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Thread: BASILEIA: Total War PROJECT 550-1461 (mod for M2TW-Kingdoms) --> Official News & Previews in Page 1

  1. #21
    NikeBG's Avatar Sampsis
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    Default Re: BASILEIA: Total War PROJECT 550-1461 (mod for M2TW-Kingdoms)

    Also, the BGTW team agrees in letting you use whatever you need from the already released versions of BGTW.

  2. #22

    Default Re: BASILEIA: Total War PROJECT 550-1461 (mod for M2TW-Kingdoms)

    thanks friends...and you obviously cand use all our material

  3. #23

    Default Re: BASILEIA: Total War PROJECT 550-1461 (mod for M2TW-Kingdoms)

    factions symbols preview:



    with the original names:

    Last edited by Konstantinos XI Palaiologos; January 26, 2010 at 05:23 AM.

  4. #24
    Hrobatos's Avatar Praeses
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    Default Re: BASILEIA: Total War PROJECT 550-1461 (mod for M2TW-Kingdoms)

    too bad there is no croatia, symbols are very nice, mod seems to be nice

    and avars should be avars khaganate as their leader was khagan not khan, they were not mongolic, at least first khaganate
    Last edited by Hrobatos; January 25, 2010 at 03:41 PM.

  5. #25

    Default Re: BASILEIA: Total War PROJECT 550-1461 (mod for M2TW-Kingdoms)

    Khagan=first Khan, but the ethymology is disputed between the specialists.My friend, learn over the Karakhan for exemples, but many other examples there were.Plus Avars(our Avars,pure Turuks) have stealed their name to the JouanJouan(the true Avars) who may be had been not entirely Turuk, again this question is disputed between the specialists.

  6. #26
    Hrobatos's Avatar Praeses
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    Default Re: BASILEIA: Total War PROJECT 550-1461 (mod for M2TW-Kingdoms)

    well there were two avar khaganats, first due to archeological findings is known were europeans, while later they were attacked from east and conquered by some asian people, and even do this was another people due to similar fighting style these were also known as Avars among Europeans
    and their leader was khagan not khan, that came with mongols

  7. #27

    Default Re: BASILEIA: Total War PROJECT 550-1461 (mod for M2TW-Kingdoms)

    guys you are not discussing about history, but about proto-turkish language...it isn't a real problem...

    Khan (sometimes spelled Han, Xan, Ke-Han, Turkic: khān, Mongolian: qāān, Chinese: 可汗 or 汗, kehan or han, where Chinese adjective 可 /kě/ stands for "great") is an originally Central Asian title for a sovereign or military ruler, first used by medieval Altaic-speaking nomadic tribes living to the north of China. 'Khan' is first seen as a title in the Xianbei confederation for their chief between 283 - 289. The probably proto-Mongolian Rourans were the first people who used the titles Khagan and Khan for their emperors, replacing the Chanyu of the Xiongnu, whom Grousset and others assume to be Turkic. It was subsequently adopted by the Ashina before the Göktürks (hence the Turkic peoples) and the Mongols brought it to the rest of Asia. In the middle of the sixth century it was known as "Kagan - King of the Turks" to the Persians.
    The higher, rather imperial title Khaqan ("Khan of Khans") applies to probably the most famous rulers known as Khan: the Mongol imperial dynasty of Genghis Khan (his name was Temüjin, Genghis Khan a never fully understood unique title), and his successors, especially grandson Kublai Khan: the former founded the Mongol Empire and the latter founded the Yuan Dynasty in China. The ruling descendants of the main branch of Genghis Khan's dynasty are referred to as the Great Khans.
    The title Khan of Khans was among numerous titles used by the Sultans of the Ottoman empire as well as the rulers of the Golden Horde and its descendant states. The title Khan was also used in the Seljuk Turk dynasties of the near-east to designate a head of multiple tribes, clans or nations, who was below an Atabeg in rank. Jurchen and Manchu rulers also used the title Khan (Han in Manchu); for example, Nurhaci was called Genggiyen Han. Rulers of the Göktürks, Avars and Khazars used the higher title Kaghan, as rulers of distinct nations.
    Last edited by Konstantinos XI Palaiologos; January 26, 2010 at 02:59 AM.

