro units in the EDU.

  18. #18

    Default Re: ss 6.2 without RR?

    I, too, wanted to (slightly) bump up recruit times for some of the units. Instead of going in and editing by hand, I used a simple Python script that uses regular expressions to catch want I wanted to change. I have found that the following gives me a great play. But you easily change the values to the replenish rate you wish. I didn't change any of the 'maximum number available' parameters for any of the units. I don't know how to run python scripts on Windows...I'm actually a Linux user...but you can run this in the same directory as your export_descr_buildings.txt. I'd make a copy of the current EDB, and then just rename new_edb.txt to export_descr_buildings.txt.

    HTML Code:
    # -*- coding: utf-8 -*-
    import re
    
    regex = re.compile( '\.84|\.67|\.25|\.5|\.27|\.075|\.1')
    the_index = 0
    
    new_edb = open("new_edb", 'w')
    
    for line in open("export_descr_buildings.txt"):
        m = regex.search( line )
        if m is not None:
            #a match has been found, now
            match = m.group(0)
            if match == '.84':
                new_line = line.replace( '0.84', '1.0')
            elif match == '.67':
                new_line = line.replace( '.67', '1.0')
            elif match == '.25':
                new_line = line.replace( '.25', '.5' )
            elif match == '.5':
                new_line = line.replace( '.5', '.84' )
            elif match == '.27':
                new_line = line.replace( '.27', '.5' )
            elif match =='.075':
                new_line = line.replace( '.075', '.1' )
            elif match == '.1':
                new_line = line.replace( '.1', '.34')
            new_edb.write( new_line )
        else:
            new_edb.write(line)
    I think I missed a recruitment rate of .085 or something....
    Last edited by AClockworkOrange; February 04, 2010 at 11:52 PM.
    I don't always talk in tautologies, but when I do, I talk in tautologies.




  19. #19

    Default Re: ss 6.2 without RR?

    sorry but i am a bit confused.. What i have to do is make a copy of my EDB and then rename it to new_edb.txt?

    I probably got this wrong, didnt i?

  20. #20

    Default Re: ss 6.2 without RR?

    Isn't it also historically accurate that Venice had to depend on mercenaries? I think RR has done it's job if that's the case.

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