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  1. #1

    Default Balrog recruitable mod?

    I started to play as orcs, because I wanted to use Balrog to wipe out enemy armies. Now I have access to all available units, but there's no Balrog. Is there a mod that makes Balrog recruitable?

  2. #2

    Default Re: Balrog recruitable mod?

    You have to build mithril mines and be over turn ... I forgot the turn

  3. #3

    Default Re: Balrog recruitable mod?

    Ok, thanks. All the neighouring factions armies are much stronger than my current orc units, but I think Balrog will tip the scale for the orcs.

  4. #4
    Baron Samedi's Avatar Citizen
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    Default Re: Balrog recruitable mod?

    Quote Originally Posted by Lare View Post
    I started to play as orcs, because I wanted to use Balrog to wipe out enemy armies. Now I have access to all available units, but there's no Balrog. Is there a mod that makes Balrog recruitable?
    Quote Originally Posted by Baron Samedi View Post

    Here you see the script that leads to the balrog in your campaign:
    Spoiler Alert, click show to read: 
    ;########################## Balrog Arrival ############################
    ;----------------------------- AI ------------------------------
    monitor_event ButtonPressed ButtonPressed siege_maintain_button
    and I_SettlementUnderSiege Misty-Mountains
    and I_SettlementOwner Misty-Mountains = hre
    and I_CompareCounter Misty-Mountains_Siege < 1
    and I_CompareCounter Misty-Mountains_Local = 0
    create_unit Misty-Mountains, Balrog2, num 1, exp 0, arm 0, wep 0
    historic_event balrog_ai event/balrog.bik
    terminate_monitor
    end_monitor
    ;--------------------------- Player ----------------------------
    monitor_event BuildingCompleted SettlementName Misty-Mountains
    and SettlementBuildingFinished = m_mines
    and not IsFactionAIControlled
    and I_TurnNumber >= 80
    historic_event balrog event/balrog.bik
    spawn_army
    faction hre
    character Balrog, named character, age 42, x 182, y 216, portrait Balrog
    traits LoyaltyStarter 1 , Balrog 1 , Slow 1 , ReligionStarter 1 , NightBattleCapable 1
    unit Balrog exp 1 armour 0 weapon_lvl 0
    end
    move_strat_camera 183, 215
    terminate_monitor
    end_monitor

    So as to be more precise, we have two triggers to lead to the spawning of the balrog.
    1) For the A.I.; when Moria is besieged, no matter what turn you are in the campaign.
    2) As a human player; when you build mithril mines and if the turnnumber is 80 or above. Futher you see more details about the balrog in the spoiler (age, speed, traits, etc.).

    If all requirements are met you get this message:
    Spoiler Alert, click show to read: 
    For A.I.: ''An attack on the gate of Moria has resurrected the last host of Balrogs in Middle-earth!. The piercing screams of battle drew the Balrogs out of their hides to rescue their former allies and creatures of Melkor.''
    For human player: ''Extensive mining in the pits of Moria has resurrected the last host of Balrogs in Middle-earth! Now the Balrogs were drewn out of their hides to support their former allies and creatures of Melkor.''
    Under the patronage of MasterBigAb

  5. #5

    Default Re: Balrog recruitable mod?

    Answered.

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