  8. #28
    NikeBG's Avatar Sampsis
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    Default Re: BASILEIA: Total War PROJECT 550-1461 (mod for M2TW-Kingdoms)

    Just to note that "Bălgarska Dăržava" means "Bulgarian State", while "Bulgarian Empire" should be "Bălgarsko Tsarstvo" (though that would be mostly correct for the Christian period, although the Pagan period is also lumped together in the "Părvo Bălgarsko Tsarstvo" (First Bulgarian Empire) period). Anyway, if the name can be differentiated in the different periods, the Pagan name would best be "Bulgar Sarakt", while the Christian (or in general) one is "Bălgarsko Tsarstvo".
    Last edited by NikeBG; January 26, 2010 at 04:51 AM.

  9. #29

    Default Re: BASILEIA: Total War PROJECT 550-1461 (mod for M2TW-Kingdoms)

    Ok thanks, I change it quickly in Bălgarsko Tsarstvo...

    ok guys...I will present to you...the Queen of the Cities, the Polis, the Capital of the Christianity...

    Konstantinoupolis!


  10. #30
    alien_t's Avatar В Съединението е Силата
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    Default Re: BASILEIA: Total War PROJECT 550-1461 (mod for M2TW-Kingdoms)

    Great model
    Bulgaria: Total War - Mod For M2TW
    Check my Turnovo, custom settlement video preview or download it here
    Under the Honorable Patronage of B. Ward

    "...We are Bulgarians and and all suffer from one common disease [e.g., the Ottoman rule]" and "Our task is not to shed the blood of Bulgarians, of those who belong to the same people that we serve" - Gotse Delchev, Collective memory, national identity, and ethnic conflict: Greece, Bulgaria, and the Macedonian question, Victor Roudometof, Greenwood Publishing Group, 2002, ISBN 0275976483, p. 79.

    "The Bulgarians, these are the people, who had everything they wished for. A nation, where the one who buys the nobility with the blood of the enemy receives titles..." - Magnus Felix Ennodius, description of battle at Margus
    (Morava) river 505 AD





  11. #31

    Default Re: BASILEIA: Total War PROJECT 550-1461 (mod for M2TW-Kingdoms)

    thanks...our modeler is _Tiberias_

  12. #32
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: BASILEIA: Total War PROJECT 550-1461 (mod for M2TW-Kingdoms)

    Quote Originally Posted by Konstantinos XI Palaiologos View Post
    Ok thanks, I change it quickly in Bălgarsko Tsarstvo...

    ok guys...I will present to you...the Queen of the Cities, the Polis, the Capital of the Christianity...

    Konstantinoupolis!

    This is great model!!
    Comgratulations to the creator...
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  13. #33

    Default Re: BASILEIA: Total War PROJECT 550-1461 (mod for M2TW-Kingdoms)

    thanks my friend...

  14. #34
    Treize's Avatar Dux Limitis
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    Default Re: BASILEIA: Total War PROJECT 550-1461 (mod for M2TW-Kingdoms)

    Including Galatia, very nice!

    Maybe add Chrysopolis.
    Last edited by Treize; January 26, 2010 at 09:21 AM.
    Miss me yet?

  15. #35
    NikeBG's Avatar Sampsis
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    Default Re: BASILEIA: Total War PROJECT 550-1461 (mod for M2TW-Kingdoms)

    Looks great indeed.

  16. #36

    Default Re: BASILEIA: Total War PROJECT 550-1461 (mod for M2TW-Kingdoms)

    Quote Originally Posted by IPA35 View Post
    Including Galatia, very nice!

    Maybe add Chrysopolis.

    we have a really detailed map, with a lot of minor settlements and forts, but for space requirements we will not succeed to put all in

  17. #37
    Beorn's Avatar Praepositus
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    Default Re: BASILEIA: Total War PROJECT 550-1461 (mod for M2TW-Kingdoms)

    really nice looking constantinople, mate!

  18. #38

    Default Re: BASILEIA: Total War PROJECT 550-1461 (mod for M2TW-Kingdoms)

    thanks friend...

  19. #39

    Default Re: BASILEIA: Total War PROJECT 550-1461 (mod for M2TW-Kingdoms)

    Amazing model!
    +rep

  20. #40

    Default Re: BASILEIA: Total War PROJECT 550-1461 (mod for M2TW-Kingdoms)

    thank you

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